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Fed3.net

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  1. You could either allow your testers to use the .quest complete command, or remove the requirements from non working quests. Or better yet, help the devs to figure out what's wrong with them, and eventually create a script (since this is usually the reason a quest is uncompleteable) to make it work...
  2. I have to join the crowd here: a hearty thank you to all developers (and all the often overlooked patch authors out there) for this fine program and, most importantly, the associated learning process.
  3. It seems to me that you misunderstood my suggestion: I did not mean to say that thet flag must be boolean (as in: EITHER enable OR disable char deletion), just that I deem it better to save it for each account (so that it can differ between accounts). It's true that doing it through a flag for each account WOULD use slightly more memory than setting a single flag to be used for every and single one of them (or a part of them,those that meets certain criteria outlined above), but this would reduce flexibility. And since memory is a non issue in this instance (loading a single smallint flag isnt worth much even if done with thousands of accounts) why not allow some measure of customization for users and admins (since this IS, after all, a CUSTOM yet very welcome addition). Just my thougts, of course...
  4. Actually, wouldn't it be better to prevent deletion on an account basis? In other words: set a flag in each row of the account table to allow/disallow/change the mode in which character deletion works for that account? And perhaps a .conf option to choose the default value for that column (for new rows) and a chat command to change it (for existing ones)?
  5. There was a Lua-based scripting sistem, called mangosscript, but it was discontinued more than a year ago. The current "easy" way of scripting simple creatures is through Acid, an SQL based "offshoot" of Scriptdev2. I suggest you go to their forum at www.scripdev2.com.
  6. You can .morph into any creature (use npcinfo on it to get the displyid), .learn most abilities (those not handled by scripts, at least) and .modify hp and mana to adjust them to a monster's level.
  7. I have no idea how this works on official, but I bet they either blocked the ways out of cities with some gameobjects or modified the maps, and removed the now useless ones. And about the special realm for the tournament, it could be done in mangos with a separate realm database, or a new field in the account table that determines whether or not that account is eligible for play into that particular server (which will have a check on accepted connections to verify this). The level 70 can be set in the config, whereas the starting money/equipment, and custom vendors, can all be done in the world database.
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