chucky.black
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Everything posted by chucky.black
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Yes, I see items as "red ?" ingame. Only addon can help? Do you know some?
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I make new item in item_template, which isn't in dbc. Is it possible to display valid icon in inventory? At vendor icon is displayed correctly, but in bag isn't. Does somebody know what can I do with that?
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[patch] Raise Dead script effect
chucky.black replied to Auntie Mangos's topic in ... under reviewOld
Can you help me, how can I create patch for this? -
I rewrote the function MinimalLoadFromDB in Player.cpp and it is working on mangos 9640. bool Player::MinimalLoadFromDB( QueryResult *result, uint32 guid ) { // 0 1 2 3 4 5 6 7 8 9 10 11 //SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags," // 12 13 14 15 16 17 18 19 20 21 22 23 24 //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost," // 25 26 27 28 29 30 31 32 33 34 35 36 37 38 //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty," // 39 40 41 42 43 44 45 46 47 48 49 //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk," // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 //"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'",guid); if(!result) { sLog.outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid); return false; } Field *fields = result->Fetch(); uint32 dbAccountId = fields[1].GetUInt32(); Object::_Create( guid, 0, HIGHGUID_PLAYER ); m_name = fields[2].GetCppString(); // overwrite possible wrong/corrupted guid SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); _LoadIntoDataField(fields[60].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); _LoadIntoDataField(fields[63].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2); // init saved position, and fix it later if problematic uint32 transGUID = fields[30].GetUInt32(); Relocate(fields[12].GetFloat(),fields[13].GetFloat(),fields[14].GetFloat(),fields[16].GetFloat()); SetLocationMapId(fields[15].GetUInt32()); // NOW player must have valid map // load the player's map here if it's not already loaded SetMap(sMapMgr.CreateMap(GetMapId(), this)); m_Played_time[PLAYED_TIME_TOTAL]= fields[19].GetUInt32(); m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32(); m_atLoginFlags = fields[33].GetUInt32(); // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() m_specsCount = fields[58].GetUInt8(); m_activeSpec = fields[59].GetUInt8(); // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura) if( HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) ) m_deathState = DEAD; // all fields read delete result; result = NULL; return true; } (it is not cleaned)
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Is it possible to control NPC as GM? It should be useful function for RP servers...
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I want to merge ahbot with Mangos rev. 8587, how can I do that? I use: git clone git://github.com/mangos/mangos.git git reset --hard [8587] git pull git://github.com/Naicisum/mangos.git ahbot git reset correctly switch revision to 8587, but last command updates again to newest revision...
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[FIX]Shadowfiend, Mana Tide Totem, SpellEffectEnergisePct()
chucky.black replied to Auntie Mangos's topic in ... acceptedOld
Mangos Version : 8543 Database Name and Version : UDB rev. 382 Mana Tide Totem is still not working for me. Any idea, please?
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