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bulek

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Everything posted by bulek

  1. very good thank you :-)
  2. awesome thank you, works fine
  3. this project is dead?
  4. confirm but one problem with && !(m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE_STEALTH) && (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE_VANISH) )
  5. confirmed some changes in SpellAuras.cpp" any one help me wih solve this problem?
  6. confirmed works for me^_^
  7. work at rev 9029 too:)
  8. to 9026 works fine too
  9. no dont work
  10. works fine with 9013:)
  11. works with 90xx mangos?
  12. thank you works with 9013 mangos:)
  13. bump any news/updates
  14. patch works with 900x mangos? any updates/news and this part correct, typo fix +void Spell::EffectSummonAllTotems(uint32 i) +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + switch(m_spellInfo->Id) + { + case 66842: // Call of the Elements + case 66843: // Call of the Ancestors + case 66844: // Call of the Spirits + { + for(int32 slot = 0; slot != MAX_TOTEM; ++slot) + { + uint8 button = m_spellInfo->EffectMiscValue[i]+slot+132; + uint32 spell_id = ((Player*)m_caster)->GetActionByActionButton(button); + if(spell_id) + m_caster->CastSpell(unitTarget,spell_id,true); + } + break; + } + default: + break; + } +} +
  15. bump sound good works with 900x mangos? edit by balrok: no bumping after ONE day.. also you could just read everything in the thread to find out more about this..
  16. 9013 works fine
  17. BUMP? any updates?
  18. bump awesome patch
  19. yes works fine but a little hack code
  20. works for me
  21. STILL works fine with 9013:) mangos developers pls review and add to repo^_^
  22. bump: oh nice tool thank for tip any news or updates on this patch?
  23. works fine for me Please mangos dev review or write coment thx
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