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caeruleaus

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Posts posted by caeruleaus

  1. try right clicking and running it as administrator. It has to do with the fact that on vista with UAC, its made to kind of copy the sudo on linux where you have to use it for certain things to work. What you can do is make it so the exe is always executed as administrator by making a shortcut and then going to the run as administrator check box then you don't have to keep right clicking and doing it.

  2. well with multi-processing it can support much larger servers but most people don't have 3 computers lying around to run each process on. multi-processing (or clustering as most people know it) allows you to reduce the load on the server by running it off multiple pcs at the same time. So even if one of those computers loses connections the other ones can pick up where that one left off (i think this is what the aim is anyways unless im completely mistaken). Most companies use multi-processing but for general use people like mose of the mangos community i think multi-threading would be the best choice. I already voted multi-processing but i think i'd like to change my vote.

  3. Totally agree. Not to mention Visual Studio integration with VisualSVN!

    I would really like to see mangos moved to the Eclipse C++ ide... i was thinking of taking the time to do it but its a lot of work and a big pain in the rear end. It has something called EGit (which TheLuda kindly pointed out to me in another thread) and i feel it is more powerfull (it tells you when somethings not being used, if you spelled something wrong, etc) I know someone did do it for linux a while back.

  4. i like using folders outside of a programs directy so i took the time to figure out how to do that

    do

    git --git-dir=%MANGOSPATH%\\.git init
    git --git-dir=%MANGOSPATH%\\.git remote add origin git://github.com/mangos/mangos.git
    git --git-dir=%MANGOSPATH%\\.git pull

    of course replace %MANGOSPATH% with whereever you want to place the files

    Ex: C:\\mangos

  5. Recently (not exactly sure what was added) but in revision 6709 under the DelGameTele function there was added GameTeleMap::const_iterator and then an erase command to get rid of it. The problem being, erase can only handle an iterator and not a const_iterator. So here is my proposed patch:

    Index: src/game/ObjectMgr.cpp
    ===================================================================
    --- src/game/ObjectMgr.cpp        (revision 6709)
    +++ src/game/ObjectMgr.cpp        (working copy)
    @@ -6623,7 +6623,7 @@
            // converting string that we try to find to lower case
            wstrToLower( wname );
    
    -        for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
    +        for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
            {
                    if(itr->second.wnameLow == wname)
                    {

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