detekt
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Everything posted by detekt
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[Crash][9330] Casting some spells triggers a crash + Freeze cause
detekt replied to Auntie Mangos's topic in OldBug reports
Mangos configuration: Revision: 9330 SD2: Revision 1517 Database: PSDB (I dont know any better for blizzlike realm) Casting spells with missing or wrong spell_script_target information triggeres a crash or even a freeze (its 50-50). For example I took the"Red Snapper - Very Tasty!" quest - http://www.wowhead.com/?quest=9452 and I had to catch some fishes. When I am near the object and cast the spell its ok, but I went to shore and accidently clicked on the item so the spell tried to cast, followoed a crash. Did this a couple of times and the last mangosd messages were error reports that there is missing spell_script_target information. Unfortunately I am new to linux and I dont know how to make a crash dump... PSDB added spell_Script_target information and it is working good now for this spell Yesterday I noticed that there is crash with spell ID 35998. When you complete "Forward Base: Reaver's Fall" quest the quest receiver casts this spell on you, but this cause a server crash. I thought there is a problem with my quests and it is DB related but I learned this spell and tried to cast it on me -> resulted a crash again. Please tell me how to generate crash dumps so next time I dont bother you with plain text but with crash dump . Thank you -
Hello, I am trying to send a mail through mangosd console and I want to make several new lines in the message text. I tried the following: send mail Player "Subject" "Bla bla first line \\n Bla bla second line" but it didnt work - did not recognize \\n as a new line the mail text appeared in the mail box like this: "Bla bla first line \\n Bla bla second line" Any ideas? Thanks.
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OK what is the latest MaNGOS official repository. SVN or GIT? Why the last SVN commit is almost 1 month old?!!?!
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Player* v_player = new Player(NULL); v_player->GetMotionMaster()->Initialize(); v_player->SetMapId(m_bot->GetMapId()); v_player->Relocate(m_bot->GetPositionX(),m_bot->GetPositionY(),m_bot->GetPositionZ(),m_bot->GetOrientation()); tried this at every bot update loop, result - none. Any ideas?
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Hello, I am wotking on a part of the Bot system and experiencing the following problem: When the bot goes outside the players visibility range it freezes there until a player approach it. I know why that happens (everybody know) The creature go to a non-active grid so it stops updating. My question is how to add a virtual player which will follow the bot with v_player->GetMotionMaster()->MoveChase(m_bot); Where v_player is the virtual player and m_bot is the creature(bot). If you have another ideas with setting the grid state (where the bot is located) to active please chare it. Thanks, Detekt.
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Yes and no. By default it is enabled so my guid should help. And no because it offers some usefull features.
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OK Windows have some limitations (who knows why) of the bandwidth. Here is a little guid on something that might help you: 1-Open Run dialog box from Start menu. 2- Type “gpedit.msc†and press Ok. 3- When Group Policy run, go to Local Computer Policy > Computer Configuration > Administrative Templates > Network > Qos Packet Schedule 4- in right side, right click on Limit reseivable bandwidth and select Properties. 5- In Setting tab under Limit reservable bandwidth section select Enabeled . 6- instead of 20 type 0 (zero) and then click ok, and close Group Policy. 7- Now , go to Network connection and right click on your connection and select Properties. 8- Go to Networking tab and cheek Qos Packet Scheduler to be ticked. 9- Restart your PC if you think this makes your server slower than before just switch to the default values and everything will run as it had. I see some improvement for me. Hope I helped
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