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DaC

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Everything posted by DaC

  1. Having a look to contrib/soap might help you
  2. On One its revision [s1307] / on mangos-main [11628]
  3. What bug does the patch fix? What features does the patch add? You can open the arena stats before! the game is closed For which repository revision was the patch created? MaNGOS One - latest revision Who has been writing this patch? Please include either forum user names or email addresses. me Before and while any arena game you can press shift+space (or other hotkey) to show the battleground statistic for the actual game. This should not be enabled in the arena, because you could see your opponent before the game starts. From ac0fe5a90095e67be0a7f065e291ef3a0580e933 Mon Sep 17 00:00:00 2001 From: DaC <[email protected]> Date: Sat, 11 Jun 2011 19:13:48 +0200 Subject: [PATCH] PVPLog - not in arena --- src/game/BattleGroundHandler.cpp | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 7d6c650..448a4cd 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -283,6 +283,9 @@ void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ ) if (!bg) return; + if (bg->isArena()) + return; + WorldPacket data; sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg); SendPacket(&data); -- 1.7.0.2.msysgit.0 regards, DaC
  4. What bug does the patch fix? What features does the patch add? Triggered shadowbolts should always be casted 4 times to each side For which repository revision was the patch created? MaNGOS One - latest revision Who has been writing this patch? Please include either forum user names or email addresses. me Old version was wrong. Now caster will always trigger four sets of shadow bolts to everyone on one side of him. After those four bolts the side will change. From e8d8c65d1e483016db44ab032526be769c55ba94 Mon Sep 17 00:00:00 2001 From: DaC <[email protected]> Date: Sat, 11 Jun 2011 19:27:26 +0200 Subject: [PATCH] Fix for Lethons ShadowBoltWhirl --- src/game/SpellAuras.cpp | 21 ++++++++------------- 1 files changed, 8 insertions(+), 13 deletions(-) diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 80b9198..7d49cc9 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1069,19 +1069,14 @@ void Aura::TriggerSpell() // case 24832: break; case 24834: // Shadow Bolt Whirl { - uint32 spellForTick[8] = { 24820, 24821, 24822, 24823, 24835, 24836, 24837, 24838 }; - uint32 tick = GetAuraTicks(); - if(tick < 8) - { - trigger_spell_id = spellForTick[tick]; - - // casted in left/right (but triggered spell have wide forward cone) - float forward = target->GetOrientation(); - float angle = target->GetOrientation() + ( tick % 2 == 0 ? M_PI_F / 2 : - M_PI_F / 2); - target->SetOrientation(angle); - triggerTarget->CastSpell(triggerTarget, trigger_spell_id, true, NULL, this, casterGUID); - target->SetOrientation(forward); - } + uint32 tick = GetAuraTicks()+7; + + // casted in left/right (but triggered spell have wide forward cone) + float forward = target->GetOrientation(); + float angle = target->GetOrientation() + ( tick % 8 > 3 ? M_PI_F / 2 : - M_PI_F / 2); + target->SetOrientation(angle); + target->CastSpell(target, 24820, true, NULL, this, casterGUID); + target->SetOrientation(forward); return; } // // Stink Trap -- 1.7.0.2.msysgit.0 regards, DaC
  5. What bug does the patch fix? What features does the patch add? Wolfshead Helm (Item 8345) did not provide energize effect - missing dummy For which repository revision was the patch created? MaNGOS One - latest revision Who has been writing this patch? Please include either forum user names or email addresses. me Implementing DummyEffect for Energizing Effect of spell. From 7b1bb8540a27a9e0b68f0dfd13903c38cfeddb9b Mon Sep 17 00:00:00 2001 From: DaC <[email protected]> Date: Sat, 11 Jun 2011 19:18:49 +0200 Subject: [PATCH] Wolfshead Helm Energize Effect[2] --- src/game/SpellEffects.cpp | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index f134b6c..c1097ca 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -779,6 +779,12 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) m_caster->CastSpell(m_caster, spell_id, true, NULL); return; } + case 17770: // Wolfshead Helm Energy + { + if (m_caster) + m_caster->CastSpell(m_caster, 29940, true, NULL); + return; + } case 17950: // Shadow Portal { if (!unitTarget) -- 1.7.0.2.msysgit.0 regards, DaC
  6. What bug does the patch fix? What features does the patch add? Questcredit was not given For which repository revision was the patch created? MaNGOS One - latest revision Who has been writing this patch? Please include either forum user names or email addresses. me QuestCredit has to be given to affected caster. From 7bcce2eb72f6d0e02db3b68aa9ecf71fd7bc488f Mon Sep 17 00:00:00 2001 From: DaC <[email protected]> Date: Sat, 11 Jun 2011 19:13:01 +0200 Subject: [PATCH] Fix spell for quest: Raptor Captor --- src/game/SpellEffects.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 5915a0a..f134b6c 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1229,7 +1229,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) creatureTarget->ForcedDespawn(); //cast spell Raptor Capture Credit - m_caster->CastSpell(m_caster, 42337, true, NULL); + m_caster->CastSpell(GetAffectiveCaster(), 42337, true, NULL); return; } case 44997: // Converting Sentry -- 1.7.0.2.msysgit.0 regards, DaC
  7. What bug does the patch fix? What features does the patch add? Arenapoint Distribution Time can shift every week For which repository revision was the patch created? MaNGOS One - latest revision Who has been writing this patch? Please include either forum user names or email addresses. me The core checks (per default) all 10 minutes, if it's time to distribute the arena points. Without this patch, the new distribution time would be shifted by the elapsed time from timer, every week! From f3969a9615287ce9b5b1c2c739aca5b26ba2e76c Mon Sep 17 00:00:00 2001 From: DaC <[email protected]> Date: Sat, 11 Jun 2011 19:12:34 +0200 Subject: [PATCH] Fix shifting of ArenaPointDistributionTime --- src/game/BattleGroundMgr.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 05a3690..8e24d38 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -1186,7 +1186,7 @@ void BattleGroundMgr::Update(uint32 diff) if (sWorld.GetGameTime() > m_NextAutoDistributionTime) { DistributeArenaPoints(); - m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS)); + m_NextAutoDistributionTime = time_t(m_NextAutoDistributionTime + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS)); CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", uint64(m_NextAutoDistributionTime)); } m_AutoDistributionTimeChecker = 600000; // check 10 minutes -- 1.7.0.2.msysgit.0 regards, DaC
  8. What bug does the patch fix? What features does the patch add? Sets rage to zero and energie to 100% when entering battleground and arena For which repository revision was the patch created? MaNGOS One - latest revision Who has been writing this patch? Please include either forum user names or email addresses. me Without this patch e.g. warriors can enter the arena right before the start and use rage they had before. So this patch will set the rage to zero and also, if available, energie value to 100 percent. From 6e94b58684137f282bc282f26a975be8e8062545 Mon Sep 17 00:00:00 2001 From: DaC <[email protected]> Date: Sat, 11 Jun 2011 19:11:34 +0200 Subject: [PATCH] set rage to zero and energy to 100% on battleground join --- src/game/BattleGround.cpp | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index ea07204..e5e40b2 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -1196,6 +1196,8 @@ void BattleGround::AddPlayer(Player *plr) plr->SetHealth(plr->GetMaxHealth()); plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA)); + plr->SetPower(POWER_RAGE, 0); + plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY)); } } else -- 1.7.0.2.msysgit.0 regards, DaC
  9. So any way to produce those .bins from 2.4.3 clients?
  10. And of course a great thanks!
  11. As I know this effect has to be applied to all units / players in range of 10y? From 0ec33e781dd6a48de1a0367a3fc1cc20f1d61110 Mon Sep 17 00:00:00 2001 From: DaC <[email protected]> Date: Mon, 11 Apr 2011 11:54:40 +0200 Subject: [PATCH 203/203] Tidal Surge - Karathress spell --- src/game/SpellEffects.cpp | 18 ++++++++++++++++++ 1 files changed, 18 insertions(+), 0 deletions(-) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index d60a1fb..2908d7a 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -5084,6 +5084,24 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx) unitTarget->RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,30918,true); break; } + case 38358: // Tidal Surge + { + if (!unitTarget) + return; + + // m_caster->CastSpell(unitTarget, 38353, true); + ThreatList const& tList = m_caster->getThreatManager().getThreatList(); + for (ThreatList::const_iterator i = tList.begin();i != tList.end(); ++i) + { + if ((*i) != 0 && (*i) != NULL) + { + Unit* pUnit = m_caster->GetMap()->GetUnit((*i)->getUnitGuid()); + if (pUnit->IsWithinDistInMap(m_caster, 10.0f)) + pUnit->CastSpell(pUnit, 38353, true); + } + } + break; + } case 38794: // Murmurs Touch Hero { if (!unitTarget) -- 1.7.0.2.msysgit.0
  12. Target yourself, that hint is also in the commands description
  13. Spell Effect0 : ApplyAura is SPELL_AURA_MOD_PARRY_PERCET +100 so your hack should not be used.
  14. * What bug does the patch fix? In order to the wrong order in the gmCommandTable[] in chat.cpp it was not possible to use the command .gm setview. * For which repository revision was the patch created? current revision (one) * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. dont think so... * Who has been writing this patch? Please include either forum user names or email addresses. me Diff: http://paste2.org/p/1302788 greetings, DaC
  15. Update your database to the required revision. Look at http://getmangos.eu/wiki/.
  16. Disables DamageCalculation for spells wich should have it. e.g. Spell 29098 with Aura SPELL_AURA_PERIODIC_LEECH.
  17. What bug does the patch fix? What features does the patch add? Adds functionality of Blink used by Ikiss, Sethekk Halls and implements TARGET_EFFECT_SELECT in EffectTeleportUnits For which repository revision was the patch created? mangos-0.12 / [s0492] Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. don't think so... Who has been writing this patch? Please include either forum user names or email addresses. Me Patch: http://paste2.org/p/1149120 regards, Daggy
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