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bulek

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Everything posted by bulek

  1. still buged for healing DMG for me:huh:
  2. bump, patch from first post is awesome, WORKs fine tested on 8900
  3. hello any idea how to fix this achiev?
  4. ok thanks for the reply:) certainly try and I try to patch it
  5. WARNING! Talent "Threat of Thassarian" is supposed add off-hand's damage to these abilities: Death Strike, Obliterate, Plague Strike, Rune Strike, Blood Strike and Frost Strike(doesn't work with this one at all). But, besides doing this, it also makes these abilities apply their special effect twice and that it shouldn't do. Well since other abilities have either none or each-application-overwrites-the-previous special effects, the only problem is Death Strike which now heals the DK twice. DB PATCH SIDE been included in revisions please check whether it is there this part in revision insert into spell_chain values (65661,0,65661,1,0), (66191,65661,65661,2,0), (66192,66191,65661,3,0); to check: alter table `spell_proc_event` change `entry` `entry` mediumint(5) UNSIGNED default '0' NOT NULL; DELETE FROM `spell_proc_event` WHERE `entry` IN (65661); INSERT INTO `spell_proc_event` VALUES (65661, 0, 15, 0x00400010, 0x20020004, 0x00000000, 0x00000010, 0x00000001, 0.000000, 100.000000, 0);
  6. sry for bumping old thread or this is patch working with new rev?:huh:
  7. yeah bump, iam test and patch works with latest revision;)
  8. any new updates ? lava lash still buged with newest core:huh:
  9. bulek

    Penance

    bump:) this is horrible bug
  10. very good idea but m_spellInfo->SpellFamilyFlags & UI64LIT(0x80000000000000) ) + { + spellBonusNeedWeaponDamagePercentMod = true; + spell_bonus += m_spellInfo->EffectBasePoints[0]; + spell_bonus += int32( 0.2f * m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) ); + } hack fix?:confused:
  11. :)yes share you hard work, more testers , more more bugs detected:)
  12. any news/updates? test this? this is no my code diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 3a0862d..0d28cb8 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -2637,6 +2637,9 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real) case FORM_SHADOW: case FORM_STEALTH: break; + case FORM_SHADOWDANCE: + PowerType = POWER_ENERGY; + break; case FORM_TREE: modelid = 864; break; @@ -2682,7 +2685,8 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real) if(m_target->m_ShapeShiftFormSpellId) m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this); - m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form); + // For Shadow Dance we must apply Stealth form (30) instead of current (13) + m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, (form == FORM_SHADOWDANCE) ? uint8(FORM_STEALTH) : form); if(modelid > 0) m_target->SetDisplayId(modelid); @@ -2747,6 +2751,10 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real) m_target->SetPower(POWER_RAGE, Rage_val); break; } + // Shadow Dance - apply stealth mode stand flag + case FORM_SHADOWDANCE: + m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP); + break; default: break; } @@ -2779,6 +2787,10 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real) if(Aura* dummy = m_target->GetDummyAura(37324) ) m_target->CastSpell(m_target, 37325, true, NULL, dummy); break; + // Shadow Dance - remove stealth mode stand flag + case FORM_SHADOWDANCE: + m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP); + break; default: break; } diff --git a/src/game/Unit.h b/src/game/Unit.h index faefbef..3f0e578 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -167,6 +167,7 @@ enum ShapeshiftForm FORM_GHOUL = 0x07, FORM_DIREBEAR = 0x08, FORM_CREATUREBEAR = 0x0E, + FORM_SHADOWDANCE = 0x0D, FORM_CREATURECAT = 0x0F, FORM_GHOSTWOLF = 0x10, FORM_BATTLESTANCE = 0x11,
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