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bulek

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Everything posted by bulek

  1. I did this already but this is not a solution this revision is very very crash alerted, max uptime 20 minute.. :-X
  2. thx mighty mangos team this step return mangos to 2 year back in developing mighty crashes in aura state, despawning etc
  3. problem still in 10k + revision bug found on all revision
  4. sry my bad pls moderator move to linux crash dumps
  5. mangos rev 10180+ahbot crashes continue after ahbot disable
  6. hello sorry for bump very old thread but this reputation and transfor in to blOOD orc doest work for Death Knights any idea for FIX? any users confirm this?
  7. This bug also happens to me on the retail servers in the last patch
  8. This is true, but this will never come to master, it is a way to hack fix, you can do to apply yourself, dont be lazy:), otherwise I can confirm, works perfectly with last revision, any crashes, freezes and other problems
  9. bump, iam tested with newest core, and any problem , death bug, fixed
  10. thank you ,edited first post and thank insider42
  11. Death Bug Mangos Rev: 8763+, and with newest problem too Custom Patches: NO autor:insider42 Problem: If you try to cast a spell whem you are reciving the last hit, you got a bug "undead", you got all dead flags but you corspe don't become a ghost. ´´Killing, killing, killing, hitting keys like fool, you're about to die but you stay around 1-200health, stats are the same but no regen, you can cast spells but you don´'t take any damage, you cannot move and you cant release spirit fix: diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d8773cd..33a4341 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1271,6 +1271,11 @@ void Player::Update( uint32 p_time ) RegenerateAll(); } + if (!isAlive() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + { + SetHealth(0); + } + if (m_deathState == JUST_DIED) { KillPlayer();
  12. awesome work works for me correctly without any crashes and freezes
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