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Darkruler

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Everything posted by Darkruler

  1. since it's a true/false case... bool would indeed be advised
  2. I believe this has been reported a couple of times earlier since this already exists since MaNGOS switched support to 3.2.2a or something
  3. Nope, do EXACTLY what Cristal posted in a patch, a line with a - (minus) in front of it, gets removed... a line with a + (plus) gets added so - test + test2 replaces test with test2 hope you understand it now
  4. Gossip part hasn't been implemented yet by MaNGOS, you can find 2 versions of it though... Insider42 Tasssadar i'm using my selfmade config to give every new char dual-spec right at the start that's how i tested it
  5. Laise, you're amazing... it works!
  6. Testing...will posts the results in a few minutes
  7. we would become like TC smacking hacks into it untill nothing works anymore...
  8. The original dual-spec worked didn't it ? perhaps it's just a typo or.... isn't it based on that one?
  9. It's the care Vladimir puts in testing things that's holding us back (definitely not saying that it's a wrong thing ) but if we'd implement Dual-Spec when it first came out we would've been thinking about other things right now (same goes for vehicles although that did need big improvements) Vladimir just tests things untill he's sure that it won't affect the core in a negative way
  10. DK gets talent points from doing quests... if you auto levelup them to 80 ofcourse they don't get the TP they should have on 80
  11. Correct, it's for 3.3.3 WoW patch notes:
  12. Can't we copy the existing code for adding an item to the auctionhouse and mod the check for player ID (and thus the name of the player that puts it on the AH) to use a preconfigured name (like Ahbot) and preconfigured ID (like 90000) that way the patch won't need database support does it
  13. You're right..forgot all items have a spell, sorry to bother you with this
  14. I've read in comments on the wowhead page of this spell that eating and drinking should uncast invisibility
  15. For blizz this works through battle.net doesn't it? if i'm correct about above.. we could check what codec is used by the battle.net software right?
  16. did you forget to import an SQL (v10 test data)
  17. That was a problem caused by a MaNGOS commit... (9618) and it was fixed by 9620
  18. True, some function names have changed...anyone know how to fix it now? i don't know if there was only a name change or some more changes..
  19. Commit 9589 adds SetSpeedRate(MOVE_FLIGHT, 1.0f); // using 1.0 rate where the patch wants to place SetSpeedRate(MOVE_FLIGHT, cinfo->speed); any info on what to change it into ? ( or perhaps it doesn't need a change? )
  20. MaNGOS commits keep changing the codes, i suggest waiting with fixing the vehicle patch untill the function calls are steady again
  21. no there's still something missing which i haven't found yet...typing this from a mobile phone...i will check all changed things when i'm back home although it's also appreciated if someone else makes a patch ^^ i think i missed something, can't seem to get it working...can someone more experienced in changing the vehicle patch do this?
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