DJNefast
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Posts posted by DJNefast
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I thinks those function are false then take best functions for resilience reduction on damages (without crit)
Unit.h
- uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } - uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } - uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } + uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_HIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } + uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_HIT_TAKEN_RANGED, 1.0f, 100.0f, damage); } + uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_HIT_TAKEN_SPELL, 1.0f, 100.0f, damage); }
I think it's better to use the best rate
Trinity has juste multiply by 2 the melee_crit reduc... but mangos must use the right reduc on each type of reduction
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in fact i got a patch for daily random battlegrounds and daily event battlegrounds, they're store there
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thanks for report, i'll search this bug this evening.
Have you tested bg with 4 players (2v2) to see if its 2 1v1 or 1 2v2 ?
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enjoy and give me report if you get bugs (if you dont have my reported bug please tell me )
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you can join alone wowka321, it's just a limit and missing revert part from me
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urgl ? i don't have this bug i've found group bug me i can't join if i'm in a group, i must support it later
oh my god i forget to drop one thing in the repo patch
after that you can join alone
in battlegroundhandler.cpp
replace
if (!_player->HasFreeBattleGroundQueueId() || _player->HasFreeBattleGroundQueueId() && bgTypeId == BATTLEGROUND_RB)
by
if (!_player->HasFreeBattleGroundQueueId())
EDIT: repo updated
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problem of corpses ?
try to shutdown your server and execute this on characters :
TRUNCATE TABLE corpses;
it seems one corpse bug
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repo updated
if someone find how to drop 1v1 bug for those BGs, please tell me
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when i enter into a vehicle i have a crash on ngrid because of bad coordinates, any idea what's wrong for this ?
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sorry i haven't get time to do this, tomorrow i think
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later.
Actually there is a bug only 1c1 bgs i must search, this evening if i get time.
this is a little patch if someone want to create it go i haven't time to generate it now
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true developped in 2hours total time (i am working on php XenServer monitoring and dev it at the same time )
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rev8
Random Battleground now works
i make it properly and i hope vladimir get it for mangos core no hacks therory
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rev 8 will coming soon.
Random BG are properly handled, at this time i search to resolve battleground status when you're in the bg
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it's not allowed ?
rev7 will create battleground i do many tests on my server next time
rev7 now template is used. We need more stuff in queues because it generate
BattlegroundHandler: itrplayerstatus not found.error
i'll try to correct it later
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as i say i have 9313 rev core, with many updates from myself and good repos (valhalla, insider and trinitycore (joke not this ))
then my core is very very outdated for you, it's why i take you hand patch weak to implement
MangosFX repo will be opensource when my server get 1000 players not before (6days uptime with 120 players , many improvements and CORBA project on mangos ) and also LibDevFS which is a great upgrade of ScriptDev2 with many improvements and fastly to code IA's
EDIT : revision 4 coming, queues are now properly handled
i'm creating mangos fork for u guy but support is done by forum and instant update are there, not on git next time i wish
http://github.com/nerzhul/MangosOpenDev/
it's on git
not all because mangos hasn't all my methods like reset BGDaily
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added player Set and HasDone random BG function to main topic for full compatibility
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you get an aura which give u invisibility and let u in another phase
try unaura all
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hi guys,
i work on 3.3.3 random battlegrounds, i give u step of my dev
Warning, my core is 9313 rev with many improvements of next revs but not all then it's not sure this is full compatible with daily cores
Rev 1 : You can join Queues
rev 2: generate the right map !
rev 3 : correct amount of honor gained by RBattleground in BuildBattleGroundListPacket function
rev 4 : you cannot join queue if : you are in queue for other bg, you want to go in queue but you are in queue for RBG
rev 5 : handle random bg differently
rev 6 : remove hacky fix on BattleGroundMgr.cpp, i'll take proper way this evening
rev 7 : generate random map (some problems in queue i think)
rev 8 : All works Enjoy
rev 9 : fix alone join bug (sorry, forget it in dev branch )
repo : http://github.com/nerzhul/MangosOpenDev/tree/RandomBG
Works succesfully. If you have any questions or issues write here
1 persistent bug for those bg (my queue for RB is 1 to 40 players :
proc bgs are only 1v1 players
You need to relog when you are teleported to can join another time a queue
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for prevent spamming for all players when 1 is concerned, change this :
PlayDirectSound(9417); MonsterTextEmote("Warning: You've entered a no-fly zone and are about to be dismounted!", GetGUID(), true);
into this
PlayDirectSound(9417,this); MonsterWhisper("Warning: You've entered a no-fly zone and are about to be dismounted!", GetGUID(), true);
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link : http://www.wowhead.com/spell=24894
description : This talent doesn't work since 3.3.3x because blizzard remove spells for dummy effect then stamina and AP are not increased
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patch doesn't work for me. Life is not shown on gameobjects
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Hi guys
Since 9630 rev titles are dead because they're saved into data field but hunuza has deleted the fields into the database !
PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x01DE, // Size: 2, Type: LONG, Flags: PRIVATE PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x01E0, // Size: 2, Type: LONG, Flags: PRIVATE PLAYER__FIELD_KNOWN_TITLES2 = UNIT_END + 0x01E2, // Size: 2, Type: LONG, Flags: PRIVATE
Those fields does'nt exist anymore, then when u reconnect you haven't any title
Tested on my PTR with disconnect/reconnect
Thanks for advance
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thanks a lot i wasn't sure but now i can modify bytemasks.
Thanks. Subject can be closed.
[fix] Résilience on normal damages
in ... under reviewOld
Posted
bad fix, sorry my tests have failed must be closed.