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detekt

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  1. Mangos configuration: Revision: 9330 SD2: Revision 1517 Database: PSDB (I dont know any better for blizzlike realm) Casting spells with missing or wrong spell_script_target information triggeres a crash or even a freeze (its 50-50). For example I took the"Red Snapper - Very Tasty!" quest - http://www.wowhead.com/?quest=9452 and I had to catch some fishes. When I am near the object and cast the spell its ok, but I went to shore and accidently clicked on the item so the spell tried to cast, followoed a crash. Did this a couple of times and the last mangosd messages were error reports that there is missing spell_script_target information. Unfortunately I am new to linux and I dont know how to make a crash dump... PSDB added spell_Script_target information and it is working good now for this spell Yesterday I noticed that there is crash with spell ID 35998. When you complete "Forward Base: Reaver's Fall" quest the quest receiver casts this spell on you, but this cause a server crash. I thought there is a problem with my quests and it is DB related but I learned this spell and tried to cast it on me -> resulted a crash again. Please tell me how to generate crash dumps so next time I dont bother you with plain text but with crash dump . Thank you
  2. Hello, I am trying to send a mail through mangosd console and I want to make several new lines in the message text. I tried the following: send mail Player "Subject" "Bla bla first line \\n Bla bla second line" but it didnt work - did not recognize \\n as a new line the mail text appeared in the mail box like this: "Bla bla first line \\n Bla bla second line" Any ideas? Thanks.
  3. OK what is the latest MaNGOS official repository. SVN or GIT? Why the last SVN commit is almost 1 month old?!!?!
  4. Player* v_player = new Player(NULL); v_player->GetMotionMaster()->Initialize(); v_player->SetMapId(m_bot->GetMapId()); v_player->Relocate(m_bot->GetPositionX(),m_bot->GetPositionY(),m_bot->GetPositionZ(),m_bot->GetOrientation()); tried this at every bot update loop, result - none. Any ideas?
  5. Hello, I am wotking on a part of the Bot system and experiencing the following problem: When the bot goes outside the players visibility range it freezes there until a player approach it. I know why that happens (everybody know) The creature go to a non-active grid so it stops updating. My question is how to add a virtual player which will follow the bot with v_player->GetMotionMaster()->MoveChase(m_bot); Where v_player is the virtual player and m_bot is the creature(bot). If you have another ideas with setting the grid state (where the bot is located) to active please chare it. Thanks, Detekt.
  6. Yes and no. By default it is enabled so my guid should help. And no because it offers some usefull features.
  7. OK Windows have some limitations (who knows why) of the bandwidth. Here is a little guid on something that might help you: 1-Open Run dialog box from Start menu. 2- Type “gpedit.msc†and press Ok. 3- When Group Policy run, go to Local Computer Policy > Computer Configuration > Administrative Templates > Network > Qos Packet Schedule 4- in right side, right click on Limit reseivable bandwidth and select Properties. 5- In Setting tab under Limit reservable bandwidth section select Enabeled . 6- instead of 20 type 0 (zero) and then click ok, and close Group Policy. 7- Now , go to Network connection and right click on your connection and select Properties. 8- Go to Networking tab and cheek Qos Packet Scheduler to be ticked. 9- Restart your PC if you think this makes your server slower than before just switch to the default values and everything will run as it had. I see some improvement for me. Hope I helped
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