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Daimon22

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Everything posted by Daimon22

  1. if my memory is correct, goartkit tells the go which graphical state it should display to the world (n/a/h flag state for outdoorpvp as example).
  2. you should try irc.setPriority ((ACE_Based::Priority )2);
  3. you can try for IRCCmde.cpp ACE_Based::Thread script(*new mcs_OnlinePlayers(CD)); for master.cpp ACE_Based::Thread irc(*new IRCClient);
  4. i always get The remote end hung up unexpectedly. does anybody has a solution for this. thanks in advance
  5. Magos is not compilable in rev 5977 with linux Fix: Index: configure.ac =================================================================== --- configure.ac (revision 5977) +++ configure.ac (working copy) @@ -214,6 +214,7 @@ Makefile sql/Makefile sql/updates/Makefile + sql/tools/Makefile src/Makefile src/framework/Makefile src/shared/Makefile
  6. patch broken with changeset 5915, changes in reward code OutdoorPvP.cpp: In member function 'virtual void OutdoorPvP::HandleKill(Player*, Unit*)': OutdoorPvP.cpp:529: error: 'class Group' has no member named 'GetMemberForXPAtKill' have a nice day
  7. you can change <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>bool Player::IsOutdoorPvPActive() { return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) && !isInFlight() && !HasAuraType(SPELL_AURA_MOD_SPEED_MOUNTED) && !HasAuraType(SPELL_AURA_MOD_SPEED_FLIGHT); }</div> to <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'> bool Player::IsOutdoorPvPActive() { if(sWorld.IsPvPRealm() || sWorld.IsFFAPvPRealm()) return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && !isInFlight() && !HasAuraType(SPELL_AURA_MOD_SPEED_MOUNTED) && !HasAuraType(SPELL_AURA_MOD_SPEED_FLIGHT); else return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) && !isInFlight() && !HasAuraType(SPELL_AURA_MOD_SPEED_MOUNTED) && !HasAuraType(SPELL_AURA_MOD_SPEED_FLIGHT); }</div> for pvp and pvpffa server the visible flags are one go. on capturing the client recieves go update packages and the flags change. the capturing time is to fast and the neutral part of the capturing bar is ont correct. but very good work. thank you
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