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dogeht

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Everything posted by dogeht

  1. anyone else tested this patch? could this work under rev 9110?
  2. maybe it is after the loop + bool hasWeaponDmgEffect = false; + for (uint32 i = 0; i < 3; ++i) + { + if (spellProto->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL || spellProto->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE || spellProto->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE || spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) + { + hasWeaponDmgEffect = true; + break; + } + } +// Check if effect can trigger anything actually (is this a right ATTR ?) + if( spellProto->AttributesEx3 & SPELL_ATTR_EX3_UNK16 ) + hasWeaponDmgEffect = false; + if (!(damageInfo->HitInfo & HITINFO_MISS) && hasWeaponDmgEffect) + { + WeaponAttackType attType = GetWeaponAttackType(spellProto); + // on weapon hit casts + if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive()) + ((Player*)this)->CastItemCombatSpell(pVictim, attType); + }
  3. dogeht

    Snake trap

    mangos 9036 snakes only shows up if the hunter doesnt have his pet out, and attack they owner
  4. sorry if im wrong but I think this patch missed the DD spell bonus form Unstable Affliction in this part :confused: according to http://www.wowwiki.com/Spell_power_coefficient the DD spell coefficient for unstable affliction is 180% maybe this should not be covered by default calculation and inserted in the table as if not, at least someone more experienced could look at the DD spell coeficient of UA sorry about bad english.
  5. haunt is not a DOT , it is a DD spell so if it hits for 4K it should heal for 4K no matter what.
  6. Any time the debuff is removed you get the heal. It doesn't matter if it times out, you cast another Haunt (on the same or a different target), it's dispelled, or the target dies. http://www.wowhead.com/?spell=48181#comments
  7. mangos 8582 Mixology bug still exist http://www.wowhead.com/?spell=53042#comments no bonus from elixirs and flask
  8. hi, i just wanted to add something, while using bladestorm the warrior should still be vulnerable to death coil(terror effect, not fear) , and shamans thunderstorm pushback effect
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