DaC
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[Mangos One]Spell Crowd control (random movemente bug)
DaC replied to Auntie Mangos's topic in OldBug reports
MMap Feature is implemented in mangos and mangos one, you'll need to extract them like vmaps (see /contrib/mmap*). but you will sometimes fall under the textures, even with mmaps -
he may™ have aura 10848 and is just visible to dead people and game masters (which is wrong in this case of npc) spells recently implemented, thats why no one noticed... db error: remove aura from c_t_addon
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Failure to extract DBC/vnmaps/maps
DaC replied to Auntie Mangos's topic in OldInstallation, configuration & upgrades
apply the sql files from mangos directory / sql / updates required and current version of database is displayed (as you can see on your screenshot) by mangos -
rechecked against sha1(strtoupper($account).":".strtoupper($password)) and it gave me the correct hash
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Do you want an login on an web frontend with your account credentials from realm database? if so, you don't need session_key, v or s, they are only needed for game clients. a check agains a sha1 hash should be enough.
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Hearthstone item should cast the real hearstone spell which has a script effect, have a look there
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have a look at the contrib directory of mangos, there you will find die vmap extractor and compiler and ad for map extraction
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commited to mangos one as s1516, still missing at mangos
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If you want to use a connection from a script, maybe php, i recommend using soap
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I've tested this and it seemed to work without any modification, did anyone other test this, too?
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for one I can confirm, but does this apply on master as well? (dont know, but you added [one] on the posts title)
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needs a different solution.
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you can find a version of ".nameannounce" on https://github.com/Salja/MaNGOSOne/commit/35a9f653e32e0ead9d580573aa1aef57f9f325f4
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Your SD2 revision seems to be outdated, which repository are you using? and you better use the sd2 forums for kind of this questions.
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this is correct, checked on live servers
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The idea is to provide a function which is simple to use, so may wrap this function to a new Creature::IsReacheable(Unit* pVictim).
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This bug exists, because the warlock gets damage on his own and not caused by any other target. fix with: https://gist.github.com/1694390 greetings, dac
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there is an reCaptcha on the registration formula, looks like they can break it
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Won't work, both spells should have spellfamily_druid, your check would imply that one is generic. try https://gist.github.com/1646313
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problem is that arcane power is an exception for positives effects will extend which enlarge the power costs of some spell so if you dont find an additional flag or something similar, there is no other possibility.
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no need to check for the auras in "if (target->HasAuraType(SPELL_AURA_MOD_STEALTH))", done by auralist iterator "target->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH)".
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To allow this you could add the FORM_STEALTH to IsInDisallowedMountForm() in Unit.h and remove all stealth spells by causing aura in HandleAuraMounted. /edit: ofc. check for possible side effects when editing IsInDis..Form!
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thanks for pushing a thread from 2009
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does this occur at other classes than holy priests with skilled spirit of redemption?
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Never noticed a "death bug", is it reproduceable?
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