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DJNefast

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  1. #0 Player::ApplySpellMod<float> (this=0x7f61a534c3b0, spellId=52803, op=SPELLMOD_RADIUS, basevalue=@0x42b3d68c, spell=0x15997d40)

    at ../../../src/game/Player.h:2597

    #1 0x00000000006d3612 in Spell::SetTargetMap (this=0x15997d40, effIndex=0, targetMode=1, TagUnitMap=@0x42b3d6d0) at ../../../src/game/Spell.cpp:1308

    #2 0x00000000006d7e18 in Spell::FillTargetMap (this=0x15997d40) at ../../../src/game/Spell.cpp:567

    #3 0x00000000006d8202 in Spell::cast (this=0x15997d40, skipCheck=true) at ../../../src/game/Spell.cpp:2602

    #4 0x000000000071e5e9 in Unit::CastSpell (this=0x7f61a534c3b0, Victim=0x7f61a5022cb0, spellInfo=0x7f61ac7e6300, triggered=<value optimized out>,

    castItem=0x0, triggeredByAura=0x0, originalCaster=0) at ../../../src/game/Unit.cpp:949

    #5 0x00000000006b4bef in Aura::ReapplyAffectedPassiveAuras (this=0x15996740, target=0x7f61a534c3b0) at ../../../src/game/SpellAuras.cpp:1364

    #6 0x00000000006b9fb5 in Aura::HandleAddModifier (this=0x15996740, apply=<value optimized out>, Real=<value optimized out>)

    at ../../../src/game/SpellAuras.cpp:1451

    #7 0x00000000006af6c4 in Aura::ApplyModifier (this=0x15996740, apply=67, Real=6) at ../../../src/game/SpellAuras.cpp:939

    #8 0x000000000071c24e in Unit::RemoveAura (this=0x7f61a5022cb0, i=@0x42b3d970, mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:4214

    #9 0x000000000071ccd2 in Unit::RemoveAura (this=0x7f61a5022cb0, spellId=47586, effindex=<value optimized out>, except=0x0)

    at ../../../src/game/Unit.cpp:3914

    #10 0x000000000071cdb6 in Unit::RemoveAurasDueToSpell (this=0x7f61a5022cb0, spellId=47586, except=0x0) at ../../../src/game/Unit.cpp:4084

    #11 0x00000000006b4bcd in Aura::ReapplyAffectedPassiveAuras (this=0x159963b0, target=0x7f61a5022cb0) at ../../../src/game/SpellAuras.cpp:1363

    #12 0x00000000006b9fb5 in Aura::HandleAddModifier (this=0x159963b0, apply=<value optimized out>, Real=<value optimized out>)

    at ../../../src/game/SpellAuras.cpp:1451

    #13 0x00000000006af6c4 in Aura::ApplyModifier (this=0x159963b0, apply=67, Real=6) at ../../../src/game/SpellAuras.cpp:939

    #14 0x000000000071c24e in Unit::RemoveAura (this=0x7f61a534c3b0, i=@0x42b3db50, mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:4214

    #15 0x000000000071ccd2 in Unit::RemoveAura (this=0x7f61a534c3b0, spellId=52803, effindex=<value optimized out>, except=0x0)

    at ../../../src/game/Unit.cpp:3914

    #16 0x000000000071cdb6 in Unit::RemoveAurasDueToSpell (this=0x7f61a534c3b0, spellId=52803, except=0x0) at ../../../src/game/Unit.cpp:4084

    #17 0x00000000006b4bcd in Aura::ReapplyAffectedPassiveAuras (this=0x15996740, target=0x7f61a534c3b0) at ../../../src/game/SpellAuras.cpp:1363

    #18 0x00000000006b9fb5 in Aura::HandleAddModifier (this=0x15996740, apply=<value optimized out>, Real=<value optimized out>)

    at ../../../src/game/SpellAuras.cpp:1451

    #19 0x00000000006af6c4 in Aura::ApplyModifier (this=0x15996740, apply=67, Real=6) at ../../../src/game/SpellAuras.cpp:939

    #20 0x0000000000728470 in Unit::AddAura (this=0x7f61a5022cb0, Aur=0x15996740) at ../../../src/game/Unit.cpp:3708

    #21 0x00000000006e4ff7 in Spell::EffectApplyAura (this=0x159964e0, i=0) at ../../../src/game/SpellEffects.cpp:2606

    #22 0x00000000006ca18b in Spell::DoSpellHitOnUnit (this=0x159964e0, unit=0x7f61a5022cb0, effectMask=3) at ../../../src/game/Spell.cpp:1163

    #23 0x00000000006ca85b in Spell::DoAllEffectOnTarget (this=0x159964e0, target=0x15996720) at ../../../src/game/Spell.cpp:964

    #24 0x00000000006d8ff4 in Spell::handle_immediate (this=0x159964e0) at ../../../src/game/Spell.cpp:2661

    #25 0x00000000006d83b0 in Spell::cast (this=0x159964e0, skipCheck=true) at ../../../src/game/Spell.cpp:2635

    #26 0x000000000071e5e9 in Unit::CastSpell (this=0x7f61a5022cb0, Victim=0x7f61a534c3b0, spellInfo=0x7f61ac42afe0, triggered=<value optimized out>,

    castItem=0x0, triggeredByAura=0x0, originalCaster=0) at ../../../src/game/Unit.cpp:949

    #27 0x00000000006b4bef in Aura::ReapplyAffectedPassiveAuras (this=0x15994850, target=0x7f61a5022cb0) at ../../../src/game/SpellAuras.cpp:1364

    #28 0x00000000006b9fb5 in Aura::HandleAddModifier (this=0x15994850, apply=<value optimized out>, Real=<value optimized out>)

    at ../../../src/game/SpellAuras.cpp:1451

    #29 0x00000000006af6c4 in Aura::ApplyModifier (this=0x15994850, apply=67, Real=6) at ../../../src/game/SpellAuras.cpp:939

    #30 0x000000000071c24e in Unit::RemoveAura (this=0x7f61a534c3b0, i=@0x42b3e110, mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:4214

    #31 0x000000000071ccd2 in Unit::RemoveAura (this=0x7f61a534c3b0, spellId=52803, effindex=<value optimized out>, except=0x0)

    at ../../../src/game/Unit.cpp:3914

    #32 0x000000000071cdb6 in Unit::RemoveAurasDueToSpell (this=0x7f61a534c3b0, spellId=52803, except=0x0) at ../../../src/game/Unit.cpp:4084

    #33 0x00000000006b4bcd in Aura::ReapplyAffectedPassiveAuras (this=0x15994be0, target=0x7f61a534c3b0) at ../../../src/game/SpellAuras.cpp:1363

    #34 0x00000000006b9fb5 in Aura::HandleAddModifier (this=0x15994be0, apply=<value optimized out>, Real=<value optimized out>)

    at ../../../src/game/SpellAuras.cpp:1451

    #35 0x00000000006af6c4 in Aura::ApplyModifier (this=0x15994be0, apply=67, Real=6) at ../../../src/game/SpellAuras.cpp:939

    #36 0x0000000000728470 in Unit::AddAura (this=0x7f61a5022cb0, Aur=0x15994be0) at ../../../src/game/Unit.cpp:3708

    #37 0x00000000006e4ff7 in Spell::EffectApplyAura (this=0x15994980, i=0) at ../../../src/game/SpellEffects.cpp:2606

    #38 0x00000000006ca18b in Spell::DoSpellHitOnUnit (this=0x15994980, unit=0x7f61a5022cb0, effectMask=3) at ../../../src/game/Spell.cpp:1163

    #39 0x00000000006ca85b in Spell::DoAllEffectOnTarget (this=0x15994980, target=0x15994bc0) at ../../../src/game/Spell.cpp:964

    #40 0x00000000006d8ff4 in Spell::handle_immediate (this=0x15994980) at ../../../src/game/Spell.cpp:2661

    #41 0x00000000006d83b0 in Spell::cast (this=0x15994980, skipCheck=true) at ../../../src/game/Spell.cpp:2635

    #42 0x000000000071e5e9 in Unit::CastSpell (this=0x7f61a5022cb0, Victim=0x7f61a534c3b0, spellInfo=0x7f61ac42afe0, triggered=<value optimized out>,

    castItem=0x0, triggeredByAura=0x0, originalCaster=0) at ../../../src/game/Unit.cpp:949

    #43 0x00000000006b4bef in Aura::ReapplyAffectedPassiveAuras (this=0x15992cf0, target=0x7f61a5022cb0) at ../../../src/game/SpellAuras.cpp:1364

    #44 0x00000000006b9fb5 in Aura::HandleAddModifier (this=0x15992cf0, apply=<value optimized out>, Real=<value optimized out>)

    at ../../../src/game/SpellAuras.cpp:1451

    Chain crash on my server.

    Revision 8950+ My own ScriptDev + Dual Spec

  2. maybe its strange.

    The problem is simple, the emu launch the zones but they aren't lanched, they've their old world states like if i haven't implemented the patch but they are there... i don't understand why. When i go to a pvp capturable zone the emu don't enter un the function handleplayerenterzone => getoutdoorpvp is null but why ? the emu have launched the zone...

    Any idea?

  3. i've got a little problem on the balrok mangos update with this, i've get all the method and objects, function on my core all which is in used bug outdoorpvp but the core init the outdoor area (it said that) but where i'm IG he does'nt pop any gameobject and i can't capture anythink... any idea ?

    after many tests, i've got where does come the error :

    if (GetOutdoorPvP())

    GetOutdoorPvP()->HandlePlayerLeaveZone(this, m_zoneUpdateId);

    SetOutdoorPvP(GetMap()->GetOutdoorPvP(newZone));

    if (GetOutdoorPvP())

    GetOutdoorPvP()->HandlePlayerEnterZone(this, newZone);

    In the update zone, GetOutdoorPvP() return false as i've said, but it was initialized true.... i dont understand

  4. hello i've got a load error from my core there :

    ObjectMgr::ConvertCreatureAddonAuras+59

    005547D9 00000000 ObjectMgr::LoadCreatureAddons+1D9

    There is in this part of code :

    void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr)
    {
       // Now add the auras, format "spellid effectindex spellid effectindex..."
       char *p,*s;
       std::vector<int> val;
       s=p=(char*)reinterpret_cast<char const*>(addon->auras);
       if(p)
       {
           while (p[0]!=0)  // Crash there while loading
           {
               ++p;
    

    Any idea to resolve this problème ?

    NetSky Ur SQL patch does'nt finish correctly.

    The Problem is on the SQL patch there :

    REPLACE INTO creature_template_addon VALUES

    (28670, 0, 50331648, 1, 0, 1024, 156, NULL, '53112 0 53112 1');

    REPLACE INTO creature_template_addon VALUES

    (28312, 0, 0, 0, 0, 0, 117, '28319 7', NULL);

    REPLACE INTO creature_template_addon VALUES

    (32627, 0, 0, 0, 0, 0, 117, '32629 7', NULL);

    REPLACE INTO creature_template_addon VALUES

    (28319, 0, 0, 0, 0, 0, 116, NULL, NULL);

    REPLACE INTO creature_template_addon VALUES

    (32629, 0, 0, 0, 0, 0, 116, NULL, NULL);

    REPLACE INTO creature_template_addon VALUES

    (28094, 0, 0, 0, 0, 0, 106, NULL, NULL);

    REPLACE INTO creature_template_addon VALUES

    (29929, 0, 0, 0, 0, 0, 210, NULL, NULL);

    REPLACE INTO creature_template_addon VALUES

    (28782, 0, 0, 0, 0, 0, 200, NULL, NULL);

    All those queries make a crash, it crash where vehicle_id != 0

    Error found :

    uint32 vehicle_id;
    CreatureDataAddonPassengers const* passengers;          // loaded as char* "entry1 seatid1 entry2 seatid2 ... 
    

    are not in the same order as the patch => crash.

  5. my base is a 320 branch.

    After i create a new repository with the rastikzzz branch, i use winmerge to compare all my sources and update 320 branch with vehicules functions (all of these)

    next i update 320 branch manualy to last revision

    then i create my own alterac patch on these project (but my sources don't touch neither the vehicle's function nor the vehicle implementation.

    Either i have a bad patch or i have forget some lines in my code but i don't think because actualy the differences are between raztikk rev of mangos and mine.

    i think the spell packet is wrong now for vehicles in 3.2.0x .

    But vehicle i think the spawn bug is normal, i look after the code when i go back home and i'll try to find the error.

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