Jump to content

blahdyblah

Members
  • Posts

    6
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

blahdyblah's Achievements

Newbie

Newbie (1/3)

0

Reputation

  1. Ok, done that. Now how do I make it so each person can set their own xp rate without using a DB? Maybe have this when player uses command? player->SetUInt32Value(xprate, 2); I don't know how to code it properly, though. ;P What do you suggest?
  2. How do I set the xp rate without it being stored anywhere? I put uint32 xprate = 1; in Player::Player but it still says undeclared. Hm.
  3. Thanks for helping. Just to be modified by a command would be neat and tidy.
  4. In order to set the xprate value through a command will a table be needed? Also, where should the uint32 xprate =1; go? I tried adding xp = xp*kill_xp_rate; while keeping the code from the link above and it didn't work.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use