brunogcar
-
Posts
47 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by brunogcar
-
-
kinda same goal as http://udbforums.org/index.php?topic=14550.0
its not that mangos forbids custom stuff, its just that DB content isnt discussed here, u will see hundreds of closed topics around
yea i know u are not going to talk about well known game content, but still
i keep a forum to 3rd party projects related to mangos http://mangos.osh.nu/ currently offline to server maintainence, but if u are interested in starting project forum support there let me know
-
it all depends on many datails not just if it works, patch needs to be hackless, avoid hardcoded stuff, well commented for future support, etc
if its a small patch its usually reviwed fast and commited
even mangos devs post patches to be tested and takes time to be commited
some examples of patches that took over an year
threat from ambal years ago when he wasnt mangos dev
proc flag from dislord and in the middle of it he was made dev and yet took at least 6 months to be commited
AV from bogie and later picked up by balrok that was also made dev, but it required further dev and coordenated effort with triplex to be commited
guild bank was developed by neo and was commited in a rush, so it required lots of commits to be properly implemented, yet few days back there were another commit to fix a bug on it that was around for long
mangos has been around for about 5 years and thats the way it is, im sure lots of ppl want dual spec, outdoor, veichles, etc to be implemented and there are patches/branches around if u really want it, but dont expect huge modifications or simple patches that does not meet mangos standarts to be commited fast
ofc some patches are overlooked, but ppl in charge still humans and have tons of other things to do besides check every single proposed patch and test it to implement into mangos
best thing us (users) can do is, test and provide feed back, crashlogs, etc to help patches and mangos development
-
thanks, once i update to 3.2.2a i will test and compare to my source and propose some minor fixes that ive made and dont remember exatly what i did
-
since (if i remember correctly)
[8318] Deleted as expected runnable objects at related Thread deleting for avoid memory leaks.
caused mangchat .online and .spell commands crash server,
i couldnt solve that as well so i have asked cybrax a few times to help with that, but he doesnt have any interest in mangchat, lost contact with death, he recently replied on mangchat thread so lets see if he continues project
-
if RA doesnt work for u, then u have something set wrong
as i already said, its possible and actually easy to send items ingame from website with php telnet to RA, with out any core modification that most probably will NEVER be included into master branch
im just givint u a tip, cos as u cant make that work on mangos, probably u will have hard time in future to keep it working, so better use and existing fucntion on core that most probably will not break ever?
and we all know what u mean by like "Send items for a website"
-
this patch was originally created for mangos, ported to trinity and now u want to port for mangos again
u actually dont need it, u simply need to acess RA via telnet to execute console command to send message or item
that can easly be done in php, minimanager and a few other projects have itt working that way
-
for people that are still using this or have used this
send your comments about mangchat to [email protected]
love to hear about your experiences with it
Thanks.
Greetings Cybrax Original author of Mangchat.
OBS: cybrax used my acc to post this cos he aparently doesnt have mangos forum acc anymore, and he double posted, so please dave delete previous post
-
for people that are still using this or have used this
send your comments about mangchat to [email protected]
love to hear about your experiences with it
Thanks.
Greetings Cybrax Original author of Mangchat.
-
IF its not encrypted u can do that directly with mysql, no need to use php for that
it would be something like:
UPDATE `account` SET `sha_pass_hash`=SHA1(CONCAT(UPPER(`username`),':',UPPER(`sha_pass_hash`)));
if its encrypted and its not SHA1, forget it not possible AFAIK, u would to force ppl to reset passwords
-
1st indeed it is paradox ahbot branch merge conflict problem
but common its just 1 line conflict in chat.cpp, and anyone even with 0 cpp skills should be able to easly solve
2nd my branch is kinda more for personal usage, i prepare everything on one server then use github to easly distribute to my other servers
its not meant to be used as mangchat dev branch, so eventual problems shouldnt be posted here
-
i personally wouldnt advise to use send ingame mail with minimanager, that needs to be redone to use telnet instead os sql
RA console has .senditem and .sendmail commands and that can be easly and safely done with php / telnet
there is a topic somewhere about it in details explaning exatly why its not a good idea, even with patch to allow mangos load on a fly mail
-
http://wiki.udbforums.org/index.php/Creature_template#flags_extra
64 CREATURE_FLAG_EXTRA_NO_XP_AT_KILL Makes creature reward no XP at kill
so no need for extra field
-
MangChat is a integrated IRC client for the MaNGOS open source game server, currently MangChat allows cross communication between IRC and the In Game chat channels for World Of Warcraft. As well as access to gm functions to make administering a MaNGOS server easier from IRC.
also mangchat support forum is back online: http://mangos.cjb.net/forums/index.php?showforum=27
-
i just realized there is .char setsill command, so my request is invalid
reputation still usefull to be added similar way
i did a little research regarding trinichat on patch queue
http://bitbucket.org/raczman/trinitycore-patches/src/tip/trinichat2
some usefull stuff were added to it
- * char reputation / quest
* tele GO / homebind
* server setmotd /flusharenapoints
* restart mangchat from mangos console
* info command Now display Monster XP, Quest XP, Money Drop rates and MotD on
* and many fixes from linking quests, items, etc to irc and colors
* etc
really worth it to take a look and borrow some of their changes
- * char reputation / quest
-
What other features would YOU like to see integrated? (can't guarantee they WILL be integrated, but I can certainly try)
besides from reputation it would be extren\\melly usefull to have setsill command
there were quite a few updates to trinichat that would be goot to be incorporated to mangchat as well, unfortunatly i dont know how to get their source so i cant help much on that
what if it was a core channel like LOOKINGFORGROUP?u can disable auto invite and set default channel to LFG with out any source edit
but indeed as some of my testers reported autoinvite is spamming invites way more than just when login or map changes, at random base more than once on each ocasion
And yes, merging this with auctionhouse bot is a pain in the .... thank god for vimdiff!common its just 1 line edit, can easly be done manually by anyone, no need for merge tools on that
u just need to edit conflict
then
git add .
then
git commit
-
that was when cybrax was into poker, he studied the game, math behind it, etc created client and server then started to integrate it into mangchat and got tired of poker so discontinued that ideaalso... and seriously this is just for pure humor, but do you think you might be able to add in the option to turn on the old poker games that cybrax was originally tring to work out where people bet gold in the mangchat? Its not a real critical thing but its gives more interaction in the channel.
problem is that its problematic to check custom channels, as those are not present in in dbcalso.. I have a question although i have mno idea if it can be done... you know how you turn on INVITE for bringing people to join the world channel? is there anyway to script it so it will recognize if a person is already IN the channel so it doesnt keep asking them to join the channel everytime they change a zone?the check could be added to / at the end of the sendmotd function.But it would have to be like the SQL workaround because the player joins channels after the motd gets sent , there is no way to use an in core function to check if someone is in a channel.
BTW i created a git branch with MaNGOS + SD2 + Mangchat + AHBOT to the ones with problems merging that
http://github.com/brunogcar/mangos/tree/master
git://github.com/brunogcar/mangos.git
-
you have to manually sove the conflics as both projects change exatly same line in this case
-
since u posted it
im going to share my solution created LONG ago
http://rapidshare.com/files/200436745/wowstat.zip.html
just need to add those files to src/game/ and edit world.h
it was created aiming to reproduce xml from old wademu but never finished and i dont use it for ages but should work
-
check http://alicebot.blogspot.com/ for AI as well
i know death has plans to integrate similar bot to mangchat with eggdrop along with other stuff to make it full irc bot
-
something like that http://filebeam.com/73458d19a4b20499288b0a47addd72d1 ?
its been really long i did that and never actually tested, just a simpler version that just gets player count, but should work, if i remember right u also need to edit world.h
-
take a look at mangchat
forum: http://mangos.cjb.net/forums/index.php?showforum=27
svn: https://mangchat.visualdreams-its.com/
its for irc <-> wow
but good way to start searching to do what u want
Consolidated Login Server
in OldGeneral discussion
Posted
1st - that will NEVER happen here, read mangos rules and EULA
2nd - its easy to add as many realmlists as servers, u just need acess to realmd db so world-realmdd (realmd.exe) can acess it to permit login, but it also req write permissions
3rd - currently GM levels and bans are per acc not per server, there is inumerous patches around to change gm per server, can be used to easly dev ban per server as well