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DJNefast

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Posts posted by DJNefast

  1. its not world state :

    example for icc

    254,631,4859,0,"",0.000000,0.000000,"Tentatives héroïques ratées avant le repli : %4941w sur %4942w",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712190,0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,4940,0,"",0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,"",0,0,0.000000,

    253,631,4889,0,"",0.000000,0.000000,"Tentatives héroïques ratées avant le repli : %4941w sur %4942w",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712190,0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,4940,0,"",0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,"",0,0,0.000000,

    251,631,4890,0,"",0.000000,0.000000,"Tentatives héroïques ratées avant le repli : %4941w sur %4942w",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712190,0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,4940,0,"",0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,"",0,0,0.000000,

    252,631,4891,0,"",0.000000,0.000000,"Tentatives héroïques ratées avant le repli : %4941w sur %4942w",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712190,0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,4940,0,"",0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,"",0,0,0.000000,

    255,631,4910,0,"",0.000000,0.000000,"Tentatives héroïques ratées avant le repli : %4941w sur %4942w",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712190,0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,4940,0,"",0.000000,0.000000,"",0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,16712188,"",0,0,0.000000,

    there isnt any entry about dreamwalker or battle of canoneers

  2. the two packets i search are :

    - for instance, on Blizz when you enter a bound instance, a popup was sent to client to ask him if he wants to bind (if i can remember with 1 min remaining) to this instance. I search this popup to implement it on mangos.

    - second, when you fight Dreamwalker, Halion or Cannoneer Battle, a portrait of the boss appears like in arenas when you can always see the state (life, head and level) of the boss, like focus portrait when you left click on a mob and do focusing. I search to make this portrait appear for thoses bosses to be really blizzlike. Can you help me ?

  3. Hello all,

    im searching about informations about two packets not implemented in Mangos.

    I know the first : SMSG_INSTANCE_LOCK_WARNING_QUERY

    i think it's used to ask a client if he really want to bind to an instance, but after some tries i havent found any informations about this packet and sniffing with WPE dont return very good informations because of too many packets :(

    The second question, i search the packet which permit to add the target to a mob in the interface like halion or cannoneer battle or dreamwalker. Somebody have an idea about this packet ? (sorry i havent any screen, i hope someone understand what i said)

  4. The packet CMSG_GM_REPORT_LAG isnt supported

    Mischandler.cpp

    +void WorldSession::HandleGMReportLag(WorldPacket &recv_data)
    +{
    +    uint8 lag_type; // 0: Loot 1: AH 2: Mail 3: Speak 4: Moving 5: Spells & Skills
    +    uint8 unk1;
    +    uint16 unk2,unk3;
    +    uint16 mapId;
    +    float x,y,z;
    +    recv_data >> lag_type;
    +    recv_data >> unk1 >> unk2;
    +    recv_data >> mapId;
    +    recv_data >> unk3;
    +    recv_data >> x >> y >> z;
    +
    +    sLog.outError("Lag problem type: %u / map: %u / x: %f / y: %f / z:  %f",lag_type,mapId,x,y,z);
    +}
    

    WorldSession.h

    void HandleGMResponseResolve(WorldPacket& recv_data);
    +void HandleGMReportLag(WorldPacket& recv_data);
    

    Opcodes.cpp

    -    /*0x502*/ { "CMSG_GM_REPORT_LAG",                           STATUS_NEVER,    &WorldSession::Handle_NULL                     },
    +    /*0x502*/ { "CMSG_GM_REPORT_LAG",                           STATUS_LOGGEDIN, &WorldSession::HandleGMReportLag               },
    

    i don't know how mangos want to handle it, or admins so enjoy :D

  5. Hello guys

    Race / Faction change will arrive for all (Mangos can support it and i'll be happy if Vladimiar validate it :) )

    Writted by : Me (Ner'zhul)

    Simply support, need database support for more proper and portable code to transfert items, achievements, spells for example.

    Cleanup repo for you.

    (I implement conversion by database since next hours)

    http://github.com/nerzhul/MangosOpenDev/tree/RaceFacChange

    Patch file :

    http://paste2.org/p/822971

    Changelog

    rev 1 : Adding basic core support

    rev 2 : Adding GM commands

    rev 3 : Added based SQL

    rev 4 : Achievements are now converted by database entries

    rev 5 : item and spells are now converted by database entries

    rev 6 : Reputations are now converted

    rev 7 : More cleanups & Begin + Commit transaction

    rev 8 : All is now handled :) End of the line, for database entries wait a moment :)

    rev 9 : Oops forget to reset flypaths :)

    rev 10 : Typo fix, thanks to selector

  6. What bug : resilience on basic damages (not critical chances neither critical damages) is bugued and must be up.

    Patch written by : me (Ner'zhul)

    -        uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); }
    -        uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); }
    -        uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); }
    +       uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.2f, 100.0f, damage); } 
    +       uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.2f, 100.0f, damage); } 
    +       uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.2f, 100.0f, damage); }
    

    Tested with pvp only players on my server, works fine.

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