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Delor

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  1. Rune Strike was using a supporting spell to proc (spell id 56817). Now the supporting spell is deleted by blizz from the client (is not in game anymore, you cant use it). More details on http://www.wowhead.com/spell=56816.
  2. Hello, can you try implement http://www.wowhead.com/item=42415 Glyph? it works on the same principle as Twisted Faith Mind Flay part. According to my experience from retail server and comments from wowhead and other sites it should stack with Twisted Faith = 120% Mind Flay dmg on target with SW:P.
  3. Mangos is almost free of core related hacks and tricks (gm rights, cache editing, gold dumps). Not even blizzard servers are free of hacks and other tools from client side. Even the mighty Warden is not solution for everything. The most used anti-hack tool in blizz servers is report player, because hacks get more and more advanced (for real money profit). Pretty well works relaxed anticheat, not to disable hacks, but it a realy nice tool for reporting and monitoring. There is surely some ways how to make perfects antihacks, but it will use all your hardware resources to keep them up.
  4. i made a little test - 2037 spellpower, shadow priest (shadow talents), no procs, only 5 Shadow Weawing theory: 1936 - 1944 dmg, with sp (160%) +3259 = 5195 - 5203 untalented, tick for 650 (i this part i dont know how exactly all bonuses stack with each other, but the difference is 223 damage - cca 34% increase) reality: 8x tick for 873 dmg, Imp. Devouring instant for 2650 = 6984x0,3=2095,2*1,15 (ShadowForm) = 24 9 * 1,1 (Darkness) = 2650 no problem on my side But, maybe there is a problem. Imp. Devouring Plague instant damage is afficted with Shadowform+Darkness twice, becouse all bonuses are in damage calculation itself (6484 base). But i dont know if it is a problem or not.
  5. Why cooldown? Just fix the spellpower issue. You should spam it every sec, if you like and dont mind mana.
  6. bump, can anybody from developement pay attention or give at least some statement?
  7. Relog or complete restart of WoW solves this problem.
  8. can confirm, btw. congrat to 10 proc, you must be very hardcore clicker
  9. All DB issues, you can fix it yourself in DB, or make it work another way. For example http://www.wowhead.com/quest=12720 just Q to kill one Scarlet Mob etc. Try the newest UDB.
  10. I cant confirm, maybe you should provide more details how exactly is the quest broken?
  11. Mangos Version: 9857 Custom Patches: none Database Name and Version : UDB 0.12.0 (390) BUG 1 How it SHOULD work: Mind Sear is afficted by your spellpower/haste/crit/hit rating and level. How it DOES work: Mind Sear is correctly afiicted by your spellpower/haste/crit/hit rating but as a level of caster count with level of afficted creature. Example: Level to 80 lvl and spawn two NPC. One level 7 and other level 80. If you cast Mind Sear on 7 level, 80 lvl npc wont get any damage, becouse 7 level is nearly unable to hit 80 lvl with spell. BUG 2 This spell have very low dmg. There are two spell power coeficients for this spell 28.57% (per tick, totaling 142.86%) and 31.57% per tick (total 157.86%) with Misery talent. With 2194 spellpower and max rank i should be with Misery talent: 233 - 251 base dmg, + (2194*0,3157=692)= 925 - 943 dmg without any increase from Shadow Form (15%) and Darkness (10%) Currenty is with no Shadow Weaving, only with Misery (31,57% coeficient), Shadow Form (+15%) and Darkness (+10%) 729-742, crit for 1092-1116 BUG 3 How it SHOULD work:Mind Sear stack Shadow Weaving on every hit. For example, you have group of 4 NPC, you cast Mind Sear on one, other 3 will recieve dmg from Mind Sear, and you have 3 Shadow Weaving stacks on your priest. With 6+ NPC you should instantly recieve max 5 Shadow Weaving stacks. How it DOES work:Mind Sear doenst tigger Shadow Weaving at all.
  12. Try INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES (20185, 1, 0, 0, 0, 0, 0, 0, 15, 0, 0), (20186, 1, 0, 0, 0, 0, 0, 0, 15, 0, 0); It simply set PPM rate of JoL and JoW to 15 PPM. According to http://elitistjerks.com/f76/t44764-jow_proc_chance/ both judgements are most likely using ppm mechanic and 15 PPM is nearly correct. There are maybe using separate ICD, but fix above solves proc on every hit issue.
  13. Mangos Version: 9582 Custom Patches: none Database Name and Version : UDB 0.12.0 (388) Almosts every of these buffs/debuffs stack on mangos servers.
  14. the double duration is absolutely blizzlike, so there should be no problem to implement it in mangos core and then wait for solution to bonus problem, so modified patch form above: diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 0b6737a..1503512 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2568,6 +2568,20 @@ void Spell::EffectApplyAura(uint32 i) return; } + if(caster->GetTypeId() == TYPEID_PLAYER && Aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_POTION + && caster->HasAura(53042)) + { + SpellSpecific spellSpec = GetSpellSpecific(Aur->GetSpellProto()->Id); + if(spellSpec == SPELL_BATTLE_ELIXIR || spellSpec == SPELL_GUARDIAN_ELIXIR || spellSpec == SPELL_FLASK_ELIXIR) + { + if(caster->HasSpell(Aur->GetSpellProto()->EffectTriggerSpell[0])) + { + duration *= 2.0f; + } + } + } + if(duration != Aur->GetAuraMaxDuration()) { Aur->SetAuraMaxDuration(duration); Can anybody of developement make a comment?
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