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Ceris

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Everything posted by Ceris

  1. this patch is still needed, so I updated him for revision [11003]
  2. You can find some fixes for spells in "under review" section and fixes for "bigger" game mechanics in "core modifications" section of this forum
  3. for this issue, there is special spell http://www.wowhead.com/spell=60091 add it to playercreateinfo_spell for paladins and your problem will be solved
  4. have this problem occured after switch to 3.3.5a? If yes, then maybe that blue guys changed DBC values for reset time of instances (mapDiff->resetTime) from number of days to something different, like number of hours, or minutes? Maybe this is where this huge numbers come from.
  5. glyph of rake must not have any effect in pvp,because players cant flee
  6. talent points reset for death knights is for me happening, when I use more talent points then I should, because some talents are adding extra talent points
  7. according to my informations from retail, shaman weapon enchant stays the same when you switch specs. So no removing on spec switch. But it looks like different ranks of elemental weapons in each spec adds something like "slots" for enchants and then after spec switch enchants in all these slots have chance to proc. With same amount of talent points in elemental weapons in both specs, this is not happening
  8. you have active Vmaps, so you must create them first (vmap_extractor_v3 and vmap_assembler)
  9. Death and Decay is gaining bonus damage from attack power, not from spell power
  10. equip one weapon, put some shaman enchant on that weapon, switch to second spec, look on your weapon if weapon enchant is still there. If it isnt there, then put another shaman enchant on your weapon and switch back to first spec, and again look, if you had enchant on weapon. And try it with different enchants
  11. no one encountered this bug/exploit?
  12. build vmap_extractor_v3 and vmap_assembler yourself and dont use precompiled .exes
  13. I compiled extractor and assembler VC90 files and everything is working fine
  14. mangos: 10158 database: UDB 391 ACID: 3.0.4 affected spells: http://www.wowhead.com/spell=29080 (all ranks) how it should work: shaman should have active only one shaman weapon enchant at one time on one weapon how it is working now: shaman could have more than one active shaman weapon enchant at one time on one weapon how to reproduce: 1) learn dual spec 2) set your first talent spec as active 3) put 3 points to elemental weapons talent 4) reset talents at your second spec and dont put any points in that spec 5) relog - this is very important 6) switch to first talent spec 7) equip weapon to main hand slot, dont put weapon into your off hand slot 8) apply for example earthliving weapon enchant to your equipped weapon 9) try cast some heals to ensure that earthliving is realy procing 10) switch to second spec 11) apply for example windfury weapon enchant to the same weapon on which you already have earthliving weapon enchant 12) go hit some mobs to ensure that windfury is proccing 13) cast some heals => earthliving is proccing also this stacking only happens when you learn different ranks of elemental weapons in each talent spec. If you put same number of talent points to elemental weapons in each spec and then relog, this stacking will not happen. Also game always work with the talent settings which you have when you logged in, so if you have for example one talent in elemental weapons in both talent specs when you logged in, then added one talent point in elemental weapons in one spec, and if you dont relog, then the game will be behaving the same as you had only one talent point in elemental weapons in each talent spec, so the stacking didnt occur. So reloging is very important here.
  15. we applied this patch because right now (on clean core), this two spells (PvP trinket and Will of the Forsaken) doesnt share cooldown, but they should share cooldown - when you use one of this spells, you should not use other spell for some time. And original author is insider42, not someone from Valhalla project
  16. every cooldown starts when the spell is casted, not when the effect of this spell fades, this has been stated also on patch notes for some spells
  17. I cant reproduce this, for me, shield procs only when I didnt had a shield and someone hits me.
  18. according to tests on our server sacred shield absorbs a lot less damage than it should absord, because http://www.wowhead.com/spell=53530 (increase amount absorbed by SS) is not working fully
  19. mangos 10123, working good for me
  20. maybe database?
  21. that tutorial doesnt exist, but it is partially described in vehicle thread and you have vehicle sqls from which you can learn this too
  22. Ceris

    Violet hold

    [czech] kdyz uz ste na anglickem foru, mohli by ste aspon psat anglicky a pokud pisete cesky, tak aspon hodit anglicky preklad, at aj ostatni vi, o cem se bavite [/czech] [english] Guys, when you are at english forum, it is good to write in english so everyone can understand what you are talking about. Or at least prowide english translation [/english]
  23. for Immolate and Flame Shock - updating playercreateinfo_spell (with queries prowided by KAPATEJIb) is working fine
  24. table spell_bonus_data is maintained by mangos, so it must be here, not in database forum
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