Curious
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Everything posted by Curious
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What about CREATURE_FLAG_EXTRA_INSTANCE_BIND in creature template, flag _extra ?
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As far as i recall those informations are displayed at server startup.
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Little bump
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mangos foundation - we are getting there
Curious replied to Auntie Mangos's topic in OldAnnouncements & news
I have a question about the legal part, if mangos create his organisation, would this mean than we we'll have to become member of it ? And in order to be member wouldn't we have to decline our real identity ? -
No more Source Code tab ? (didn't feel like opening a new thread for that )
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It's not obvious that you edit the right wtf file. Personaly i have several in my wow directory (dunno why maybe my bad) check for other realmlist file.
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[Patch] Support for npc on transport
Curious replied to Auntie Mangos's topic in ... under reviewOld
(happy 300th post) If we will be able to spawn transports (or did i missed something) that means that the one who are working now are spamned right ? And what do you mean by saying player aren't properly update as for now ? -
[offtopic] @b482519 -> mangos purpose is not to be fun, is to come as close as possible to a existing product. [/offtopic] @Cyberium : thanks for your work
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I just noticed there is a double report option in post template
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When asking for help it's best to specify the versions you use like SD2, MaNGOS, UDB/YDTB version, the answer may lie in those informations If you liek to learn C++ i would advise you to begin at SD2, things there are less "critical" as if you do something wrong you won't messed up your core.
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The UBD link is no longer valid please update to : http://udb.no-ip.org/ as made in the temporary welcome page.
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Yep putting it here will only deduce the height when the aura is applied. but thanks for looking at it
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May sound shallow but the link to the index in the mangos logo was very convenient for me any chance to see it nack ? And it may be not in order for now, but a few years (?) ago mangos forum had the feature of code hilighting. Any chance to see that back ?
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I first played on WoWemu, and THAT brings me nostalgia : no water breathing, can cast behind your back, mobs never moving except for agro, spells who never did what the toolbox said.... so much fun
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I started implementing a few quest for ScriptDev2 and there is certainly a lack of knoledge in this branch of MaNGOS, can somebody with enought knowledge with script function can put some input in the Wiki ?
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Yeah that was kinda fun mybe it's time to make a bit of change in the layout (sorry about trigering nostalgia friendly sheep )
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What's with the grey and unpersonalized forum we have now ?
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Remind me a lot of original WoW... maybe blizzard decided to make a loop : Dragon->Rogue Elf -> Scourge -> Dragon and so on .... that ould be sad but regarding at how they handle SC2 i sadly believe Blizz fall to capitalism....
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Someone being sucessfull building with VC90 x64 ? no problem building with x32.
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I didn't have the trouble before. I can't compil your new version I missing Detour.lib Wasn't it include in your preview "release" ? 12>LINK : fatal error LNK1181: impossible d'ouvrir le fichier en entrée 'Detour.lib'
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There is another issue with SAFE_FALL aura, when you falling under SAFE_FALL aura en remove this aura before landing, you take the damage of the whole fall. I don't know if it is blizzlike but i think when SAFE_FALL is removed you should get dalage only for the fall remaining. I know i'm a bit offtopic but i don't think this is enought to start a new thread.
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Nostalgia is not what it use to be
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./object.cpp:569 meaning that there is a conflict (probably) in the 569th line of the file when git wanted to apply the pacth. looking there should propose you the two version of the code and let you chose the one you want to apply (or mix them).
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There was a discution somewhere in this thread. On retail, if mob can reach you he will wait for a amount of time in combat mode, then evade. I suspect this wait timer is reinitialized whenever the target move (the path even incomplete to the target as change). I don't think a player could kill mobs without being hit in return.
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If A come to range with B he shoud attack him an B respond by attacking A too.
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