carlos16
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Procs only on spell and normal hits crits, in the tooltip says that.
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Try with this DELETE FROM `spell_proc_event` WHERE `entry` IN (51698); INSERT INTO `spell_proc_event` VALUES (51698, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x0054110, 0x0000002, 0, 0, 1); Tested and works fine .
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Magos version: 11700 How it SHOULD work: If you have two-handed weapon and change to 1-handed and shield, shouldn't trigger GCD. How it DOES work: It triggers GCD. I think that it's probably related with this commit https://github.com/gc/mangos/commit/63fbf07bb496b3caebdd17386701b0757f4232f9 Thanks!
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Up! There is any news about this?
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When you reflects [Polimorph], [Hex], [Fear] or [Repentance], reflects them with PvE duration.
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Mangos Version: 11100 Custom Patches: Kero99 Database Name and Version : ytdb Permeating Chill How it SHOULD work: Causes those who attack Sindragosa with physical attacks to be chilled to the bone, dealing 1000 Frost damage per 2 sec for each application. How it DOES work: Nothing Instability How it SHOULD work: Using magic while afflicted with Unchained Magic will build up unstable energy, dealing 2000 Arcane damage to the caster per spell cast, 5 sec after spellcasting ends. How it DOES work: Nothing These two spells are very important for the mechanical of ICC boss Sindragosa. Without this only is a dummy.
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Thanks so much!
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Mangos Version: 11100 Custom Patches: Kero99 Database Name and Version : ytdb How it SHOULD work: You have 20% probability, [bloodsurge] and [sudden Death] gives 2 charges instead of 1, increase the duration 100% and reduce de GCD of [Ejecute] and [slam] 0,5 sec How it DOES work: Nothing Thanks!
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Mangos Version: 11100 Custom Patches: Kero99 Database Name and Version : ytdb How it SHOULD work: Instantly overpower the enemy, causing weapon damage. Only useable after the target dodges (or parried if you are the glyph). The Overpower cannot be blocked, dodged or parried. How it DOES work: It can be blocked, dodged and parried. Thanks!
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Mangos Version: 11100 Custom Patches: Kero99 Database Name and Version : ytdb How it SHOULD work: It should cause damage, using 15 rage with a timed cast 1,5sec (could be modified by talents) How it DOES work: It only causes damage if you are 30 rage or more. If you are less 30 rage, use the rage but don't cause damage. Thanks!
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