Dythzer
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Great job everyone!
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As far as I know you click on a quest item near the quest NPC when this quest is accepted, and the player will be morphed into a bird and follow a flight path. This should not be impossible, or am I completely wrong?
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Too hacky, it wont get accepted. Support for this should be added to scriptdev2 instead
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Seems like it's moved to debugcmds.cpp and remade/cleaned up, i didn't know that. Code is different and more changes are needed, so here is a patch for new .sound command instead: link
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In Level1.cpp: Find (ctrl + F) WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); and replace that line with: WorldPacket data(SMSG_PLAY_SOUND, 4); Two lines under that, replace: m_session->SendPacket(&data); with sWorld.SendGlobalMessage(&data); This will change the .debug playsound command.
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[Guide] Mangos Windows Setup
Dythzer replied to a topic in OldInstallation, configuration & upgrades
The compiling part includes some steps that are not needed with Visual Studio 2008. -
Under review... patches. Ask to Devs
Dythzer replied to Auntie Mangos's topic in OldGeneral discussion
If you're gonna change the categories for patch submitting maybe it would be good to also create an own category for custom patches? In my opinion the forum would be more organized if all custom patches were gathered at one place instead of spread out in the core development section. Also, I don't think there should be too many different categories for spell fixes, crash fixes etc. I think one for SQL fixes and one for core fixes is enough (and maybe one for custom patches). Well.. that's just my opinion. -
[7428] New .map file format and some fixes
Dythzer replied to Auntie Mangos's topic in ... acceptedOld
As you can see it's still under development and testing. Have some patience. -
[7428] New .map file format and some fixes
Dythzer replied to Auntie Mangos's topic in ... acceptedOld
Great work! Just a question. Is that "0.01" enough to make people fall under ground again when charging/being feared/etc? -
Yeah seems like it has been fixed now, but it wasn't when I posted it. Thread can be deleted/moved.
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Don't know why you get that message, I just updated it and it should work fine. Anyway, here is diff file if you want: http://paste2.org/p/140872
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MaNGOS switch to client 3.0.8a (build 9506) support
Dythzer replied to a topic in OldAnnouncements & news
Keep up the good work -
'Duration' field in item_template http://wiki.udbforums.org/index.php/Item_template#Duration
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Very small fix - Underwater breathing time changed from 1 minute to 3 minutes in 3.0.2 Revision: 7090 Sources: *http://www.wowwiki.com/Breath *http://www.wowwiki.com/Patch_3.0.2_(undocumented_changes) *Me diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 3c6284c..b854e3b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -880,7 +880,7 @@ void Player::HandleDrowning() return; } - uint32 UnderWaterTime = 1*MINUTE*1000; // default length 1 min + uint32 UnderWaterTime = 3*MINUTE*1000; // default length 3 min AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING); for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
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