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Cala

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About Cala

  • Birthday 01/01/1

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  1. There is indeed a problem with mmaps, big enough to crash the client. Probably to overload server too as you stated, but I did not see it. Extracted mmaps seem to be wrong (very wrong). Until they are fixed, I will test playerbot without mmaps and tell you if everything is ok with playerbot.
  2. Good job. I have personnal matters do deal with this WE, so it will be difficult for me to test anything before monday. However, I'll look into recents commits if some affects functions or methods calling void WorldSession::SendPacket(WorldPacket const* packet) Thanks !
  3. Interesting. When does this occurs? Is all the time or only sometime?
  4. I'm speechless. You are incredible! Doing this so fast. Thousands of thanks, that is awesome !!! I'll test it and give you feedback as soon as possible.
  5. I've received you PM and replied to it. To summarize: I know the work to support the new backport is pretty huge and I'd be more than happy to help. Feel free to tell me how I can contribute.
  6. It is good to see that you are still updating portalzero. I've sent you a PM regarding portalzero and last updates to mangos zero.
  7. I'm not happy when reading this. I spent time helping on mangos-zero for the last months, mainly doing backports from mangos-one as my programming skills are unfortunately pretty low, though I learned much with those backports. For the next steps, I needed directions and some inputs from theluda as what I had in mind could create merging issues with some undergoing work he told the community about. This was more than a month ago and I'm still waiting. I can understand that theluda or other developers are busy, especially at this time of the year, but saying the community does not help is... disapointing. The community can not just do some work from scratch: we need inputs and they are not coming lately, at least on zero.
  8. cmake is telling you it expects to find a directory named "scripts" (which is where scriptdev0 scripts are located) but did not find it. If you want to use scripts, you must clone git://github.com/mangos-zero/scriptdev0.git into src/bindings/scripts I don't know very much about building for Linux as I use Mac OS X, but this error looks the same to me: git is expecting to find the scripts directory in order to patch it, but the directory is not here. My advice is the same : try cloning scriptdev0 at the right place. Also, you'll have to change your patch command for this one: git apply src/bindings/scripts/patches/MaNGOSZero-ScriptDevZero.patch
  9. Thank you for the links. Some of them were unknown to me.
  10. Thanks! I think I'll rely on you about big changes on mangos core as I don't understand lot of things in core and playerbot. But regarding updates I do to core, I'll post them on portalzero as well.
  11. I have pushed some changes to zero core two weeks ago and I did see there were some conflicts when merging with portalzero (mainly on QuestHandler.cpp file) but I had not time to fix it and submit you a pull request as I left to vacations the day after. Sorry about that. I have forked portalzero and from now, I'll try to submit you pull request everytime commits I submit to mangos-zero are accepted by the team. I hope this will help to keep both projects up to date.
  12. Blueboy, Just to let you know: since the last merge and commits you've made, I could successfully compile Playerbot/portalzero. Thank you! I'm eager to try it this evening.
  13. Thank you for taking time to look at and update portalzero. As you already have delt with the GetTrainerSpellState, I won't bother you by sending a pull request on this one. Regarding the other error messages: I tried to modify Player.h as suggested but sadly, things got worse. No worry, I'll do a clean install as soon as you've push your new code, hoping this will also fix the errors I had. Do not worry about that. I think that the small interest on portalzero is temporary and relies on two things: - Vanilla is an old version of WoW and not so many people had the opportunity to play it. Pity, as it was really awesome (IMHO) - mangos-zero had too few updates lately (mangos developers can't be everywhere) and that may have drop the interest for this version and thus portalzero For the first thing, one can do nothing (until Doc Brown sell many time travel cars). For the second one however, I'm trying to backport small things from mangos-one to mangos-zero, based to my low skills in programming in order to bring people interest back to mangos-zero. This way, true mangos developers will be able to focus on big systems backports (spline, mmaps, PvP outdoor, free candies...) instead of wasting their skills and times on small things where low skilled people like me can help them. Once interest in mangos-zero raises again (and seeing many posts asking mangos-zero to be continued on this very forum, I'm sure it will raise quickly), interest in portalzero will raise too. I'm quite confident as I see lots of reason to use portalzero. So again, thank you for what you do.
  14. Never took the time until now, but thank you blueboy for working on playerbot and making it available for classic.
  15. As promised earlier: https://github.com/cala/server Feel free to download it, build it and test if previous fixes are indeed working and what remain to be done. Next (major step): porting spline subsystem from One to Zero. Sorry it took so much time, but I finally found what broke escort quests: it was updating and uploading the src/shared/revision_nr.h file via git. The behavior of this bug is very strange: - if I update the version number but don't push new commit to repository via git: escort quests are not broken (building from local source files) - if I don't update the version number and push new commit to the repository via git: escort quests are not broken (building from updated repository source files) - if I update the version number and push new to the repository via git: escort quests are broken (building from updated repository source files) I just don't understand why, thus I don't update the version number.
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