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CanadianT

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Everything posted by CanadianT

  1. Kudos to those who have managed to figure out a new AuctionHouseBot patch for MaNGOS! Reading between the lines, I'm going to wait just a few more days until things stabilise and there's a single file patch out... I'm looking forward to it.
  2. Hey guys, hoping for a little help here. I've managed to compile ahbot into my mangos/SD2 build without problems. It shows up when I start mangos-worldd. I can't for the life of me get items to appear in the auction house! Here's what I've got in my mangos.conf file: AuctionHouseBot.EnableSeller = 1 AuctionHouseBot.EnableBuyer = 0 AuctionHouseBot.Account = 24 AuctionHouseBot.GUID = 274 AuctionHouseBot.VendorItems = 0 AuctionHouseBot.LootItems = 1 AuctionHouseBot.OtherItems = 0 AuctionHouseBot.No_Bind = 1 AuctionHouseBot.Bind_When_Picked_Up = 0 AuctionHouseBot.Bind_When_Equipped = 1 AuctionHouseBot.Bind_When_Use = 1 AuctionHouseBot.Bind_Quest_Item = 0 AuctionHouseBot.ItemsPerCycle = 1000 AuctionHouseBot.UseBuyPriceForSeller = 0 AuctionHouseBot.UseBuyPriceForBuyer = 0 I've applied the characters_auctionhousebot.sql to the characters database, and I've used the ahbotoptions to set the minitems and maxitems, and attempted to expire existing options. Mangos reports that a number of items of different colours are created, but I'm not seeing anything at all. I'm running a personal MaNGOS 8280/SD2 1280/UDB 382 that's been running great for over a year now. I'd love some help if you could provide it. Thanks! P.S. Also, if I turn on the ahbot Buyer, Mangos appears to crash within a minute with a segmentation fault. If I turn on only the seller, it seems OK after about 10-15 minutes, but I'll have to watch it. I'd be happy to help debug, but I'd like to fix this seller problem first though. EDIT: Never mind... It's working now. (Either it's ahexpire, or something... probably mostly from me never seeing how auction works for real in WoW. Thanks anyways!)
  3. I've done the most recent maps/vmaps recompile for my MaNGOS Linux server (MANGOS 6650 / SD2 659 / UDB 0.10.3 r361 / ACID 0.0.3) Things seem generally good but many users (and myself) are reporting a very high incidence of falling through the floor of the world in Un'Goro Crater. It usually happens near the crater rim, and of course there's no recourse other than resurrection and repair. My vmaps are turned on. Any hints as to how I might fix this, or if it's being looked at for a future version? Thanks in advance!
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