Jump to content

herrtrigger

Members
  • Posts

    134
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by herrtrigger

  1. Mangos 11171, release SD2 1981 UDB 398 Acid 3.0.8 Win xp pro, x86 Uptime was 9 days Crash occured when lvl80 human warrior was grinding these: http://old.wowhead.com/npc=31813 He was on fly mount pulling lots of mobs. 2011-03-07 17:59:23 Account: 13 (IP: xxxxxxxxxxxx) Login Character:[Theseus] (guid: 125) crash: Revision: * * 11171 * Date 7:3:2011. Time 18:26 //===================================================== *** Hardware *** Processor: Genuine Intel(R) CPU T2050 @ 1.60GHz Number Of Processors: 2 Physical Memory: 1047916 KB (Available: 300648 KB) Commit Charge Limit: 2517116 KB *** Operation System *** Microsoft Windows XP Professional Service Pack 3 (Version 5.1, Build 2600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0043B269 01:0003A269 C:\\GAMING\\11171+1981\\mangosd.exe Registers: EAX:00000000 EBX:7664CD00 ECX:7854FCF0 EDX:785BBB78 ESI:00000000 EDI:009A6110 CS:EIP:001B:0043B269 SS:ESP:0023:09E3FF04 EBP:09E3FF24 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010212 Call stack: Address Frame Function SourceFile 0043B269 00000000 ??4barGoLink@@QAEAAV0@ABV0@@Z+20A9 009A6129 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+D59 002A2E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C7D2542 00000000 WaitForSingleObject+12 Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C7D2455 00000000 Sleep+F 009A6340 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+F70 009AB939 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+6569 009A6129 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+D59 002A2E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C7D2455 00000000 Sleep+F 009A6340 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+F70 009AB939 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+6569 009A6129 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+D59 002A2E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C7D2455 00000000 Sleep+F 009A6340 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+F70 009AB939 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+6569 009A6129 00000000 ?SetOutputState@barGoLink@@SAX_N@Z+D59 002A2E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 0046F594 00000000 ?_IsWithinDist@WorldObject@@QBE_NPBV1@M_N@Z+34 4420896A 00000000 server.log: 2011-03-07 18:24:30 ERROR:WorldSocket::SendPacket enqueue_tail 2011-03-07 18:26:03 ERROR:World Thread hangs, kicking out server! I've never seen "SendPacket enqueue_tail" before. (Maxcorestucktime is set to 120 secs in cfg btw)
  2. Aye. Allthough we entered unmounted, maybe the flight on the dragon (right after entry) might cause the issue to be so much present in cot1?
  3. Mangos 11171 SD2 1981 UDB 398 Acid 3.0.8 Win XP x86, release Caverns of Time: Escape from Durnholde Keep dungeon (http://www.wowwiki.com/Escape_from_Durnholde_Keep) Party: 1x human warrior 2x draenei palladin 1x draenei shaman (all entered dungeon unmounted btw) Issue: Some doorways act weird and can't be passed. First, the draenei's could not pass the doorway wich leads to Thrall's prison (and thus couldn't progress the COT quest(s)). The human warrior could though. So we thought maybe this buff had somethibg to do with it: Human Illusion (http://www.wowhead.com/spell=35482/human-illusion#comments) We just continued the run, since the human warrior was able to trigger Thrall's escort. Everything went fine, but arriving at the last house wich Thrall enters: Nobody couldn't pass that doorway, and Thrall died while fighting inside alone. The next day we tried again, and everything was exactly the same, until the point where Thrall runs into a room to put on his armor: the draenei's couldn't enter that room either (no big deal), but the warrior ran inside the room perfectly, but couldn't get out anymore. Had to .namego him out of there. And yes, Thrall died again in all the commotion ^^ So it's pretty weird, but breaks one of the coolest dungeons in the game (imho). (I read some time ago that sometimes indoorcheck & unmount can cause unpassable doorways, but as said, we made shure we entered dungeon unmounted, so dunno if related)
  4. The first thing me & friends ask after having entered instance: 'everybody visible?' So confirmed. Dunno how to reproduce though, doesn't pop up that often. Can at least say the issue was there already on revs 108xx and think even way earlier. (we been asking 'everybody visible?' for some months now )
  5. Best wishes & happy holidays fellas!
  6. Well, lets first meet such guy who will have a server running for 49 days with online > 0 players Well... I don't want to be the party-pooper but this thread is getting me scared a bit. http://img513.imageshack.us/i/up1r.jpg/ http://img823.imageshack.us/i/up2l.jpg/ My small 'family & friends' server runs for about 2-3 weeks 24/7, then I always turn it off myself in order to backup databases. Then, after succesfull backupping the databases, I restart that pc, relaunch mangos, and it will go into same 2-3 week cycle. So, imho, when I don't shut it down myself it would run easily 49 days+.
  7. That makes sense because the player that was saved prior will enter 'his' saved dungeon. But it's different. I seen it on fresh server start where i'm shure that noone was saved/bound to any instance/raid prior. (".instance stats" were all zero when party formed, and ">> Instance numbers remapped, next instance id is 1" upon server startup). edit: just checked; had 10549 + sd2 1833 before, and iirc it acted the same. Can't recall exactly from wich rev it started to happen though.
  8. Confirmed on 10720 + sd2 1863, winxp x86 (no other patches). Tried with Network.TcpNodelay = 0 and Network.TcpNodelay = 1 but that was just a big guess^^, since switching that didn't make a big difference. edit: issue doesn't happen often, and from what i've witnessed it's only some players of the group, not the whole group, that's suddenly unvisible upon entry. Also, got some pc's in lan here from wich one runs server, two are set up for gaming next to eachother: then it shows that on same connection game pc1 sees everybody upon entry, while pc2 misses a few players in sight, or vice-versa (or any other combo offcourse).
  9. Getting hit by an enemy removes the effect though.
  10. Prachtig cyberium! Je gaat mogelijk veel mensen uiterst tevreden maken.
  11. Gonna post the same link here, as i posted in irc yesterday ('lucky find'): http://forums.worldofwarcraft.com/thread.html?topicId=14894639448&sid=1 This indeed confirms them being only 5-man nowadays, and it's the most up-to-date info i found yet. Thanks for clearing this up guys & sorry for the commotion.
  12. Try ".instance unbind all" on your character, maybe still saved to a prior one.
  13. After recieving some answers in irc, people asked to try Gnomeregan with 5+ players. According to dbc's, gnomeregan should still allow 5+ players. (if i understood correctly) http://www.wowwiki.com/Gnomeregan http://udbwiki.no-ip.org/index.php/Maps.dbc After creating an 8 player raid group (2 groups: 5 + 3): Again, only the first 5 players wich entered were allowed: 2010-10-17 20:53:42 ERROR:WorldSession::HandleMoveWorldportAckOpcode: player Störtebeker (174) was teleported far but couldn't be added to map. (map:90, x:-332.220001, y:-2.280000, z:-150.860001) We port him to his homebind instead.. 2010-10-17 20:53:42 ERROR:WorldSession::HandleMoveWorldportAckOpcode: player Jatastaa (299) was teleported far but couldn't be added to map. (map:90, x:-332.220001, y:-2.280000, z:-150.860001) We port him to his homebind instead.. 2010-10-17 20:54:17 ERROR:WorldSession::HandleMoveWorldportAckOpcode: player Novar (71) was teleported far but couldn't be added to map. (map:90, x:-332.220001, y:-2.280000, z:-150.860001) We port him to his homebind instead.. 3 players back at their home city, left out in the cold. So since gnomeregan was mentioned to being 10man max, these things happening to 5+ group entries might indeed mean maxplayers is wrong afterall? Great help would be someone playing on retail, being able to tell if wowwiki/atlas/.... their max players are wrong, or mangos. Edit: Don't know if usefull (dated 2006), but not much info to be found googling for 10 man instances: http://www.warcraftstrategy.com/wow/19278-gnomeregan.html
  14. Mangos 10549 SD2 1833 UDB 393 Acid 3.0.5 Win XP x86 release, VS2008 Tried with 2 instances: http://www.wowwiki.com/Blackfathom_Deeps (http://udbwiki.no-ip.org/index.php/Maps.dbc :map 48) and http://www.wowwiki.com/Razorfen_Kraul (http://udbwiki.no-ip.org/index.php/Maps.dbc :map 47) Blackfathom was attempted with 6 player raid-group (5m group + 1m group) Razorfen was attempted with 7 player raid-group (5m group + 2m group) Every time a player above nr5 entered the instance, he got ported back: 2010-10-07 23:05:24 ERROR:WorldSession::HandleMoveWorldportAckOpcode: player Novar (71) was teleported far but couldn't be added to map. (map:48, x:-151.889999, y:106.959999, z:-39.869999) We port him to his homebind instead.. 2010-10-10 20:47:22 ERROR:WorldSession::HandleMoveWorldportAckOpcode: player Garly (314) was teleported far but couldn't be added to map. (map:47, x:1943.000000, y:1544.630005, z:82.000000) We port him to his homebind instead.. 2010-10-10 20:47:51 ERROR:WorldSession::HandleMoveWorldportAckOpcode: player Novar (71) was teleported far but couldn't be added to map. (map:47, x:1943.000000, y:1544.630005, z:82.000000) We port him to his homebind instead.. I then looked under instance_template, in search for maxPLAYERS. http://udbwiki.no-ip.org/index.php/Instance_template#maxPlayers But it got removed over time (where is mangos getting maxplayers from now?) Using ".goname 'player-inside-the-instance'" didn't help and just ported me back to hometown again. (Side-issue:Trying twice .goname and getting ported back twice, ported me back in an empty stormwind (no npcs, GO's,....., visible at all). Logout-in made them all visible again, but the maxplayer issue remained offcourse.) So, anyone else able to run 10 man dungeons (not raids!) with more than 5 atm? Or am i just doing something very wrong with grouping?
  15. Period. No need to act disrespectfull at all imho TGM.
  16. I thought not to post it under 'Windows crash dumps', since most there only hold the crashlog, but no info on what happened right before crash. Not shure if all this will be helpfull, but anyways, hoping it is. *Mangos 10288, win xp x86, vs2008, release. *SD2 1749 *UDB 392 & acid 3.0.4 *No other patches *About 10 accounts (so until lately, with almost infinite uptime) Revision: * * 10288 * Date 2:8:2010. Time 21:50 //===================================================== *** Hardware *** Processor: Genuine Intel(R) CPU T2050 @ 1.60GHz Number Of Processors: 2 Physical Memory: 1047916 KB (Available: 388432 KB) Commit Charge Limit: 2517104 KB *** Operation System *** Microsoft Windows XP Professional Service Pack 3 (Version 5.1, Build 2600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0078BE50 01:0038AE50 C:\\GAMING\\Mangos 10288 + sd2 1749\\mangosd.exe Registers: EAX:00000000 EBX:7F393F88 ECX:00000000 EDX:6AB6D400 ESI:00000000 EDI:008FB5F0 CS:EIP:001B:0078BE50 SS:ESP:0023:095998B4 EBP:095B8374 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010206 Call stack: Address Frame Function SourceFile 0078BE50 00000000 ?HandleDummyAuraProc@Unit@@QAE?AW4SpellAuraProcResult@@PAV1@IPAVAura@@PBUSpellEntry@@III@Z+3590 004A6F28 00000000 ?ProcDamageAndSpellFor@Unit@@QAEX_NPAV1@IIW4WeaponAttackType@@PBUSpellEntry@@I@Z+6A8 0049799F 00000000 ?ProcDamageAndSpell@Unit@@QAEXPAV1@IIIIW4WeaponAttackType@@PBUSpellEntry@@@Z+2F 0048DB4C 00000000 ?AttackerStateUpdate@Unit@@QAEXPAV1@W4WeaponAttackType@@_N@Z+1BC 0050B39A 00000000 ?Update@Player@@UAEXI@Z+53A 004D444B 00000000 ?Update@Map@@UAEXABI@Z+DB 004DA3B3 00000000 ?Update@InstanceMap@@UAEXABI@Z+13 00887D9E 00000000 ?HandleGMResponseResolve@WorldSession@@QAEXAAVWorldPacket@@@Z+88E 006B2E30 00000000 ?GetEmotesTextStore@@YAPBV?$DBCStorage@UEmotesTextEntry@@@@XZ+483D0 00640306 00000000 ??0CreatureEventAI@@QAE@ABV0@@Z+59E6 004580FE 00000000 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QBEPAVCorpse@@XZ+3CBCE 008FB609 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+E09 002A12C4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C7D2542 00000000 WaitForSingleObject+12 Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C7D2455 00000000 Sleep+F 008FB820 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+1020 00902200 00000000 ?step@barGoLink@@QAEXXZ+1FF0 008FB609 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+E09 002A12C4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C7D2455 00000000 Sleep+F 008FB820 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+1020 00902200 00000000 ?step@barGoLink@@QAEXXZ+1FF0 008FB609 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+E09 002A12C4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C7D2455 00000000 Sleep+F 008FB820 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+1020 00902200 00000000 ?step@barGoLink@@QAEXXZ+1FF0 008FB609 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+E09 002A12C4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 095988EC 00000000 0000:00000000 FF50D845 FFFFFFFF 0000:00000000 Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C842A51 00000000 GetConsoleInputWaitHandle+318 7C842B98 00000000 ReadConsoleA+3B 7C7D18B7 00000000 ReadFile+A5 78586A93 00000000 realloc+9F7 78586F17 00000000 _read+C0 7854EC7A 00000000 _filbuf+7D 7854E319 00000000 fgets+109 004130D8 00000000 ??4Config@@QAEAAV0@ABV0@@Z+2028 008FB609 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+E09 002A12C4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C7D2455 00000000 Sleep+F 008FB820 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+1020 00432B5B 00000000 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QBEPAVCorpse@@XZ+1762B 008FB609 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+E09 002A12C4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 719D5FA7 00000000 0001:00004FA7 C:\\WINDOWS\\system32\\MSWSOCK.dll 71A3314F 00000000 select+A7 00264B85 00000000 ?wait_for_multiple_events@?$ACE_Select_Reactor_T@V?$ACE_Reactor_Token_T@VACE_Token@@@@@@MAEHAAVACE_Select_Reactor_Handle_Set@@PAVACE_Time_Value@@@Z+115 FFFFFFFF FFFFFFFF 0000:00000000 Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 719D5FA7 00000000 0001:00004FA7 C:\\WINDOWS\\system32\\MSWSOCK.dll 71A3314F 00000000 select+A7 00264B85 00000000 ?wait_for_multiple_events@?$ACE_Select_Reactor_T@V?$ACE_Reactor_Token_T@VACE_Token@@@@@@MAEHAAVACE_Select_Reactor_Handle_Set@@PAVACE_Time_Value@@@Z+115 FFFFFFFF FFFFFFFF 0000:00000000 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0078BE50 00000000 ?HandleDummyAuraProc@Unit@@QAE?AW4SpellAuraProcResult@@PAV1@IPAVAura@@PBUSpellEntry@@III@Z+3590 004A6F28 00000000 ?ProcDamageAndSpellFor@Unit@@QAEX_NPAV1@IIW4WeaponAttackType@@PBUSpellEntry@@I@Z+6A8 0049799F 00000000 ?ProcDamageAndSpell@Unit@@QAEXPAV1@IIIIW4WeaponAttackType@@PBUSpellEntry@@@Z+2F 0048DB4C 00000000 ?AttackerStateUpdate@Unit@@QAEXPAV1@W4WeaponAttackType@@_N@Z+1BC 0050B39A 00000000 ?Update@Player@@UAEXI@Z+53A 004D444B 00000000 ?Update@Map@@UAEXABI@Z+DB 004DA3B3 00000000 ?Update@InstanceMap@@UAEXABI@Z+13 00887D9E 00000000 ?HandleGMResponseResolve@WorldSession@@QAEXAAVWorldPacket@@@Z+88E 006B2E30 00000000 ?GetEmotesTextStore@@YAPBV?$DBCStorage@UEmotesTextEntry@@@@XZ+483D0 00640306 00000000 ??0CreatureEventAI@@QAE@ABV0@@Z+59E6 004580FE 00000000 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QBEPAVCorpse@@XZ+3CBCE 008FB609 00000000 ?GetFloatDefault@Config@@QAEMPBDM@Z+E09 002A12C4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C7DB729 00000000 GetModuleFileNameA+1BA ======================== Global Variables ........ (nothing extraordinary in server.log after crash btw) Crash happened while runing the instance Utgarde Pinnacle (normal-mode)(http://www.wowhead.com/zone=1196/utgarde-pinnacle) Group that ran the dungeon consisted of: 1 Human male, mage, lvl80 1 Draenei female, priest, lvl 79 1 Night elf male, druid, lvl 79 1 Human male, paladin, lvl 80 1 Draenei male, shaman, lvl 80 (were also the only players online at that time) At the moment of crash, group was in combat with the following mobs: http://www.wowhead.com/npc=26550#abilities http://www.wowhead.com/npc=26553#abilities http://www.wowhead.com/npc=26554#abilities Coords of fight were around 34, 52 (on the wowhead minimap (from links above)) edit: Think i also might add it crashed world immediatly, was no freeze (since i have "MaxCoreStuckTime = 120" in cfg, thought maybe worth mentioning). And server & client not on same machine (small laptop dedicated to hosting the realm).
  17. As before, tried again, but won't support my type of card.
  18. Possible. I can confirm it happens on 9765 aswell (win32).
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use