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cyrex

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Posts posted by cyrex

  1. Thank you MrGhost it works perfectly. But now in another matter when you transform into biiiiirrrdddmaann and fly from a very high altitude to a place on the bottom BUT before touching the land transform into cat or bear or whatever form. You will die, this is because from the moment you went into biiiirrrdddmann the fall code was being calculated, it calculated that you jumped from the place you went to flight form up to the point where you touched the ground, but it most be done as another form instead of flight form before touching the ground. If you touch the ground as flight form then the fall is not done and it is all normal.

  2. Thanks Shin, i only changed two things on it. I pressed enter on the fourth line to separate the @@, like this

    From this

    +++ b/src/game/Group.cpp@@ -322,10 +322,20 @@ bool Group::AddMember(const uint64 &guid, const char* name)

    To this

    +++ b/src/game/Group.cpp

    @@ -322,10 +322,20 @@ bool Group::AddMember(const uint64 &guid, const char* name)

    And on the last line (line 60) i pressed enter since it was needed for it to work on my ubuntu box. Gave it one more empty line at the bottom to compile with no warnings.

    Tested and it compiled fine. After which i checked with a tauren hunter and a druid night elf to see if it worked (I activated the option allow 2 side group and other options except for guild 2 side). It did not work, it said it was unfriendly. Tested with 9074. What do you think it might be. Diid i miss something obvious am guessing.

  3. You can also heal enemies sometimes and you can damage him sometimes. Is all random. They same goes for friendly characters. They can be in a Duel and you can heal or damage any of them. This goes for other groups, other raids, characters far away, etc...

    Weird. tested on 9010

  4. I want to enhance this post with some better optimizations to the core so if anybody has special flags that can be used while configuring the server and the benefits it gives it would be good to add them here and share. Also Any new suggestions to the mangos.conf file and commits and patches that you have tested that have shown to have an improvement on the core. The ones am looking for are flags, commits, patches that influence the cpu usage, the memory amount used (starting the server and after several hours of play) and the bandwidth use.

    It would be better if it would be oriented to linux but windows can have its place too.

    For example i will start with the configure i use:

    ./configure --prefix=${MangosEnd} --sysconfdir=${MangosEnd}/etc --with-python --enable-cli --enable-ra --datadir=${MangosEnd} --with-mysql-libs=/usr/lib/mysql --with-mysql-includes=/usr/include/mysql --with-openssl-dir=${MangosEnd}/openssl
    

    Hope, between all of the people that throw their configure and patches used we can better see how to handle the server in different situations and what possibilities we have to optimize and enhance the server.

    Thank you.

  5. Reason some are large and some are small is because it all depends on many factors - like CPU speed, type, amount of RAM, hard-disk speed, connection, whether the server is dedicated, whether the SQL and game server run on the same machine, etc etc.

    Furthermore a lot also depends on your exact settings: mtmaps, unload vmaps, enable vmaps, compression value, amount of players, etc. You really won't find a conclusive answer because there isn't one. It would be like asking three random people how fast their car can go - and each one has a different car. The answer is completely meaningless (after all, by average every being on the planet has 3.4 legs and owns a sheep).

    If you really want some info: our main server uses anywhere between 600 and 1500Mb of RAM (depending on load and uptime) and holds 250 simultanious users easily (no lag, CPU load at 15%). Our testserver generally uses around the same amount of RAM and can hold about 50 users before it starts to lag, since it's on a slower pipe. That's with the exact same version and settings as our main server of course.

    In general, if your server is dedicated, bandwith will be an issue long before memory, version or CPU speed is.

    This is like the most complete answer to the differences between servers.

  6. This is something i have seen happen a few times over the past months. I was wondering, and this goes to the developers if you guys have like an irc or some place apart from the forum to discuss development. Something apart form forum that can help in the development of the project. Since for example, the patches that right now involve changes to the whole project and can in several points enhance it are, and this is just a quick sample:

    +Dual Talent

    +Vehicle Support

    +Summon Properties

    +Player Skils from Blob

    +MtMaps

    and it would be nice to have a faster way to talk about this. The forum is great but for example, some people do not know what to work on sometimes or if they are working on something similar to another dev.

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