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erazare

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Posts posted by erazare

  1. some conflicts whit a clean mangos git (Rev 9209)

    did you happen to look on the actual repo the last commit it matches to mangos?

    vehicles on tasssadar needs to updated considerably posting compile errors here is kinda pointless since Tasss has not bothered to even poke its face in here for some time.

    i suggest you check with Sajla or Bizkut... although be warned Salja's EVO repo *may* not always be compat with mangos thanks tot eh odd hybrid they are building over there

    hey Sajla.. you ever manage to get acherus to work right on your repo?

    how did you fix the minecarts?

  2. Lots of questions, and I promise at some point I will start providing some answers. :)

    When I was playing with the bot last night it seems that the bot player does not get XP for discovering areas and does not get the completed on the explore quests. the second of this can be found with a quest in Goldshire to explore a kobold mine to the south. I had to log on the bot character and run into the mine to get the quest completion. Is this a known issue? Is there a jira/trac/issue site for playerbot?

    I also noticed that sometimes, when I speak to a trainer that also has a quest, I get a GOSSIP_ enum instead of a text label, this seems to be a mangos issue rather than playerbot but does anyone else see this?

    the gossip enum can be easily solved... I can pack some gossip up for you if you like but you need to populate gossip_menu table in your db

  3. having all that patches at once will only make your core more unstable and buggy than clean mangos (most of them are dev versions not ready for production use)

    with the exception of ahbot of course..

    another thing you need to keep in mind is that the Vehicles repo hasnt been updated in quite some time and still has the unit.cpp errors in it

  4. well i am running our private server using your new code changes and it works beautiful

    I am ready to see people dev deeper in this.. like... they never loot corpses (my bots havent... they go stand next to them but they dont take anything) would also like to see them pick up quest items when they need them and oh... what would be super is if they would farm mines and other trade items so that when i login I can make metals and shit... even better if they could be doing that too... maybe if there is a long pause or no near threat or something

  5. well the reason I am saying this is I am running a server with 9197, mangchat, playerbot, and ahbot as well as the vehicle mod, and the new ShadowFangKeep from SD2 (still in the dev section) oh and the Eye of Acherus mod... and your error is not in the mix... I am not running a repack either.. i built my repo.

  6. one thing i like about core modifications as opposed to mangos proper, is that when you write these it doesnt matter how you do it so long as it works and is easy enough to build off of (like comments and shit) not a bunch of predefined BS... make it work and we're all happy =)

  7. Im almost there ..

    i solved som of it via this

       // ok, we do it
       WorldPacket data(SMSG_GROUP_INVITE, 10);
       data << uint8(1);                                       // ok
    if (!GetPlayer()->GetPlayerbotMgr())//   GetPlayerbotAI())
    {
    
     data << GetPlayer()->GetName();
     player->GetSession()->SendPacket(&data);
    
    }
    else
    {
     data << membername;
     HandleGroupAcceptOpcode(data);
    
    }
    SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK);
    
    
    
    

    the only problem i have now is that it uses the same name back to me in GetPlayer() and _player

    So there are som stuff to work out .. but i can nearly create a group now ..

    // XEQT

    excellent progress XEQT I am getting ready to crash now as its 2:25AM EST... but I will check this thread when i get up and if no one has it solved yet I will work on it... blueboy, whattya think?

  8. Hi Guys,

    At last I'm on the same block as you. I've built the code from klunk repo.

    MaNGOS[9183]

    SD2[1544]

    Compilation was fine. Interestly, I was not able to run the server, until I had recreated the 'dbc' files in accordance with MaNGOS[9170]. It then loaded, and I now get exactly what you get. Hmm.. this will take a while, but I got to crash now its quarter to four in the morning.

    Cheers

    thank you blueboy I look forward to your results... currently on my private server community I told the players that the bots are suffering from a rare case of radiation poisoning and may act irregular

  9. so far as I can see... and i am very likely wrong.. the code for playerbot to accept group is here

           // Handle Group invites (auto accept if master is in group, otherwise decline & send message
           case SMSG_GROUP_INVITE:
           {
               if (m_bot->GetGroupInvite())
               {
                   const Group* const grp = m_bot->GetGroupInvite();
                   if (!grp)
                       return;
    
                   Player* const inviter = sObjectMgr.GetPlayer(grp->GetLeaderGUID());
                   if (!inviter)
                       return;
    
                   WorldPacket p;
                   if (!canObeyCommandFrom(*inviter))
                   {
                       std::string buf = "I can't accept your invite unless you first invite my master ";
                       buf += GetMaster()->GetName();
                       buf += ".";
                       SendWhisper(buf, *inviter);
                       m_bot->GetSession()->HandleGroupDeclineOpcode(p); // packet not used
                   }
                   else
                       m_bot->GetSession()->HandleGroupAcceptOpcode(p); // packet not used
               }
               return;
           }
    

    My only guess is that something in the newer cores is altered not allowing the server to comprehend the data its looking for.

    is it sObjectMgr? beats me..really dont know.. just trying to find the source of the problem

    XEQT > this has been happening with every rev i find from 9178 and up... it works fine with the build it was built for so blueboy isnt at any fault, but time for progress people =)

  10. Not sure if this is at all possible / plausible for playerbot but does anyone see a way to be able to switch the 'active' toon to a bot and vice versa. Say I'm playing as Toon A with Toon B added as a bot can I switch to play toon B and have toon A as the bot without having to log in and out?

    I am, slowly, getting to terms with git and repos (it's all new to me) then I might be able to look at getting my head around the c++

    you go ahead and try that buddy... might be interesting.

    listen bigger issue at hand.. I just built 919+ with playerbot and the stupid error that imentioned still exists.. it was ONLY playerbot and a recent rev of mangos... now... I am going to pull ***ONLY*** your blueboy repo and then build it but I am going to put a MAJOR fail expectancy

    sure the bot builds, sure you can call the bot into world... but you CANNOT group them

    P.S. this is on ALL repos of playerbot except the main playerbot repo which i do not even mess with i.e. the original playerbot repo, not blue's

    ok update >> playerbot on blue's repo works just fine... but merge it with anything recent and it does not... something has changed in mangos code to cause this issue

  11. ok for the record, it is NOT vehicle that is doing this to cause the end result of the bots behaving badly... I just compiled tiamat without the vehicle branch and it still returns the errors I listed earlier.. all branches in my build are mangos based not Tasssadar's

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