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brunogcar

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Everything posted by brunogcar

  1. 1st - that will NEVER happen here, read mangos rules and EULA 2nd - its easy to add as many realmlists as servers, u just need acess to realmd db so world-realmdd (realmd.exe) can acess it to permit login, but it also req write permissions 3rd - currently GM levels and bans are per acc not per server, there is inumerous patches around to change gm per server, can be used to easly dev ban per server as well
  2. kinda same goal as http://udbforums.org/index.php?topic=14550.0 its not that mangos forbids custom stuff, its just that DB content isnt discussed here, u will see hundreds of closed topics around yea i know u are not going to talk about well known game content, but still i keep a forum to 3rd party projects related to mangos http://mangos.osh.nu/ currently offline to server maintainence, but if u are interested in starting project forum support there let me know
  3. it all depends on many datails not just if it works, patch needs to be hackless, avoid hardcoded stuff, well commented for future support, etc if its a small patch its usually reviwed fast and commited even mangos devs post patches to be tested and takes time to be commited some examples of patches that took over an year threat from ambal years ago when he wasnt mangos dev proc flag from dislord and in the middle of it he was made dev and yet took at least 6 months to be commited AV from bogie and later picked up by balrok that was also made dev, but it required further dev and coordenated effort with triplex to be commited guild bank was developed by neo and was commited in a rush, so it required lots of commits to be properly implemented, yet few days back there were another commit to fix a bug on it that was around for long mangos has been around for about 5 years and thats the way it is, im sure lots of ppl want dual spec, outdoor, veichles, etc to be implemented and there are patches/branches around if u really want it, but dont expect huge modifications or simple patches that does not meet mangos standarts to be commited fast ofc some patches are overlooked, but ppl in charge still humans and have tons of other things to do besides check every single proposed patch and test it to implement into mangos best thing us (users) can do is, test and provide feed back, crashlogs, etc to help patches and mangos development
  4. thanks, once i update to 3.2.2a i will test and compare to my source and propose some minor fixes that ive made and dont remember exatly what i did
  5. since (if i remember correctly) [8318] Deleted as expected runnable objects at related Thread deleting for avoid memory leaks. caused mangchat .online and .spell commands crash server, i couldnt solve that as well so i have asked cybrax a few times to help with that, but he doesnt have any interest in mangchat, lost contact with death, he recently replied on mangchat thread so lets see if he continues project
  6. if RA doesnt work for u, then u have something set wrong as i already said, its possible and actually easy to send items ingame from website with php telnet to RA, with out any core modification that most probably will NEVER be included into master branch im just givint u a tip, cos as u cant make that work on mangos, probably u will have hard time in future to keep it working, so better use and existing fucntion on core that most probably will not break ever? and we all know what u mean by like "Send items for a website"
  7. this patch was originally created for mangos, ported to trinity and now u want to port for mangos again u actually dont need it, u simply need to acess RA via telnet to execute console command to send message or item that can easly be done in php, minimanager and a few other projects have itt working that way
  8. for people that are still using this or have used this send your comments about mangchat to [email protected] love to hear about your experiences with it Thanks. Greetings Cybrax Original author of Mangchat. OBS: cybrax used my acc to post this cos he aparently doesnt have mangos forum acc anymore, and he double posted, so please dave delete previous post
  9. for people that are still using this or have used this send your comments about mangchat to [email protected] love to hear about your experiences with it Thanks. Greetings Cybrax Original author of Mangchat.
  10. IF its not encrypted u can do that directly with mysql, no need to use php for that it would be something like: UPDATE `account` SET `sha_pass_hash`=SHA1(CONCAT(UPPER(`username`),':',UPPER(`sha_pass_hash`))); if its encrypted and its not SHA1, forget it not possible AFAIK, u would to force ppl to reset passwords
  11. 1st indeed it is paradox ahbot branch merge conflict problem but common its just 1 line conflict in chat.cpp, and anyone even with 0 cpp skills should be able to easly solve 2nd my branch is kinda more for personal usage, i prepare everything on one server then use github to easly distribute to my other servers its not meant to be used as mangchat dev branch, so eventual problems shouldnt be posted here
  12. i personally wouldnt advise to use send ingame mail with minimanager, that needs to be redone to use telnet instead os sql RA console has .senditem and .sendmail commands and that can be easly and safely done with php / telnet there is a topic somewhere about it in details explaning exatly why its not a good idea, even with patch to allow mangos load on a fly mail
  13. http://wiki.udbforums.org/index.php/Creature_template#flags_extra 64 CREATURE_FLAG_EXTRA_NO_XP_AT_KILL Makes creature reward no XP at kill so no need for extra field
  14. MangChat is a integrated IRC client for the MaNGOS open source game server, currently MangChat allows cross communication between IRC and the In Game chat channels for World Of Warcraft. As well as access to gm functions to make administering a MaNGOS server easier from IRC. also mangchat support forum is back online: http://mangos.cjb.net/forums/index.php?showforum=27
  15. i just realized there is .char setsill command, so my request is invalid reputation still usefull to be added similar way i did a little research regarding trinichat on patch queue http://bitbucket.org/raczman/trinitycore-patches/src/tip/trinichat2 some usefull stuff were added to it * char reputation / quest * tele GO / homebind * server setmotd /flusharenapoints * restart mangchat from mangos console * info command Now display Monster XP, Quest XP, Money Drop rates and MotD on * and many fixes from linking quests, items, etc to irc and colors * etc really worth it to take a look and borrow some of their changes
  16. besides from reputation it would be extren\\melly usefull to have setsill command there were quite a few updates to trinichat that would be goot to be incorporated to mangchat as well, unfortunatly i dont know how to get their source so i cant help much on that u can disable auto invite and set default channel to LFG with out any source edit but indeed as some of my testers reported autoinvite is spamming invites way more than just when login or map changes, at random base more than once on each ocasion common its just 1 line edit, can easly be done manually by anyone, no need for merge tools on that u just need to edit conflict then git add . then git commit
  17. that was when cybrax was into poker, he studied the game, math behind it, etc created client and server then started to integrate it into mangchat and got tired of poker so discontinued that idea problem is that its problematic to check custom channels, as those are not present in in dbc BTW i created a git branch with MaNGOS + SD2 + Mangchat + AHBOT to the ones with problems merging that http://github.com/brunogcar/mangos/tree/master git://github.com/brunogcar/mangos.git
  18. you have to manually sove the conflics as both projects change exatly same line in this case
  19. since u posted it im going to share my solution created LONG ago http://rapidshare.com/files/200436745/wowstat.zip.html just need to add those files to src/game/ and edit world.h it was created aiming to reproduce xml from old wademu but never finished and i dont use it for ages but should work
  20. check http://alicebot.blogspot.com/ for AI as well i know death has plans to integrate similar bot to mangchat with eggdrop along with other stuff to make it full irc bot
  21. something like that http://filebeam.com/73458d19a4b20499288b0a47addd72d1 ? its been really long i did that and never actually tested, just a simpler version that just gets player count, but should work, if i remember right u also need to edit world.h
  22. take a look at mangchat forum: http://mangos.cjb.net/forums/index.php?showforum=27 svn: https://mangchat.visualdreams-its.com/ its for irc <-> wow but good way to start searching to do what u want
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