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erazare

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Posts posted by erazare

  1. Reminds me of "Hitchhiker's Guide To The Galaxy" when a simple remark by Aurthur Dent slipped through a dimensional wormhole and was overheard by aliens at peace negotiations, where it was a dreadful insult in their language, which started an intergalactic war! lol

    lmao.. well lets hope that none of us get swallowed by a dog then ;)

  2. Glad to be of help, balacas. :)

    Looks like that's what he was referring to, xeross155. That line in mangosd.conf I put in the code tags does allow you to choose how many primary professions characters can have. For my low-pop server, I allow 3 so players can have a chance when wanting to make their own items that sometimes requires another profession to complete, such as an enchanter that also chooses leatherworking and needs skinning so they can make their own enchanted armors.

    he's using an interpreter program... its Professions he is interested in... he doesnt speak english so be careful how you reply ( check your reply using google translate or something similar to make sure that the french translation of whatever you psoted is what you want him to understand or you can bet this is going to happen again.)

  3. ok... I dont know if i am the only one seeing this, this way but... here is what I see:

    1. MaNGOS has absolutely nothing to do with LUA.. if you want to implement it, implement it to ScriptDev2 ( i.e. go over to their forum and start this thread...)

    2. each and every person pining for LUA compatibility is an ex- Ascent or ArcEMU user... if this is such... keep using those programs.. MaNGOS is ScriptDev run, has been scriptdev run for quite some time, and those of us who actually respect actual code rather than cheap XML knockoffs want to keep mangos Mangos.. not be forced to use the inferior LUA system.

    3. batboy... open ur damn eyes and read what they are telling you... LUA is NOT a part of mangos... the google-crap you found was an extraneous project that eventually led to Ascent. it is NOT mangos..

    i swear if i had a dollar for every freakin idiot who cant read but also think they should be allowed to program a computer I'd be lending money to Bill Gates...

  4. hey klunk, just wanted to let you know that i merged your branch with latest mangois [9284?] and made the MOVEMENT edit as needed... then I merged it with blues latest repo and evox...

    blue.. outstanding work... bots are better than ever... but for some odd reason neither klunks added commands nor your FREE command illicit any response from the bots.

  5. ok... now... i completely and totally realize that this ISNT the proper way to fix this situation... and more than likely it wwill crash the serevr *lol* but i did the following to make the serevr at least BUILD

           // handle flying acknowledgement
           case SMSG_MOVE_SET_CAN_FLY:
           {
               WorldPacket p(packet);
               uint64 guid = extractGuid(p);
               if (guid != m_bot->GetGUID())
                   return;
               m_bot->m_movementInfo.AddMovementFlag(MOVEFLAG_FLYING);
               //m_bot->SetSpeed(MOVE_RUN, GetMaster()->GetSpeed(MOVE_FLIGHT) +0.1f, true);
               return;
           }
    
           // handle dismount flying acknowledgement
           case SMSG_MOVE_UNSET_CAN_FLY:
           {
               WorldPacket p(packet);
               uint64 guid = extractGuid(p);
               if (guid != m_bot->GetGUID())
                   return;
               m_bot->m_movementInfo.RemoveMovementFlag(MOVEFLAG_FLYING);
               //m_bot->SetSpeed(MOVE_RUN,GetMaster()->GetSpeedRate(MOVE_RUN),true);
               return;
           }
    

    keep in mind that changing movementflag_flying to moveflag_flying was a bit of an accident.. I hadnt noticed that MOVEFLAG is normally used to express an action already in progress, while the way this structure is set, its trying to add a NEW movement flag... this could be a bit paradoxical... u can try it if you like.. it DOES let the sucker build.

    personally I think that the bots should do away with the whole attempt to follow the player in flight... they should behave like pets do when you fly: dissappear when you get on the taxi and re-appear when u land... if you are physically flying (such as a mount) make em walk next to you like the pets.. wish i knew how it was done I'd convert it myself

  6. Just for a quick FYI Daemon Cantor's flaw appears in evo-x as well.. I am tracing it down now will post if i find a fix

    my current guess is that playerbotmgr is making a call to a location to get the movementflag stated as an identifier but it may have been moved elsewhere..

  7. I realize, the 'canned response' is going to be "Mangos builds for mangos, not its mods" but thats getting to be such a tired, lazy, PEON excuse... if you follow the same recipe for a lengthly time, and you have several people below you following that recipe... then you CHANGE it DRASTICALLY... you should at LEAST post what your changes are and WHY they were done so those beneath you can alter as needed. he doesnt post in the forum, and doesnt leave any commit statements or in-line comments ( //this is an inline comment )...

  8. i dont see the difference myself... making patch files and applying them takes just about as much work as checking out a new branch and then pulling.... in the latter case, if the pull goes bad you can delete the branch and try again... the only annoyance i can see different is that you might have to clean up some more files.. you cant possibly be that lazy

  9. Ok blueboy I found the starting errors for you from the windows side.

    PlayerbotAI.cpp

    ..\\..\\src\\game\\PlayerbotAI.cpp(546) : error C2065: 'MOVEMENTFLAG_FLYING' : undeclared identifier

    ..\\..\\src\\game\\PlayerbotAI.cpp(558) : error C2065: 'MOVEMENTFLAG_FLYING' : undeclared identifier

    Build log was saved at "file://c:\\MangosSRC\\win\\VC90\\game__Win32_Release\\BuildLog.htm"

    game - 2 error(s), 0 warning(s)

    ------ Build started: Project: realmd, Configuration: Release Win32 ------

    this was with 9283, ahbot, that new vehicle patch mentioned earlier, and edu's dualspec repo thats finnaly working. I hope this helps....

    change MovementFlagFlying to MovementFlagFlying2

    idk if this'll work, but its done this b4

    ok I havent nailed down your errors DC, but make sure to look at trhese commit changes:

    http://github.com/mangos/mangos/commit/addd8b5ea59a544e0b672a01c0119cc388930581

    chances are Tom_Rus (as usual) molded the revision to his own specific tastes disregarding everyone else around him... (as usual)

    I have found that whenever Tom_Rus commits, all the mods need to be altered

  10. Wehicle test data bug i think!!

    I just deleted data in db (this isnt right but core dont crash):

    DELETE FROM npc_spellclick_spells WHERE npc_entry in (28782);

    DELETE FROM creature_template_addon WHERE entry IN (28782);

    its also been fixed in evo-X-Core as well

  11. well not to get into politics or anything .. i understand closing a thread, but without giving the poster some kind of useful information...even if it isnt directly supported by the core; and THEN closing the thread is pointless... personally I think they should Delete the threads... i mean if they arent going to answer the question it'd make much mroe sense to remove it otherwise when ppl SEARCH for the same subject matter because of something they are having trouble with they wont run into 30 someodd threads that are all closed and unanswered.

  12. yeah xeross is the branch you should watch.. i have dropped mangos support for now

    you know.. I am starting to see why people branch away from mangos... like trinity and now evo... i wont say any names.. but there are some very disrespectful people devving here

  13. lol @ rrtn... think of it this way, you get out of this really annoying cold (I live in massachusetts)... dont worry overly about playerbot its in good hands... Blueboy keeps it clean and klunk is developing a great addition to the system

    Personally I (as well as many others) think we need to address the placement of the bots... stop them from grouping together to stand in the same exact place, find some way to optimize the code so they arent as laggy, get them to walk on the ground like regular toons... use elevators instead of teleporting from top to bottom and back... more or less... beautifcation

  14. well personally speaking, you will recall that it was I who started the big debate about mangchat being taken over by trinity over a year ago and then it came back to life and Ihave been caring of the repo whenever it is incompatible. as xeross can agree as he has done such a fine job doing so when i havent.

    and yes I see several ignorant posts that are blatantly obvious that a person hasnt researched the problem very much, but you cannot disagree that there are multiple closed posts about the same topic several times throughout all the sites.. quite clerarly saying "use the search function" and then closing the thread isnt doing anyone any good at all.

    as for what xeross and NoF bring to the table i agree pretty deeply except Xer0ss's nitpicking on someone's nick... hardly anyone ever uses my nick correctly i dont care so long as we know who is being addressed.. TBH the first thing that comes to mind when i see that nick is Goretex, so...eh

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