charlie2025
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Everything posted by charlie2025
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Under review... patches. Ask to Devs
charlie2025 replied to Auntie Mangos's topic in OldGeneral discussion
Yea.. Under review ... - SQL Patches - Packet structure, dbc, maps, vmaps, client stuff - Core fixes, features (spell system, missing features..) - Misc - small fixes .. like crash fixes etc .. there is a lot of one-two lines patches ?? -
Under review... patches. Ask to Devs
charlie2025 replied to Auntie Mangos's topic in OldGeneral discussion
From other side, to find patches in under review, use them, update them ... you can learn something with it and just don't download and run.. Anyway some comment, for example in arena thread case.. a lot of people didn't know that patch needs some rewrites and devs are working on it.. maybe some information in topic would be good. Or, we are planing to review this after some changes.. or sth. -
You have old SQLs from some reason.. Use sqls in sql/outdoorpvp_sql/mangos.sql
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Yea, but probably if you download more then one branch, you got some conflicts.. this you must fix by hand - Open visual studio or what you use, find "<<<" or "===" or ">>>" and on this place fix the code, and then commit the result (git commit -a -m 'Fixed conflicts')
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Hello, I did udate, fixed conflicts and compile.. but it was quite big change, I can't test currently ingame, so if anybody could.. write here report please. Thanks
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There is something like this already if(!m_Objects[type]) return false; GameObject *obj = HashMapHolder<GameObject>::Find(m_Objects[type]); if(!obj) { sLog.outError("OutdoorPvPObjective: Can't find gobject guid: %u",m_Objects[type]); return false; } we could delete this log, but there is somewhere problem in code, that creature/object, which should be spawned isn't .. maybe something with grids ? I don't know.. some mute this errors would not be so usefull.
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Yea, it is normal.. (not normal but happen usually). It is happend that on server exit, all Outdoor pvp related mobs and objects are deleted, but some of then (Don't know why, couldn't research) are deleted sometimes before, so then are unfindable ..
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maybe not related to mangos ? also wrong section maybe should go to "Resolution center"
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With AV It is conflict in log functions.. simple remove <<< and ==== and >>> as wrote balrok above and it is ok..
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spell_affect, How do I get the SpellFamilyMask value?
charlie2025 replied to a topic in OldGeneral discussion
The last column (by the udbforums wiki) is this (http://wiki.udbforums.org/index.php/Spell_affect) -
Oh, sorry, my bad
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Hello, I have some idea, what to add some column to creature_template table like "DontGiveXP" or sth ? There are some mobs in world, which should not give XP after kill.. Or add some npcflag ? Charlie
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No I think there is no topic yet I think, it seems pretty nice patch, finally some work on db work performance. But it is useless to add it to core for now, it is now something like "framework" but wasn't used yet in patch .. But I hope that when Wyk3d will have some time, he complete the patch and commit
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Under review... patches. Ask to Devs
charlie2025 replied to Auntie Mangos's topic in OldGeneral discussion
also, as I look in under review, some filtering of outdated / alternative added / not needed now, patches should be good -
Under review... patches. Ask to Devs
charlie2025 replied to Auntie Mangos's topic in OldGeneral discussion
I would not say it is purpose Just no time and Devs are not only from reviewing existing patches , but some more progres with smaller patches would be nice -
Core: [7367] SD2: 900 UDB: 368 Patch: Anti-cheat by FH3095, Outdoor PvP, Warlock skill learn http://paste2.org/p/157180
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Yea, I have pushed to serverwide branch - it is for current mangos master , I can move it to some other branch if you want ? No, it is not possible, I have also this problem and currentyl don't use Serverwide, It will be problem of alterac or outdoor ..EDIT: Yes, it is problem of alterac, you can find fix in av thread
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Yes, it works, I pushed succesfully
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Minimum / Recommended Requirements + software versions
charlie2025 replied to a topic in OldGeneral discussion
It also depend on OS you use, for example in my case, I have Intel Core 2 Duo 2x2.13ghz and 3GB ram DDR2 (2x512 and 2x1024) and some internet connection (100mbit), when using windows XP with some optimalizations (visual effects down, disabled some not nessesary services etc.) I could handle 200 players - with vmaps allowed only for Dungeons/bg/arenas, latenci was around 50-100 , and sometimes lags.. sometimes big lags. Now,running on Debian "Lenny" in text mode, I can handle 250 players with no lags and latenci around 40 .. and I think I could handle more. -
Yea, thanks, when I more tray it, if my update is work-able, I would push it to your repo and updated in your repo if you would be away
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Newest master .. Conflicts in three files, I have updated . git pull git://github.com/charlie2025/mangos.git serverwide
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Not compatible now
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It isn't problem for me to recompile and restart server.. in my appeniant , it is more comroftable and faster way than spawn and then delete spawn some creature with ai.. Best way would be repair "No man" buffs..
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Ok, I will do it, thank you.. maybe also would be better to don't cast hearthstone but port to somewhere in "old zone" .. I will try make it. Thanks
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Hello, Is there any possible way, how to disable some zone of some continent - zone which doesn't have own map ? For example, some zone of northrend ? I want to have access able Howling Fjord and Borean Tundra , but other locations disabled.. like if in enter to zone, ignore move and send some message to player.. Maybe in movementpacket update ? And I don't want a solution like spawn some objects on the ways to this location.. Thanks for advice Charlie EDIT: Ok, I done something like uint32 zone = GetZoneId(movementInfo.x, movementInfo.y, movementInfo.z); uint32 map = _player->GetMapId(); if(!_player->isGameMaster() && map == 571 && (zone != 495 || zone != 3537)) { // inform player ChatHandler(_player).PSendSysMessage(LANG_BEZ_PRYC); // hearthstone _player->CastSpell(_player, 7355, false); // ignore this movement change return; } To movementhandler.cpp HandleMovementOpcodes() .. if someone have better solution, lets write..
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