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lostone1993

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Everything posted by lostone1993

  1. A tutorial I am writing, it is heavily based on this Here You will need a Few programs XAMPP USB Lite - http://www.apachefriends.org/en/xampp-windows.html#646 Git Microsoft Visual C++ 2010 Express I won’t go into compilation, if wanted I can add it later For compiling and downloading the source I refer you to the above link Part 1 -create a folder somewhere your desktop isn’t a bad idea name it mangos zero portable -copy the compiled Mangos Files into that folder and the downloaded files and folders from the above tutorial into the folder we created - copy XAMPP into that folder and extract it - Open XAMPP folder - run the following in order I setup_xampp.bat II mysql_start.bat (you can stop it with apache_stop.bat) III apache_start.bat (you can stop it with apache_stop.bat) Assuming all went well you can move on to part 2 Part 2 Load up the Database -Make sure MySQL and apache are started -Follow step 3 from the above linked tutorial -Now just follow steps 6-8 from the above linked tutorial -One thing not mentioned in the above tutorial you have change one thing in the database, open up php myadmin work your way over to database You want to click on _realm then realm list, then the address column change it to 127.0.0.1 -assuming all went well you should have a working server Now all you have to do is copy the folder we created, on to a usb or what you want Then when you want to play just use these I setup_xampp.bat II mysql_start.bat III apache_start.bat IIII realmd IIIII mangosd Tada portable mangos just carry a client in the same folder, and you can use it pretty much anywhere I know this tutorial properly isn’t too good, I am not good at explaining things, I’m better at videos. Where I can show I hope it helps someone anyway
  2. No offence, but what is stoping you from copying all the posts and pasting in a document?
  3. The mysql_ files are Unix-only importers for the mangos-zero database. You can not use them on Windows. Currently for Windows it is only possible to import table by table if you want to use the zero darabase. I’m afraid i disagree git can understand and use them, if you don’t believe me try it yourself. I can record proof if you so require it For windows you git bash the same folder as they are located and assuming the info is correct in mysql_info it will import it for you
  4. those errors are fine, I just went though and checked the errors happen anyway what do you mean you cant access the account, I dont under stand. could you post the steps you have taken and where the error hapens.I know of an error in the database that needs to be fixed before you can use it anyway just post the steps you have taken from starting up the server
  5. derp, sorry removed more then I should. I will fix that ah the part i removed was to make the server public, something I remember seeing somewhere that the luda does not support also this is not my tutorial, its a copy of a really good one EDIT:Fixed missing info
  6. this a guide to setting the path, http://www.computerhope.com/issues/ch000549.htm just make sure you have added this to the path veriable, C:\\xampp\\mysql\\bin i am fairly certain that will fix your problems, how ever failing that I will send you my backup databases and show you how to install them incidently, I know your fustration, my first time was pretty rough too
  7. did you try this ? - If it did, please follow this guide: How to set the windows path in Windows 7 (- What you need to add is the path to the mysql bin files. These are in the Xampp installation folder. Example: C:\\xampp\\mysql\\bin) - If you did the step above with path, restart you computer and redo the CMD command with mysql_import and what windows are you running?
  8. Re: [Tutorial] From Nothing To Online Server This is the last part and here you will learn how to get a Blizzlike Website and how to make your server go public! And also some clarification on how to join your server Part 1 - What programs you need, how to install MySQL/Apache, secure it from hackers and how to download and from where Part 2 - How to compile the core and fixing the database Part 3 - How to extract what you need from your World of Warcraft folder and configurate it Part 4 - How to get a Blizzlike Website and how to make your server go public! Step 9 Webpage and making the server Online!: Alright, we need a webpage for the players to post whatever they want to, a creation page and some other random stuff so they are happy. In this tutorial we will be using the following webpage: :: Webow Blizzlike Website by Zynaga, configured by the WebowTeam and modified to work with MaNGOSZero by Yenza (dead was hosted on megaupload) - First we need to download everything. - Create a folder anywhere and name it "Blizzlike Webpage". Download the website from here: Webwow - Wait for it to finish the download and unzip/unrar the Webwow3.x.x file. After the process have been done, move all the files to the Blizzlike Webpage folder. - Copy everything in the Blizzlike Webpage folder and paste it in the htdocs folder inside the XAMPP folder, for example: C:\\xampp\\htdocs\\ - If you restart Apache and MySQL and then start up your internet again and writes, http://127.0.0.1/ you will end up at the new webpage and it's installation, follow the guide and when it asks for an username and password use the following: username: webow password: webow - Hopefully will it be success and you have installed your Webpage for the players! Step 10 The last touch!: We are here! Finally, after all the hard work. - Go to your World of Warcraft folder -> realmlist.wtf , for example: C:\\Program\\World of Warcraft\\ - Open the file realmlist.wtf with wordpad and it could say this: set realmlist eu.logon.worldofwarcraft.com set patchlist eu.version.worldofwarcraft.com Change it to this ::: set realmlist 127.0.0.1 set patchlist 127.0.0.1 -Removed section on making server public-lostone1993 if the luda dosent mind this being in there I will restore it or a mod can tell me if it is ok otherwise it shall remain gone - Save and Close. - Start up your server by clicking on the mangosd.exe & the realmd.exe file being in your Compiled folder. - Wait for it to finish loading. - Start World of Warcraft and log in with an account you've made on the website or the ones that are already created in the zp_realm database. - PLAY!
  9. In this part you will learn how to extract what you need from your World of Warcraft folder and configurate it Part 1 - What programs you need, how to install MySQL/Apache, secure it from hackers and how to download and from where Part 2 - How to compile the core and fixing the database Part 3 - How to extract what you need from your World of Warcraft folder and configurate it Part 4 - How to get a Blizzlike Website and how to make your server go public! Step 7 Maps, Vmaps & DBC: Jumping directly over to extracting the maps, Vmaps, Buildings & the DBC's from your world of warcraft folder. - ad.exe only extracts the Maps & DBC files and can be found in: C:\\Classic Server\\server\\contrib\\extractor\\ - Copy ad.exe over from that folder over to your World of Warcraft folder and double click it, the extraction of DBC's and maps will begin. Two folders will be created, Maps and DBC. Just let them be for now. -To get the Vmaps you need to use the file: makevmaps_SIMPLE.bat found in C:\\Classic Server\\server\\contrib\\vmap_extract_assembler_bin\\ -Be sure to copy ALL the files in that folder over to your World of Warcraft folder and click on file I mentioned above. It will take some time, get some coffee or some cookies, read the news, whatever. DO NOT CLOSE DOWN THE PROGRAM OR MOVE THE FOLDERS during the extract even if it looks done, just wait until it says it's done. - When the extraction is done you will have 4 folders having the name: Maps, Vmaps, Buildings and DBC. - Cut them and paste them in your Compiled folder. Step 8 Configuration: You copied three configurations files over to the Compiled folder before and now we need to make them connect the right way to the database. First off is the mangosd.conf file. - Right click on the file and open it with wordpad. - Inside you will find something like this or change it to this: RealmID = 1 DataDir = "." LogsDir = "" LoginDatabaseInfo = "127.0.0.1;3306;root;PASSWORD HERE(in this tutorial it's: root);zp_realm" WorldDatabaseInfo = "127.0.0.1;3306;root;PASSWORD HERE(in this tutorial it's: root);zp_world" CharacterDatabaseInfo = "127.0.0.1;3306;root;PASSWORD HERE(in this tutorial it's: root);zp_characters" MaxPingTime = 30 WorldServerPort = 8085 BindIP = "0.0.0.0" It's really easy actually, there is great descriptions of what every line does and I suggest you read the whole thing through before you move on to the next step. The most important things is that you have written the right password at the right place and that the following for vmaps: vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreMapIds = "369" vmap.ignoreSpellIds = "7720" - Vmaps will be activated for use if it's "= 1" - Do the same thing for the scriptdevzero.conf and the realmd.conf with the right password, username and database name. So it would look like this: scriptdevzero.conf ScriptDevZeroDatabaseInfo = "127.0.0.1;3306;root;PASSWORD HERE(in this tutorial it's: root);zp_scripts" realmd.conf LoginDatabaseInfo = "127.0.0.1;3306;root;PASSWORD HERE(in this tutorial it's: root);zp_realm" - You could actually try to start up your server right now and hopefully play. Double click on the file mangosd.exe in your Compiled folder. - If you get a following error like this: (check the Server.log file) 2011-11-09 21:52:21 ERROR:SQL: SELECT required_z1809_xxxxx_01_mangos_spell_affect_event FROM db_version LIMIT 1 2011-11-09 21:52:21 ERROR:query ERROR: Unknown column 'required_z1809_xxxxx_01_mangos_spell_affect_event' in 'field list' 2011-11-09 21:52:21 ERROR:The table `db_version` in your [WORLD] database indicates that this database is out of date! 2011-11-09 21:52:21 ERROR: 2011-11-09 21:52:21 ERROR: [A] You have: --> `z1807_xxxxx_01_mangos_spell_proc_event.sql` 2011-11-09 21:52:21 ERROR: 2011-11-09 21:52:21 ERROR: B You need: --> `z1809_xxxxx_01_mangos_spell_affect_event.sql` 2011-11-09 21:52:21 ERROR: 2011-11-09 21:52:21 ERROR:You must apply all updates after [A] to B to use mangos with this database. 2011-11-09 21:52:21 ERROR:These updates are included in the sql/updates folder. - This means that the database is outdated compared to the core and we have to manually update it. - Becuase of the new fixes for the core, the DB is not up-to-date with the newest core and will not work unless you read the ALL of the following instructions on how to manually update you Database! - The mangoszero sql updates are found from the update folder(C:\\Classic Server\\server\\sql\\updates\\) and may be individually imported, for example: :: z0385_099_01_mangos_item_template.sql ---> mangos database - Now, let's say the error mentioned above pops up, it says: 2011-11-09 21:52:21 ERROR: [A] You have: --> `z1807_xxxxx_01_mangos_spell_proc_event.sql` - So the database have all the updates up to and the z1807_xxxxx_01_mangos_spell_proc_event.sql - But you need to have: 2011-11-09 21:52:21 ERROR: B You need: --> `z1809_xxxxx_01_mangos_spell_affect_event.sql` - Alright, simple: we need to manually import the updates after z1807_xxxxx_01_mangos_spell_proc_event.sql until we have imported the z1809_xxxxx_01_mangos_spell_affect_event.sql file. - You import it using the oncoming phpMyAdmin in Xampp. - Start up your browser(Firefox, Opera, Chrome..) - And type the following: http://127.0.0.1/phpmyadmin/index.php - Log on with your information, in this tutorial it's root for both. - To the left, you will see your databases that you created before. Click on the _world (XXX) (XXX = numbers) - At the top, click Import and then using the File to import, find the files after: z1807_xxxxx_01_mangos_spell_proc_event.sql and individually import them to the database, up until you imported the z1809_xxxxx_01_mangos_spell_affect_event.sql If you don't understand what files, please read the descriptions below. ------------------------------------------------------ While I'm writing here I'll just continue on explaining how to know what updates to apply if someone else got problems with that. I'll take the following as an example: z0013_088_01_mangos_command.sql :::: This shows to which core the database will be supported to. z0013_088_01_mangos_command.sqll :::: This shows to which database this update shall be imported to. So if you have imported all the updates from the MaNGOSZero updates folder then the database should support: The newest MaNGOSZero core ------------------------------------------------------ - And now when the Databases are up-to-date with the newest core, will we be able to move on
  10. In this part you learn how to compile the core and fixing the database Part 1 - What programs you need, how to install MySQL/Apache, secure it from hackers and how to download and from where Part 2 - How to compile the core and fixing the database Part 3 - How to extract what you need from your World of Warcraft folder and configurate it Part 4 - How to get a Blizzlike Website and how to make your server go public! Step 5 Compiling: Compiling your core isn't as hard as it sounds, it's quite easy. Move into the following folder: C:\\Classic Server\\server\\win\\ - Double click on the mangosdVC100.sln file, this will start up OR choose to start it up with Microsoft Visual C++ Express 2010. If you need to get a registration code; registrate! It's free and will only take around 30 seconds. - Click on Build and then on Configuration Manager on the top. - A box will appear and instead of having Debug as an Active Solution Configuration, choose Release and Close it. - Click on Build again and then on Build Solution. - The compiling of your core has begun. It will take some time, be patience. - After the compile is done it should say, for exampel: "Build: 11 succeeded, 0 failed, 0 up-to-date, 0 skipped" as long as there isn't any FAILED ones you are good to go. - Move back to the ScriptdevZero folder: C:\\Classic Server\\server\\src\\bindings\\scriptdev0\\ - Double click on the scriptVC100.sln file and do the same thing as you did with the MaNGOS core. - Your ScriptdevZero and MaNGOSZero core has been compiled and can be found in the: C:\\Classic Server\\server\\bin\\Win32_release\\ - One more thing you have to do is to copy over your configurations files, they can be found in the: C:\\Classic Server\\server\\src\\mangosd\\ ::: for mangosd.conf.dist.in C:\\Classic Server\\server\\src\\realmd\\ ::: for realmd.conf.dist.in C:\\Classic Server\\server\\src\\bindings\\scriptdev0\\ ::: for scriptdevzero.conf.dist.in - Copy these three configuration files over to the: C:\\Classic Server\\server\\bin\\Win32_release\\ where you have the compiled core and change their names by deleting the ".dist.in" in the end. - Create a new folder next to the Classic Server called Compiled - Copy all files in: C:\\Classic Server\\server\\bin\\Win32_release\\ to C:\\Compiled\\ Step 6 Database: Wow, let's take a break, na I'm just kidding, KEEP ON WORKING! - Make sure you have MySQL up and running with the new password you've chosen. - Move to the folder: C:\\Classic Server\\database\\ - Double click on the mysql_info file and open with wordpad. You will see the following lines a bit down: USER=zp PASS=zpdb HOST=localhost - Change USER= and PASS= to your chosen information. For this tutorial it will be: USER=root PASS=root HOST=localhost - SAVE! and close wordpad. - Right click on the database folder in the Classic Server and choose Git bash - In the CMD, write the following: mysql_import - If you get errors, check the mysql_info file so that it contains correct information. - If it did, please follow this guide: How to set the windows path in Windows 7 (- What you need to add is the path to the mysql bin files. These are in the Xampp installation folder. Example: C:\\xampp\\mysql\\bin) - If you did the step above with path, restart you computer and redo the CMD command with mysql_import - If all is well, the import will start and you can relax for a moment. - When it's done, close Git bash and move on in the tutorial.
  11. please note I did not write this I am mearly Preserving it Hey Well, it's a sunny day and I'm in a good mood so I'll make this extremly detailed description to get a server up and running on your own. This tutorial will end up with you have a server online with the latest MaNGOSZero core, ScriptdevZero, ZeroProjectDB including ACID and an Blizzlike website with forums and armory. In this part you will learn what programs you need to have an up-to-date mangoszero server, how to install MySQL with Apache, how to make it secure from hackers and how to download and from where Part 2 - How to compile the core and fixing the database Part 3 - How to extract what you need from your World of Warcraft folder and configurate it Part 4 - How to get a Blizzlike Website and how to make your server go public! Step 1 It begins: You will need a bunch of programs to be able to get everything you need, in this tutorial I will be using the following: XAMPP for Windows - Including phpMyAdmin Git-1.7.6 Microsoft Visual C++ 2010 Express Step 2 Installation: Install all the programs listed above and if you can't do that I sincerely advice you to stop reading this tutorial. The only thing that I'm going to go a little deeper into in the installation part is the XAMPP installation: - When installing BE SURE TO CHOOSE: Install Apache as service AND Install MySQL as service because otherwise you'll end up with some troubles later on. Step 3 Security: Now when we have the XAMPP server installed, let's make it secure with a password for the databases to prevent hackers from getting in a little easier. Move into the folder where you have chosen to install XAMPP, for example: C:\\xampp\\ -Start up the XAMPP Control Panel Application, the file: xampp-control.exe -Click on Start button for both Apache and MySQL, it should take some seconds and then they will be running. If you end up with having some problems using the control panel, simple use the file: xampp_restart.exe instead. -Open up your internet (internet explorer / firefox / opera / etc) and write : http://127.0.0.1/security/xamppsecurity.php OR http://localhost/security/xamppsecurity.php , it's the same thing. - You will now be in the security section where you are to choose a password. In this guide we will use the password: root - Write down your password somewhere because you will need it later to access your databases. The password you've chosen will not be changed until you restart MySQL and Apache. Step 4 Preparations: And then it's time to get all the things we need for the server; MaNGOSZero Core, ScriptDevZero and ZeroDB. We'll start with having a folder for everything: - Move to a suitable location on your computer and create a folder named: Classic Server, in this tutorial we'll use the following location: C:\\Classic Server\\ - Right click on the Classic Server folder and choose Git bash. - The CMD will start up and in here you write: git clone git://github.com/mangos-zero/server.git and press enter! - Continue the tutorial when it says: Resolving deltas: 100%(*/*), done. (* = number) - The folder where the mangos core has been downloaded to probably is at this location in your computer: C:\\Classic Server\\server\\ - We can download the ScriptdevZero aswell, move in to the folder: C:\\Classic Server\\server\\src\\ - Right click on the folder bindings and choose Git bash - Write in the CMD: git clone git://github.com/mangos-zero/scriptdev0.git and press enter! - Continue the tutorial when it says: Resolving deltas: 100%(*/*), done. - The folder where the ScriptdevZero has been downloaded to probably is at this location in your computer: C:\\Classic Server\\src\\bindings\\scriptdev0\\ - Core side is now downloaded and ready to be compiled, we'll do that later. - Time to get the datas for the Database, right click on the Classic Server folder and choose Git bash - Write in the CMD: git clone git://github.com/mangos-zero/database.git and press enter! - Continue the tutorial when it says: Resolving deltas: 100%(*/*), done. - After it is finished simply shut Git Bash down by writing: exit OR click on: Ctrl + C - The folder where the ZeroDatabase has been downloaded to probably is at this location in your computer: C:\\Classic Server\\database\\ - You should have 2 folders inside the Classic Server now: :: database :: server - You do? Good! - Now you have all the things you need for to compile and put in to your MySQL! One step closer to gaming
  12. Ive searched for this infomation, it did exist once but effectively does not now. I have not found a working link
  13. this is easy that import script is not for sql it is a bash script, ran into the same problem first time as well, you have to run from git bash, I will try to link you to the tutorial or retrieve it for you the zero project site seems dead I will try to explain it, until I can upload it somewhere you have downloaded the database somewhere you will need to right click on that folder that contains the data base, select gitbash here then type in mysql_import assuming the setting are correct in mysql_info it will set everything up this is for window but there should not be much difference in the process
  14. I got another bug troll headhunters were thowing cubes instead of spears so I assume their is no model defined for the spear projectile? in the database?
  15. here try this tutorial its really good and explains everything http://udw.altervista.org/zeroproject/viewtopic.php?f=60&t=602 including the import scripts you will have to sign up to the zero project forums
  16. I am unsure if this tool worked, Perforce Merge as I have not idea what I was doing but I shall give it a compile, and see if it worked
  17. How do you resolve Merge errors? I tried looking in the sticked topics but it went over my head, I don’t know what to do I am merging Mangos Zero and Move maps I brought up git mergetool but I don’t understand any of it Could someone help?
  18. does this work with mangos zero ? or only the main mangos core ?
  19. Since this seems to be a bug thread could I add to it please These quests items are bugged A Refugee's Quandary http://www.wowhead.com/quest=3361/a-refugees-quandary quest info When you attempt to use the items it comes up invalid nothing else happens
  20. Anyone know where the class are defined by what they can and can not use ? Id really like to mod it so I can have a hunter that can use swords or possibly create my own class that I can set manualy but I havent a clue how to do this I thought it would be in the source code but I cant find it the ammount of stuff it seems you can change is amazing though
  21. Ive got a couple more question just not about setting up I was wondering how do I add a vendor I vaguely remember a tutorial was unable to find it also Would anyone know where I can find the range for autoshot ? I want to shoot at close range also professions I would like to remove the limits so you can have all at the same time Ive been looking in the source code but have no luck.... so far EDIT: worked out professions must passed that setting in mangos.conf a dozen times without noticing (dont you hate that)
  22. Fair enough, makes sense just a moments brain fart too many forum windows open and easily fixed
  23. I worked it out it was a wrong database ip address in realm list: D anyway only one way I think I can express my gratitude Now I am going to soon try out player bot and see what I can change in the source code to personalise it for me
  24. thanks for pastebin il do that from now on I compiled it correctly I got the script dev zero source files i put them in the src/bindings/ I compiled mangos then Script dev zero correctly using the right solution I imported the databases correctly I think the documentation is very confusing and conflicting in places I read though the config files according to the guide I was following some of the config I did not understand and from what I understood it seemed fine to me How do I configer the logs in more detail ? pid files ? I did my home work Ive read a lot of guides at this point and followed them But I shall have another go but I feel it will end the same EDIT: I found a complete tutorial for mangos zero I will have another go now http://udw.altervista.org/zeroproject/viewtopic.php?f=60&t=602 ok followed guide to the letter same problem world.log realmd.log I have ran out of ideas
  25. il have a go at that I dont remember doing that if it fails i will upload both the logs and config files and if it works I will smack my head against the nearest wall EDIT: Didn't Work but here are logs and config files server log 2012-01-13 14:24:57 MaNGOS Zero/0.12.1 (* * Revision 1809 - *) for Win32 (little-endian) [world-daemon] 2012-01-13 14:24:57 <Ctrl-C> to stop. 2012-01-13 14:24:57 MM MM MM MM MMMMM MMMM MMMMM MM MM MM MM MMM MMM MM MM MMM MMM MMM MMM MMM MM MMM MMM MM MM MMM MM M MM MMMM MM MMM MM MM MMM MM M MM MMMMM MM MMMM MMM MM MM MMM MM M MM M MMM MM MMM MMMMMMM MM MM MMM MM MM MMM MM MM MM MMM MM MM MMM MM MM MMMMMMM MM MM MMM MMM MM MM MMM MMM MM MM MM MMM MM MM MMMMMM MMMM MMMMM MM MMM http://getmangos.eu MMMMMM 2012-01-13 14:24:57 Using configuration file mangosd.conf. 2012-01-13 14:24:57 World Database total connections: 2 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 Character Database total connections: 2 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 Login Database total connections: 2 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 Realm running as realm ID 1 2012-01-13 14:24:57 Using World DB: mangos-zero database version 1.0.0 (development) / "Happy Holidays" 2012-01-13 14:24:57 Using creature EventAI: mangos-zero Artificial Creature Intelligence Database based on ACID 1.0.2 2012-01-13 14:24:57 Using DataDir ./ 2012-01-13 14:24:58 WORLD: VMap support included. LineOfSight:1, getHeight:1, indoorCheck:1 2012-01-13 14:24:58 WORLD: VMap data directory is: ./vmaps 2012-01-13 14:24:58 2012-01-13 14:24:58 Loading MaNGOS strings... 2012-01-13 14:24:58 2012-01-13 14:24:58 >> Loaded 784 MaNGOS strings from table mangos_string 2012-01-13 14:24:58 Initialize data stores... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Initialized 49 data stores 2012-01-13 14:24:59 Using enUS DBC Locale as default. All available DBC locales: enUS 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading Script Names... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Loaded 394 Script Names 2012-01-13 14:24:59 Loading WorldTemplate... 2012-01-13 14:24:59 >> Loaded 2 World Template definitions 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading InstanceTemplate... 2012-01-13 14:24:59 >> Loaded 26 Instance Template definitions 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading SkillLineAbilityMultiMap Data... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Loaded 5072 SkillLineAbility MultiMap Data 2012-01-13 14:24:59 Loading SkillRaceClassInfoMultiMap Data... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Loaded 148 SkillRaceClassInfo MultiMap Data 2012-01-13 14:24:59 Cleaning up instances... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Instances cleaned up 2012-01-13 14:24:59 Packing instances... 2012-01-13 14:24:59 >> Instance numbers remapped, next instance id is 1 2012-01-13 14:24:59 2012-01-13 14:24:59 Packing groups... 2012-01-13 14:24:59 >> Group Ids remapped, next group id is 1 2012-01-13 14:24:59 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading Page Texts... 2012-01-13 14:24:59 >> Loaded 1431 page texts 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading Game Object Templates... 2012-01-13 14:25:00 >> Loaded 10586 game object templates 2012-01-13 14:25:00 2012-01-13 14:25:00 Loading Spell Chain Data... 2012-01-13 14:25:00 2012-01-13 14:25:00 >> Loaded 2822 spell chain records (1786 from DBC data with 2 req field updates, and 1036 loaded from table) 2012-01-13 14:25:00 Loading Spell Elixir types... 2012-01-13 14:25:00 2012-01-13 14:25:00 >> Loaded 60 spell elixir definitions 2012-01-13 14:25:00 Loading Spell Facing Flags... 2012-01-13 14:25:00 2012-01-13 14:25:00 >> Loaded 971 facing caster flags 2012-01-13 14:25:00 Loading Spell Learn Skills... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 58 Spell Learn Skills from DBC 2012-01-13 14:25:01 Loading Spell Learn Spells... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 9 spell learn spells + 4735 found in DBC 2012-01-13 14:25:01 Loading Spell Proc Event conditions... 2012-01-13 14:25:01 ERROR:Spell 13896 listed in `spell_proc_event` has exactly same proc flags as in spell.dbc, field value redundant 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 152 extra spell proc event conditions +10 custom proc (inc. +8 custom ranks) 2012-01-13 14:25:01 Loading Spell Bonus Data... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 105 extra spell bonus data 2012-01-13 14:25:01 Loading Spell Proc Item Enchant... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 4 proc item enchant definitions 2012-01-13 14:25:01 Loading Aggro Spells Definitions... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 73 spell threat entries 2012-01-13 14:25:01 Loading NPC Texts... 2012-01-13 14:25:02 2012-01-13 14:25:02 >> Loaded 4476 npc texts 2012-01-13 14:25:02 Loading Item Random Enchantments Table... 2012-01-13 14:25:02 2012-01-13 14:25:02 >> Loaded 27892 Item Enchantment definitions 2012-01-13 14:25:02 Loading Items... 2012-01-13 14:25:04 >> Loaded 14398 item prototypes 2012-01-13 14:25:04 2012-01-13 14:25:04 Loading Item Texts... 2012-01-13 14:25:04 2012-01-13 14:25:04 >> Loaded 0 item pages 2012-01-13 14:25:04 Loading Creature Model Based Info Data... 2012-01-13 14:25:04 >> Loaded 10534 creature model based info 2012-01-13 14:25:04 2012-01-13 14:25:04 Loading Equipment templates... 2012-01-13 14:25:04 ERROR:creature_equip_template table is empty! 2012-01-13 14:25:04 >> Loaded 0 equipment template 2012-01-13 14:25:04 2012-01-13 14:25:04 >> Loaded 1940 equipment template (deprecated format) 2012-01-13 14:25:04 2012-01-13 14:25:04 Loading Creature templates... 2012-01-13 14:25:05 >> Loaded 9091 creature definitions 2012-01-13 14:25:05 2012-01-13 14:25:05 ERROR:Table `creature_template` have creature (Entry: 14764) with equipment_id 4192 not found in table `creature_equip_template` or `creature_equip_template_raw`, set to no equipment. 2012-01-13 14:25:05 ERROR:Table `creature_template` have creature (Entry: 14765) with equipment_id 4192 not found in table `creature_equip_template` or `creature_equip_template_raw`, set to no equipment. 2012-01-13 14:25:05 ERROR:Creature (Entry: 15349) has nonexistent modelid_1 (17192), can crash client 2012-01-13 14:25:05 ERROR:Creature (Entry: 15349) are using modelid_1 (0), but creature_model_info are missing for this model. 2012-01-13 14:25:05 ERROR:Creature (Entry: 15349) has nonexistent modelid in modelid_1/modelid_2 2012-01-13 14:25:05 ERROR:Creature (Entry: 15711) has nonexistent modelid_1 (15676), can crash client 2012-01-13 14:25:05 ERROR:Creature (Entry: 15711) are using modelid_1 (0), but creature_model_info are missing for this model. 2012-01-13 14:25:05 ERROR:Creature (Entry: 15711) has nonexistent modelid in modelid_1/modelid_2 2012-01-13 14:25:05 ERROR:Creature (Entry: 16963) has nonexistent modelid_1 (17312), can crash client 2012-01-13 14:25:05 ERROR:Creature (Entry: 16963) are using modelid_1 (0), but creature_model_info are missing for this model. 2012-01-13 14:25:05 ERROR:Creature (Entry: 16963) has nonexistent modelid in modelid_1/modelid_2 2012-01-13 14:25:05 Loading SpellsScriptTarget... 2012-01-13 14:25:05 2012-01-13 14:25:05 >> Loaded 394 Spell Script Targets 2012-01-13 14:25:05 Loading ItemRequiredTarget... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 41 Item required targets 2012-01-13 14:25:06 Loading Reputation Reward Rates... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 3 reputation_reward_rate 2012-01-13 14:25:06 Loading Creature Reputation OnKill Data... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 423 creature award reputation definitions 2012-01-13 14:25:06 Loading Reputation Spillover Data... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 12 reputation_spillover_template 2012-01-13 14:25:06 Loading Points Of Interest Data... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 244 Points of Interest definitions 2012-01-13 14:25:06 Loading Pet Create Spells... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 7 pet create spells from table and 300 from DBC 2012-01-13 14:25:06 Loading Creature Data... 2012-01-13 14:25:34 2012-01-13 14:25:34 >> Loaded 62610 creatures 2012-01-13 14:25:34 Loading Creature Addon Data... 2012-01-13 14:25:34 2012-01-13 14:25:34 >> Loaded 1326 creature template addons 2012-01-13 14:25:34 2012-01-13 14:25:34 >> Loaded 51019 creature addons 2012-01-13 14:25:34 2012-01-13 14:25:35 >>> Creature Addon Data loaded 2012-01-13 14:25:35 2012-01-13 14:25:35 Loading Gameobject Data... 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 38459 gameobjects 2012-01-13 14:25:59 Loading Objects Pooling Data... 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 72 objects pools 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 0 creatures in pools from `pool_creature` 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 575 creatures in pools from `pool_creature_template` 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 0 gameobject in pools from `pool_gameobject` 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 0 gameobject in pools from `pool_gameobject_template` 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 0 pools in pools 2012-01-13 14:25:59 Loading Weather Data... 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 33 weather definitions 2012-01-13 14:25:59 Loading Quests... 2012-01-13 14:26:00 2012-01-13 14:26:00 >> Loaded 4243 quests definitions 2012-01-13 14:26:00 Loading Quests Relations... 2012-01-13 14:26:00 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 243 quest relations from gameobject_questrelation 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 204 quest relations from gameobject_involvedrelation 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 3791 quest relations from creature_questrelation 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 3949 quest relations from creature_involvedrelation 2012-01-13 14:26:01 >>> Quests Relations loaded 2012-01-13 14:26:01 2012-01-13 14:26:01 Loading Game Event Data... 2012-01-13 14:26:01 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 30 game events 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 664 creatures in game events 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 8488 gameobjects in game events 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 9 creature reactions at game events 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 52 quest additions in game events 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 0 start/end game event mails 2012-01-13 14:26:02 >>> Game Event Data loaded 2012-01-13 14:26:02 2012-01-13 14:26:02 Creating map persistent states for non-instanceable maps... 2012-01-13 14:26:02 Loading Creature Respawn Data... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 0 creature respawn time. 2012-01-13 14:26:02 Loading Gameobject Respawn Data... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 0 gameobject respawn time. 2012-01-13 14:26:02 Loading SpellArea Data... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 0 spell area requirements 2012-01-13 14:26:02 Loading AreaTrigger definitions... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 99 area trigger teleport definitions 2012-01-13 14:26:02 Loading Quest Area Triggers... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 27 quest trigger points 2012-01-13 14:26:02 Loading Tavern Area Triggers... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 42 tavern triggers 2012-01-13 14:26:02 Loading AreaTrigger script names... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 33 areatrigger scripts 2012-01-13 14:26:02 Loading event id script names... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 18 scripted event id 2012-01-13 14:26:02 Loading Graveyard-zone links... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 166 graveyard-zone links 2012-01-13 14:26:02 Loading spell target destination coordinates... 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 222 spell target destination coordinates 2012-01-13 14:26:03 Loading SpellAffect definitions... 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 250 spell affect definitions 2012-01-13 14:26:03 Loading spell pet auras... 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 24 spell pet auras 2012-01-13 14:26:03 Loading Player Create Info & Level Stats... 2012-01-13 14:26:03 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 40 player create definitions 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 0 custom player create items 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 1497 player create spells 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 215 player create actions 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 540 level health/mana definitions 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 2400 level stats definitions 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 59 xp for level definitions 2012-01-13 14:26:04 >>> Player Create Info & Level Stats loaded 2012-01-13 14:26:04 2012-01-13 14:26:04 Loading Exploration BaseXP Data... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 61 BaseXP definitions 2012-01-13 14:26:04 Loading Pet Name Parts... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 260 pet name parts 2012-01-13 14:26:04 Cleaning character database... 2012-01-13 14:26:04 Loading the max pet number... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded the max pet number: 0 2012-01-13 14:26:04 Loading pet level stats... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 1260 level pet stats definitions 2012-01-13 14:26:04 Loading Player Corpses... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 0 corpses 2012-01-13 14:26:04 Loading Loot Tables... 2012-01-13 14:26:04 2012-01-13 14:26:04 creature_loot_template : 2012-01-13 14:26:07 2012-01-13 14:26:07 >> Loaded 233563 loot definitions (4407 templates) 2012-01-13 14:26:07 fishing_loot_template : 2012-01-13 14:26:07 2012-01-13 14:26:07 >> Loaded 86 loot definitions (70 templates) 2012-01-13 14:26:07 gameobject_loot_template : 2012-01-13 14:26:08 2012-01-13 14:26:08 >> Loaded 16490 loot definitions (569 templates) 2012-01-13 14:26:08 ERROR:Table 'gameobject_loot_template' entry 8387 isn't gameobject lootid and not referenced from loot, and then useless. 2012-01-13 14:26:08 item_loot_template : 2012-01-13 14:26:08 2012-01-13 14:26:08 >> Loaded 4108 loot definitions (175 templates) 2012-01-13 14:26:08 mail_loot_template : 2012-01-13 14:26:08 2012-01-13 14:26:08 >> Loaded 60 loot definitions (60 templates) 2012-01-13 14:26:08 pickpocketing_loot_template : 2012-01-13 14:26:08 2012-01-13 14:26:08 >> Loaded 6907 loot definitions (1559 templates) 2012-01-13 14:26:08 skinning_loot_template : 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 2808 loot definitions (778 templates) 2012-01-13 14:26:09 disenchant_loot_template : 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 80 loot definitions (37 templates) 2012-01-13 14:26:09 reference_loot_template : 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 4697 loot definitions (177 templates) 2012-01-13 14:26:09 >>> Loot Tables loaded 2012-01-13 14:26:09 2012-01-13 14:26:09 Loading Skill Discovery Table... 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty. 2012-01-13 14:26:09 Loading Skill Extra Item Table... 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty. 2012-01-13 14:26:09 Loading Skill Fishing base level requirements... 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 57 areas for fishing base skill level 2012-01-13 14:26:09 Loading Npc Text Id... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 1543 NpcTextId 2012-01-13 14:26:10 Loading Gossip scripts... 2012-01-13 14:26:10 gossip_scripts : 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 3 script definitions 2012-01-13 14:26:10 Loading Gossip menus... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 736 gossip_menu entries 2012-01-13 14:26:10 Loading Gossip menu options... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 526 gossip_menu_option entries 2012-01-13 14:26:10 Loading Vendors... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded `npc_vendor_template`, table is empty! 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 12580 vendor items 2012-01-13 14:26:10 Loading Trainers... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded `npc_trainer_template`, table is empty! 2012-01-13 14:26:12 2012-01-13 14:26:12 >> Loaded 27276 trainer spells 2012-01-13 14:26:12 Loading Waypoint scripts... 2012-01-13 14:26:12 creature_movement_scripts : 2012-01-13 14:26:12 2012-01-13 14:26:12 >> Loaded 26 script definitions 2012-01-13 14:26:12 Loading Waypoints... 2012-01-13 14:26:12 2012-01-13 14:26:13 2012-01-13 14:26:13 >> Paths loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Waypoints and behaviors loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 >>> Loaded 1596 paths, 40033 nodes and 244 behaviors 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Path templates loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Waypoint templates loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 >>> Loaded 12 path templates with 222 nodes and 4 behaviors 2012-01-13 14:26:15 Loading Localization strings... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 creature locale strings. DB table `locales_creature` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 Item locale strings. DB table `locales_item` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 Quest locale strings. DB table `locales_quest` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty. 2012-01-13 14:26:15 >>> Localization strings loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 Loading Auctions... 2012-01-13 14:26:15 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 auction items 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 auctions. DB table `auction` is empty. 2012-01-13 14:26:15 >>> Auctions loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 Loading Guilds... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 guild definitions 2012-01-13 14:26:15 Loading Groups... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 group definitions 2012-01-13 14:26:15 Loading ReservedNames... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 reserved player names 2012-01-13 14:26:15 Loading GameObjects for quests... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 669 GameObjects for quests 2012-01-13 14:26:15 Loading BattleMasters... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 24 battlemaster entries 2012-01-13 14:26:15 Loading BattleGround event indexes... 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150871 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150903 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150872 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150904 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150873 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150905 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150874 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150908 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150875 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150909 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150720 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150877 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150722 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150878 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150739 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150884 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150741 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150892 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150861 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150896 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150866 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150898 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150869 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150900 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150870 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150901 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 1147 battleground eventindexes 2012-01-13 14:26:16 Loading GameTeleports... 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 219 GameTeleports 2012-01-13 14:26:16 Loading GM tickets... 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded `character_ticket`, table is empty. 2012-01-13 14:26:16 Returning old mails... 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Only expired mails (need to be return or delete) or DB table `mail` is empty. 2012-01-13 14:26:16 Loading Scripts... 2012-01-13 14:26:16 2012-01-13 14:26:16 quest_start_scripts : 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 162 script definitions 2012-01-13 14:26:16 quest_end_scripts : 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 213 script definitions 2012-01-13 14:26:16 spell_scripts : 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 0 script definitions 2012-01-13 14:26:16 gameobject_scripts : 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 68 script definitions 2012-01-13 14:26:16 ERROR:Table `gameobject_scripts` has not existing gameobject (GUID: 28683) as script id 2012-01-13 14:26:16 event_scripts : 2012-01-13 14:26:17 ERROR:Table `event_scripts` has invalid gameobject (GUID: 600016) in SCRIPT_COMMAND_CLOSE_DOOR for script id 9425 2012-01-13 14:26:17 ERROR:Table `event_scripts` has invalid gameobject (GUID: 600017) in SCRIPT_COMMAND_CLOSE_DOOR for script id 9426 2012-01-13 14:26:17 ERROR:Table `event_scripts` has invalid gameobject (GUID: 600015) in SCRIPT_COMMAND_CLOSE_DOOR for script id 9427 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 291 script definitions 2012-01-13 14:26:17 >>> Scripts loaded 2012-01-13 14:26:17 2012-01-13 14:26:17 Loading Scripts text locales... 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 252 string templates from db_script_string 2012-01-13 14:26:17 ERROR:Table `db_script_string` has unused string id 2000005301 2012-01-13 14:26:17 ERROR:Table `db_script_string` has unused string id 2000005302 2012-01-13 14:26:17 Loading CreatureEventAI Texts... 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 355 string templates from creature_ai_texts 2012-01-13 14:26:17 Loading EventAI Texts additional data... 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 355 additional CreatureEventAI Texts data. 2012-01-13 14:26:17 Loading CreatureEventAI Summons... 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 16 CreatureEventAI summon definitions 2012-01-13 14:26:17 Loading CreatureEventAI Scripts... 2012-01-13 14:26:18 ERROR:CreatureEventAI: Creature 12143 has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event 1214301. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Creature 15215 has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event 1521501. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -1144 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -931 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -930 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -929 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -928 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 13438 CreatureEventAI scripts 2012-01-13 14:26:18 Initializing Scripts... 2012-01-13 14:26:18 2012-01-13 14:26:18 ScriptDevZero http://github.com/scriptdev/scriptdevzero/ 2012-01-13 14:26:18 2012-01-13 14:26:18 Fork of: 2012-01-13 14:26:18 MMM MMM MM 2012-01-13 14:26:18 M MM M M M M 2012-01-13 14:26:18 MM M M M 2012-01-13 14:26:18 MMM M M M 2012-01-13 14:26:18 MM M M MMMM 2012-01-13 14:26:18 MM M M M 2012-01-13 14:26:18 MMM MMM http://www.scriptdev2.com 2012-01-13 14:26:18 2012-01-13 14:26:18 SD0: Using configuration file scriptdevzero.conf 2012-01-13 14:26:18 2012-01-13 14:26:18 MySQL client library: 5.1.49 2012-01-13 14:26:18 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:26:18 MySQL client library: 5.1.49 2012-01-13 14:26:18 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:26:18 SD0: ScriptDevZero database at 127.0.0.1;3306;root;<removed Password>;scriptdevzero initialized. 2012-01-13 14:26:18 2012-01-13 14:26:18 ERROR:SQL: SELECT version FROM sd0_db_version LIMIT 1 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.sd0_db_version' doesn't exist 2012-01-13 14:26:18 ERROR:SD0: Missing `sd0_db_version` information. 2012-01-13 14:26:18 2012-01-13 14:26:18 SD0: Loading Script Texts... 2012-01-13 14:26:18 ERROR:SQL: SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM script_texts 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.script_texts' doesn't exist 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 string templates. DB table `script_texts` is empty. 2012-01-13 14:26:18 ERROR:SQL: SELECT entry, sound, type, language, emote FROM script_texts WHERE entry BETWEEN -3999999 AND -1000000 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.script_texts' doesn't exist 2012-01-13 14:26:18 SD0: Loading Script Texts additional data... 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 additional Script Texts data. DB table `script_texts` is empty. 2012-01-13 14:26:18 SD0: Loading Custom Texts... 2012-01-13 14:26:18 ERROR:SQL: SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM custom_texts 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.custom_texts' doesn't exist 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 string templates. DB table `custom_texts` is empty. 2012-01-13 14:26:18 ERROR:SQL: SELECT entry, sound, type, language, emote FROM custom_texts WHERE entry BETWEEN -2999999 AND -2000000 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.custom_texts' doesn't exist 2012-01-13 14:26:18 SD0: Loading Custom Texts additional data... 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty. 2012-01-13 14:26:18 SD0: Loading Gossip Texts... 2012-01-13 14:26:18 ERROR:SQL: SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM gossip_texts 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.gossip_texts' doesn't exist 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 string templates. DB table `gossip_texts` is empty. 2012-01-13 14:26:18 ERROR:SQL: SELECT COUNT(entry) FROM script_waypoint GROUP BY entry 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.script_waypoint' doesn't exist 2012-01-13 14:26:18 SD0: Loading Script Waypoints for 0 creature(s)... 2012-01-13 14:26:18 ERROR:SQL: SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.script_waypoint' doesn't exist 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty. 2012-01-13 14:26:18 SD0: Loading C++ scripts 2012-01-13 14:26:18 2012-01-13 14:26:18 ERROR:SD0: No script found for ScriptName 'boss_scorn'. 2012-01-13 14:26:18 >> Loaded 393 C++ Scripts. 2012-01-13 14:26:18 Scripting library loaded. 2012-01-13 14:26:18 DEBUG:: Initialize game time and timers 2012-01-13 14:26:18 Starting Map System 2012-01-13 14:26:18 Starting BattleGround System 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 3 battlegrounds 2012-01-13 14:26:18 Loading Transports... 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 8 transports 2012-01-13 14:26:18 Deleting expired bans... 2012-01-13 14:26:18 Starting server Maintenance system... 2012-01-13 14:26:18 Loading Honor Standing list... 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 Horde and 0 Ally honor standing definitions 2012-01-13 14:26:18 Starting Game Event system... 2012-01-13 14:26:18 GameEvent 16 "Gurubashi Arena Booty Run" started. 2012-01-13 14:26:18 GameEvent 18 "Call to Arms: Alterac Valley!" started. 2012-01-13 14:26:18 GameEvent 27 "Nights" started. 2012-01-13 14:26:18 GameEvent 35 "Winter Season Fishing" started. 2012-01-13 14:26:18 Player::DeleteOldChars: Deleting all characters which have been deleted 30 days before... 2012-01-13 14:26:18 WORLD: World initialized 2012-01-13 14:26:18 SERVER STARTUP TIME: 1 minutes 20 seconds 2012-01-13 14:26:18 mangosd process priority class set to HIGH 2012-01-13 14:26:18 2012-01-13 14:26:18 2012-01-13 14:27:17 Halting process... realmd log 2012-01-13 14:22:40 MaNGOS Zero/0.12.1 (* * Revision 1809 - *) for Win32 (little-endian) [realm-daemon] 2012-01-13 14:22:40 <Ctrl-C> to stop. 2012-01-13 14:22:40 Using configuration file realmd.conf. 2012-01-13 14:22:40 Login Database total connections: 2 2012-01-13 14:22:40 MySQL client library: 5.1.49 2012-01-13 14:22:40 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:22:40 MySQL client library: 5.1.49 2012-01-13 14:22:40 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:22:40 Added realm "Argent Dawn" 2012-01-13 14:22:40 realmd process priority class set to HIGH 2012-01-13 14:22:40 2012-01-13 14:27:16 Halting process... mangos config ##################################### # MaNGOS Configuration file # ##################################### [MangosdConf] ConfVersion=2010100901 ################################################################################################################### # CONNECTIONS AND DIRECTORIES # # RealmID # RealmID must match the realmlist inside the realmd database # # DataDir # Data directory setting. # Important: DataDir needs to be quoted, as it is a string which may contain space characters. # Example: "@CMAKE_INSTALL_PREFIX@/share/mangos" # # LogsDir # Logs directory setting. # Important: Logs dir must exists, or all logs need to be disabled # Default: "" - no log directory prefix. if used log names aren't absolute paths # then logs will be stored in the current directory of the running program. # # # LoginDatabaseInfo # WorldDatabaseInfo # CharacterDatabaseInfo # Database connection settings for the world server. # Default: # ---MYSQL--- # hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # ---PGSQL--- # hostname;port;username;password;database # .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux # # LoginDatabaseConnections # WorldDatabaseConnections # CharacterDatabaseConnections # Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database. # Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs. # So formula to find out how many connections will be established: X = _connections + 1 # Default: 1 connection for SELECT statements # # MaxPingTime # Settings for maximum database-ping interval (minutes between pings) # # WorldServerPort # Port on which the server will listen # # BindIP # Bind World Server to IP/hostname # This option is useful for running multiple worldd/realmd instances # on different IP addresses using default ports. # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING # ################################################################################################################### RealmID = 1 DataDir = "." LogsDir = "" LoginDatabaseInfo = "127.0.0.1;3306;root;<removed Password>;zp_realm" WorldDatabaseInfo = "127.0.0.1;3306;root;<removed Password>;zp_world" CharacterDatabaseInfo = "127.0.0.1;3306;root;<removed Password>;zp_characters" LoginDatabaseConnections = 1 WorldDatabaseConnections = 1 CharacterDatabaseConnections = 1 MaxPingTime = 30 WorldServerPort = 8085 BindIP = "0.0.0.0" ################################################################################################################### # PERFORMANCE SETINGS # # UseProcessors # Used processors mask for multi-processors system (Used only at Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) # # ProcessPriority # Process priority setting (Used only at Windows) # Default: 1 (HIGH) # 0 (Normal) # # Compression # Compression level for update packages sent to client (1..9) # Default: 1 (speed) # 9 (best compression) # # PlayerLimit # Maximum number of players in the world. Excluding Mods, GM's and Admins # Default: 100 # 0 (for infinite players) # -1 (for Mods, GM's and Admins only) # -2 (for GM's and Admins only) # -3 (for Admins only) # # SaveRespawnTimeImmediately # Save respawn time for creatures at death and for gameobjects at use/open # Default: 1 (save creature/gameobject respawn time without waiting grid unload) # 0 (save creature/gameobject respawn time at grid unload) # # MaxOverspeedPings # Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check) # Default: 2 # # GridUnload # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) # Default: 1 (unload grids) # 0 (do not unload grids) # # GridCleanUpDelay # Grid clean up delay (in milliseconds) # Default: 300000 (5 min) # # MapUpdateInterval # Map update interval (in milliseconds) # Default: 100 # # ChangeWeatherInterval # Weather update interval (in milliseconds) # Default: 600000 (10 min) # # PlayerSave.Interval # Player save interval (in milliseconds) # Default: 900000 (15 min) # # PlayerSave.Stats.MinLevel # Minimum level for saving character stats for external usage in database # Default: 0 (do not save character stats) # 1+ (save stats for characters with level 1+) # # PlayerSave.Stats.SaveOnlyOnLogout # Enable/Disable saving of character stats only on logout # Default: 1 (only save on logout) # 0 (save on every player save) # # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMaps support for line of sight and height calculation # You need to extract the VMaps in order to enable those options # Default: 1 (true) # 0 (false) # # vmap.ignoreSpellIds # These spells are ignored for LoS calculation # List of ids with delimiter ',' # # vmap.enableIndoorCheck # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.). # Requires VMaps enabled to work. # Default: 1 (Enabled) # 0 (Disabled) # # # DetectPosCollision # Check final move position, summon position, etc for visible collision with other objects or # wall (wall only if vmaps are enabled) # Default: 1 (enable, requires more CPU power) # 0 (disable, not so nice position selection but will require less CPU power) # # TargetPosRecalculateRange # Max distance from movement target point (+moving unit size) and targeted object (+size) # after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5) # More distance let have better performence, less distance let have more sensitive reaction at target move. # Default: 1.5 # # UpdateUptimeInterval # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 # Default: 10 (minutes) # # MaxCoreStuckTime # Periodically check if the process got freezed, if this is the case force crash after the specified # amount of seconds. Must be > 0. Recommended > 10 secs if you use this. # Default: 0 (Disabled) # # AddonChannel # Permit/disable the use of the addon channel through the server # (some client side addons can stop work correctly with disabled addon channel) # Default: 1 (permit addon channel) # 0 (do not permit addon channel) # # CleanCharacterDB # Perform character db cleanups on start up # Default: 1 (Enable) # 0 (Disabled) # ################################################################################################################### UseProcessors = 0 ProcessPriority = 1 Compression = 1 PlayerLimit = 100 SaveRespawnTimeImmediately = 1 MaxOverspeedPings = 2 GridUnload = 1 GridCleanUpDelay = 300000 MapUpdateInterval = 100 ChangeWeatherInterval = 600000 PlayerSave.Interval = 900000 PlayerSave.Stats.MinLevel = 0 PlayerSave.Stats.SaveOnlyOnLogout = 1 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreSpellIds = "7720" vmap.enableIndoorCheck = 1 DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 MaxCoreStuckTime = 0 AddonChannel = 1 CleanCharacterDB = 1 ################################################################################################################### # SERVER LOGGING # # LogSQL # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql # If a new day starts (00:00:00), a new file is created - the old file will not be deleted. # Default: 1 - Write SQL code to logfile # 0 - Do not log # # PidFile # World daemon PID file # Default: "" - do not create PID file # "./worldd.pid" - create PID file (recommended name) # # LogLevel # Server console level of logging # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # LogTime # Include time in server console output [hh:mm:ss] # Default: 0 (no time) # 1 (print time) # # LogFile # Logfile name # Default: "Server.log" # "" - Empty name disable creating log file # # LogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # LogFileLevel # Server file level of logging # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 0 # # LogFilter_TransportMoves # LogFilter_CreatureMoves # LogFilter_VisibilityChanges # LogFilter_Weather # LogFilter_DbStrictedCheck # Log filters (active by default) # Default: 1 - not include with any log level # 0 - include in log if log level permit # # LogFilter_PeriodicAffects # LogFilter_PlayerMoves # LogFilter_SQLText # LogFilter_AIAndMovegens # LogFilter_PlayerStats # LogFilter_Damage # LogFilter_Combat # LogFilter_SpellCast # Log filters (disabled by default, mostly debug only output affected cases) # Default: 0 - include in log if log level permit # 1 - not include with any log level # # WorldLogFile # Packet logging file for the worldserver # Default: "world.log" # # WorldLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # DBErrorLogFile # Log file of DB errors detected at server run # Default: "DBErrors.log" # # CharLogFile # Character operations logfile name # Default: "Char.log" # "" - Empty name disable creating log file # # CharLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # CharLogDump # Write character dump before deleting in Char.log # For restoration, cut character data from log starting from # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command # Default: 0 - don't include dumping chars to log # 1 - include dumping chars to log # # GmLogFile # GM Log file of gm commands # Default: "" (Disable) # # GmLogTimestamp # GM Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # GmLogPerAccount # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) # Default: 0 - add gm log data to single log file # 1 - add gm log data to account specific log files with name # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext # or form Logname_#ID.Ext # # RaLogFile # Log file of RA commands # Default: "Ra.log" # "" - Empty name for disable # # LogColors # Color for messages (format "normal_color details_color debug_color error_color") # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors # Example: "13 7 11 9" # ################################################################################################################### LogSQL = 1 PidFile = "" LogLevel = 3 LogTime = 0 LogFile = "Server.log" LogTimestamp = 0 LogFileLevel = 0 LogFilter_TransportMoves = 1 LogFilter_CreatureMoves = 1 LogFilter_VisibilityChanges = 1 LogFilter_Weather = 1 LogFilter_DbStrictedCheck = 1 LogFilter_PeriodicAffects = 0 LogFilter_PlayerMoves = 0 LogFilter_SQLText = 0 LogFilter_AIAndMovegens = 0 LogFilter_PlayerStats = 0 LogFilter_Damage = 0 LogFilter_Combat = 0 LogFilter_SpellCast = 0 WorldLogFile = "" WorldLogTimestamp = 0 DBErrorLogFile = "DBErrors.log" CharLogFile = "Char.log" CharLogTimestamp = 0 CharLogDump = 0 GmLogFile = "" GmLogTimestamp = 0 GmLogPerAccount = 0 RaLogFile = "" LogColors = "" ################################################################################################################### # SERVER SETTINGS # # GameType # Server realm style # 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest # activated places and sanctuaries) # # RealmZone # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options. # # 1 Development - any language (Default) # 2 United States - extended-Latin # 3 Oceanic - extended-Latin # 4 Latin America - extended-Latin # 5 Tournament - basic-Latin at create, any at login # 6 Korea - East-Asian # 7 Tournament - basic-Latin at create, any at login # 8 English - extended-Latin # 9 German - extended-Latin # 10 French - extended-Latin # 11 Spanish - extended-Latin # 12 Russian - Cyrillic # 13 Tournament - basic-Latin at create, any at login # 14 Taiwan - East-Asian # 15 Tournament - basic-Latin at create, any at login # 16 China - East-Asian # 17 CN1 - basic-Latin at create, any at login # 18 CN2 - basic-Latin at create, any at login # 19 CN3 - basic-Latin at create, any at login # 20 CN4 - basic-Latin at create, any at login # 21 CN5 - basic-Latin at create, any at login # 22 CN6 - basic-Latin at create, any at login # 23 CN7 - basic-Latin at create, any at login # 24 CN8 - basic-Latin at create, any at login # 25 Tournament - basic-Latin at create, any at login # 26 Test Server - any language # 27 Tournament - basic-Latin at create, any at login # 28 QA Server - any language # 29 CN9 - basic-Latin at create, any at login # # DBC.Locale # DBC Language Settings # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; # 255 = Auto Detect (Default) # # StrictPlayerNames # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name # Default: 0 disable (but limited server timezone dependent client check) # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictCharterNames # Limit guild team charter names to language specific symbols set, not allow create charters with not allowed symbols in name # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictPetNames # Limit pet names to language specific symbols set # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # MinPlayerName # Minimal name length (1..12) # Default: 2 # # MinCharterName # Minimal name length (1..24) # Default: 2 # # MinPetName # Minimal name length (1..12) # Default: 2 # # CharactersCreatingDisabled # Disable characters creating for specific team or any (non-player accounts not affected) # Default: 0 - enabled # 1 - disabled only for Alliance # 2 - disabled only for Horde # 3 - disabled for both teams # # CharactersPerAccount # Limit numbers of characters per account (at all realms). # Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms # Default: 50 # The number must be >= CharactersPerRealm # # CharactersPerRealm # Limit numbers of characters for account at realm # Default: 10 (client limitation) # The number must be between 1 and 10 # # SkipCinematics # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) # Default: 0 - show intro for each new character # 1 - show intro only for first character of selected race # 2 - disable intro in all cases # # MaxPlayerLevel # Max level that can be reached by a player for experience (in range from 1 to 100). # Change not recommended # Default: 60 # # StartPlayerLevel # Staring level that have character at creating (in range 1 to MaxPlayerLevel) # Default: 1 # # StartPlayerMoney # Amount of money that new players will start with. # If you want to start with one silver, use for example 100 (100 copper = 1 silver) # Default: 0 # # MaxHonorPoints # Max honor points that player can have. # Default: 75000 # # StartHonorPoints # Amount of honor that new players will start with # Default: 0 # # MinHonorKills # Min kills that players must obtain to enter in weekly honor calculation # Default: 15 # # MaintenanceDay # The day of the week is performed server maintenance ( currently used for Honor distribution ) # range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest # Default: 3 (Wednesday in EU) # # InstantLogout # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) # Default: 1 (Mods/GMs/Admins) # # AllFlightPaths # Players will start with all flight paths (Note: ALL flight paths, not only player's team) # Default: 0 (true) # 1 (false) # # AlwaysMaxSkillForLevel # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. # Default: 0 (false) # 1 (true) # # ActivateWeather # Activate weather system # Default: 1 (true) # 0 (false) # # CastUnstuck # Allow cast Unstuck spell at .start or client Help option use # Default: 1 (true) # 0 (false) # # MaxSpellCastsInChain # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash # Too Low value will make some correct triggered casts fail # 0 (no limit) # Default: 10 # # Instance.IgnoreLevel # Ignore level requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.IgnoreRaid # Ignore raid requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.ResetTimeHour # The hour of the day (0-23) when the global instance resets occur. # Default: 4 # # Instance.UnloadDelay # Unload the instance map from memory after some time if no players are inside. # Default: 1800000 (miliseconds, i.e 30 minutes) # 0 (instance maps are kept in memory until they are reset) # # Quests.LowLevelHideDiff # Quest level difference to hide for player low level quests: # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 4 # -1 (show all available quests marks) # # Quests.HighLevelHideDiff # Quest level difference to hide for player high level quests: # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 7 # -1 (show all available quests marks) # # Quests.IgnoreRaid # Non-raid quests allowed in raids # Default: 0 (not allowed) # 1 (allowed) # # Guild.EventLogRecordsCount # Count of guild event log records stored in guild_eventlog table # Increase to store more guild events in table, minimum is 100 # You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance # Default: 100 # # TimerBar.Fatigue.GMLevel # Disable/enable fatigue for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fatigue.Max # Fatigue max timer value (in secs) # Default: 60 (1 minute) # 0 (instant death) # # TimerBar.Breath.GMLevel # Disable/enable waterbreathing for security level (0..4) or high # Default: 4 (None) # # TimerBar.Breath.Max # Waterbreathing max timer value (in secs) # Default: 180 # 0 (instant underwater breathing damage start) # # TimerBar.Fire.GMLevel # Disable/enable lava fire damage for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fire.Max # Lava damage delay max timer value (in secs) # Default: 1 # 0 (instant in lava damage start) # # MaxPrimaryTradeSkill # Max count that player can learn the primary trade skill. # Default: 2 # Max : 10 # # MinPetitionSigns # Min signatures count to creating guild (0..9). # Default: 9 # # MaxGroupXPDistance # Max distance to creature for group memeber to get XP at creature death. # Default: 74 # # MailDeliveryDelay # Mail delivery delay time for item sending # Default: 3600 sec (1 hour) # # MassMailer.SendPerTick # Max amount mail send each tick from mails list scheduled for mass mailer proccesing. # More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default. # Default: 10 # # PetUnsummonAtMount # Persmanent pet will unsummoned at player mount # Default: 0 - not unsummon # 1 - unsummon for any mount # # Event.Announce # Default: 0 (false) # 1 (true) # # BeepAtStart # Beep at mangosd start finished (mostly work only at Unix/Linux systems) # Default: 1 (true) # 0 (false) # # ShowProgressBars # Control show progress bars for load steps at server startup # Default: 1 (true) # 0 (false) # # WaitAtStartupError # After startup error report wait <Enter> or some time before continue (and possible close console window) # -1 (wait until <Enter> press) # Default: 0 (not wait) # N (>0, wait N secs) # # Motd # Message of the Day. Displayed at worldlogin for every user ('@' for a newline). # ################################################################################################################### GameType = 0 RealmZone = 1 DBC.Locale = 255 DeclinedNames = 0 StrictPlayerNames = 0 StrictCharterNames = 0 StrictPetNames = 0 MinPlayerName = 2 MinCharterName = 2 MinPetName = 2 CharactersCreatingDisabled = 0 CharactersPerAccount = 50 CharactersPerRealm = 10 SkipCinematics = 0 MaxPlayerLevel = 60 StartPlayerLevel = 1 StartPlayerMoney = 0 MaxHonorPoints = 75000 StartHonorPoints = 0 MinHonorKills = 15 MaintenanceDay = 3 InstantLogout = 1 AllFlightPaths = 0 AlwaysMaxSkillForLevel = 0 ActivateWeather = 1 CastUnstuck = 1 MaxSpellCastsInChain = 10 Instance.IgnoreLevel = 0 Instance.IgnoreRaid = 0 Instance.ResetTimeHour = 4 Instance.UnloadDelay = 1800000 Quests.LowLevelHideDiff = 4 Quests.HighLevelHideDiff = 7 Quests.IgnoreRaid = 0 Guild.EventLogRecordsCount = 100 TimerBar.Fatigue.GMLevel = 4 TimerBar.Fatigue.Max = 60 TimerBar.Breath.GMLevel = 4 TimerBar.Breath.Max = 180 TimerBar.Fire.GMLevel = 4 TimerBar.Fire.Max = 1 MaxPrimaryTradeSkill = 2 MinPetitionSigns = 9 MaxGroupXPDistance = 74 MailDeliveryDelay = 3600 MassMailer.SendPerTick = 10 PetUnsummonAtMount = 0 Event.Announce = 0 BeepAtStart = 1 ShowProgressBars = 1 WaitAtStartupError = 0 Motd = "Welcome to the Massive Network Game Object Server." ################################################################################################################### # PLAYER INTERACTION # # AllowTwoSide.Accounts # Allow accounts to create characters in both teams in any game type. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.Interaction.Chat # AllowTwoSide.Interaction.Channel # AllowTwoSide.Interaction.Group # AllowTwoSide.Interaction.Guild # AllowTwoSide.Interaction.Trade # AllowTwoSide.Interaction.Auction # AllowTwoSide.Interaction.Mail # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade with different team, # merge all auction houses for players from different teams, send mail to different team. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.WhoList # Allow show player from both team in who list. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.AddFriend # Allow adding friends from other team in friend list. # Default: 0 (Not allowed) # 1 (Allowed) # # TalentsInspecting # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can # inspect talents always) # Default: 1 (allow) # 0 (not allow) # ################################################################################################################### AllowTwoSide.Accounts = 1 AllowTwoSide.Interaction.Chat = 0 AllowTwoSide.Interaction.Channel = 0 AllowTwoSide.Interaction.Group = 0 AllowTwoSide.Interaction.Guild = 0 AllowTwoSide.Interaction.Trade = 0 AllowTwoSide.Interaction.Auction = 0 AllowTwoSide.Interaction.Mail = 0 AllowTwoSide.WhoList = 0 AllowTwoSide.AddFriend = 0 TalentsInspecting = 1 ################################################################################################################### # CREATURE AND GAMEOBJECT SETTINGS # # ThreatRadius # Radius for creature to evade after being pulled away from combat start point # If ThreatRadius is less than creature aggro radius then aggro radius will be used # Default: 100 yards # # Rate.Creature.Aggro # Aggro radius percent or off. # Default: 1 - 100% # 1.5 - 150% # 0 - off (0%) # # CreatureFamilyFleeAssistanceRadius # Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature. # Default: 30 # 0 - off # # CreatureFamilyAssistanceRadius # Radius which creature will use to call assistance without moving # Default: 10 # 0 - off # # CreatureFamilyAssistanceDelay # Reaction time for creature assistance call # Default: 1500 (1.5s) # # CreatureFamilyFleeDelay # Time during which creature can flee when no assistant found # Default: 7000 (7s) # # WorldBossLevelDiff # Difference for boss dynamic level with target # Default: 3 # # Corpse.EmptyLootShow # If target can have loot (or can be skining after loot) but no loot generated still show loot window # Default: 1 (show) # 0 (not show) # # Corpse.Decay.NORMAL # Corpse.Decay.RARE # Corpse.Decay.ELITE # Corpse.Decay.RAREELITE # Corpse.Decay.WORLDBOSS # Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially) # Default: 300, 900, 600, 1200, 3600 # # Rate.Corpse.Decay.Looted # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. # Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0) # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage # Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.WORLDBOSS.Damage # Rate.Creature.Elite.RARE.Damage # Creature Damage Rates. # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.SpellDamage # Rate.Creature.Elite.Elite.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamag # Rate.Creature.Elite.RARE.SpellDamage # Creature Spell Damage Rates. # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.HP # Rate.Creature.Elite.Elite.HP # Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.WORLDBOSS.HP # Rate.Creature.Elite.RARE.HP # Creature Health Ammount Modifier. # Examples: 2 - creatures have 2x health, 1.7 - 1.7x. # # ListenRange.Say # Distance from player to listen text that creature (or other world object) say # Default: 25 # # ListenRange.TextEmote # Distance from player to listen textemote that creature (or other world object) say # Default: 25 # # ListenRange.Yell # Distance from player to listen text that creature (or other world object) yell # Default: 300 # # GuidReserveSize.Creature # GuidReserveSize.GameObject # Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid # Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids # from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns # in game from other side # Default: 100 # ################################################################################################################### ThreatRadius = 100 Rate.Creature.Aggro = 1 CreatureFamilyFleeAssistanceRadius = 30 CreatureFamilyAssistanceRadius = 10 CreatureFamilyAssistanceDelay = 1500 CreatureFamilyFleeDelay = 7000 WorldBossLevelDiff = 3 Corpse.EmptyLootSho
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