Edder
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[Dev] Destructible Building (type 33)
Edder replied to Auntie Mangos's topic in OldCore modifications
It is already under rev section, but vladimir wont review it because of missing original author. -
bump, bug still present (11178) May anybody confirm that on blizz it is like I described above?
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Yea, and call for help is used by acid as a action. Are the grouped creatures already implemented in mangos, so that when one member die and rest evade, the dead One get respawned? Or is acid call for help the only way to "link" creatures (for now).
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Crashlog would be awesome.
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Mangos Version: 10729 Custom Patches: \\ SD2 Version: 1882 Database Name and Version: UDB 394 How it DOES work: If for instance in arathi basin, one node has been clicked, it takes one minute to take this node, but if the enemie clicks after 55 (or 56, 57) seconds (so in the 10 seconds casttime it takes to take a node), the node is taken by the team, but after the enemie's cast is finished, the node gets automatically into enemie hands. How it SHOULD work: The node cast should break after a node is taken and dont complete and change the node's owner immediately. This sounds kinda wierd, but on retail it is like this.
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[10759][DEV] Correct resetting orientation when mob reachedHome
Edder replied to Schmoozerd's topic in ... acceptedOld
Tested and works like charm, a simple patch that fixes a huge visual problem. -
Well, that will be difficult till nearly nobody will do openpvp from vanilla, tbc and wotlk when cata is arrived
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Anyone want to make a repo, Im would but Im bad at managing those...
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You mean map or zone scripting like instance scripting with sd2? Then it would probably better to suspend this OutdoorPVP development and focus on this specific interface to script map and/or zones...
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Yea, patch command is the solution in this misery, does git apply work for you DaemonCantor?
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I used this one, you can see it at the UmW5UZLj.txt file, which I downloaded from directly from pastebin.
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I must proof you wrong $ git apply --check < UmW5UZLj.txt fatal: git apply: bad git-diff - expected /dev/null on line 4 But thanks anyway, for updating this patch.
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Found no error, but patch applies only with "patch -p1 < patchfile" with git apply I get: fatal: git apply: bad git-diff - expected /dev/null on line 4 HowTo fix it, I like git apply more because of the --check and --stat statements... HowTo prevent, that the vehicles strafe and jump?
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For core, search on github. For script, search on google for scriptdev2. For db, search on google for udb, psdb or ysdb.
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Is the bug that the npc attacks but slow down with each move till he walks in slowmotion? http://filekeeper.org/download/shared/Wow_2010-11-08_19-34-29-93.avi After that, npc just stand there and it doesnt matter if you move or not, tested with revision: https://github.com/faramir118/mangos/commit/bf1906174bf5cd7ab2eac08e9787a68869c92f58
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