Blake
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Heh, ok. I'll just figure out why it isn't working for me client side. Thank you for your help again.
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Hello, I am wondering how to make it so you can see objects from REALLY far away, like almost to the point where you see the .WDL files. What is the most I can set those values to, becuase I can't really understand what they ment about those two values being > or < to each other. Thanks, Blake. ~EDIT~ Like what does "Visibility.Distance.Grey.Object" mean for example. And what does this mean "Visibility grey distance for creatures/players (fast changing objects) addition to appropriate object type Visibility.Distance.* use in case visibility removing to object (except corpse around distences) If D is distance and G is grey distance then object make visible if distance to it <= D but make non visible if distance > D+G" Thanks again.
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Yes, I know that but I cannot seem to get the object to do that in the DBCs. I was wondering if there was some way script it to make it do that server-side.
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Hello, I'm making new areas for my custom expansion pack for my server, and I need an object that on render it plays a audio file. (I made it have a SoundID in the DBCs already and I can play it ingame.) Its Sound ID is 999999, I also don't know if I should do this in the database? (I really don't know much about scripting in Mangos because I'm used to Lua scripting for Arcemu.) Could someone help me out with this? Thank you for your time, Blake.
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Thanks for your help.
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Wait.. do you mean its GO ID (Like when you make the object) Or the GUID from ingame when the object is spawned. Thank you once again for your help.
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Ok, I did that but now it errors out when compiling, where do I paste that into Gameobject.cpp? Thanks again.
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So just paste line 11-49 in Gameobject.cpp or what? Thank you for your help.
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Hey, whenever I attempt to apply this patch I get an error about unknown line type on line 12. Does this still work? Thanks!
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