Flemzard
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Everything posted by Flemzard
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confirmed in s0163 too
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[Bug] Mobs fall through the floor on aggro
Flemzard replied to Auntie Mangos's topic in OldBug reports
sorry for double post -
[Bug] Mobs fall through the floor on aggro
Flemzard replied to Auntie Mangos's topic in OldBug reports
Confirmed in 0.12 too due to this (for 0.12) http://github.com/mangos/mangos/commit/43694467bea190b0e5d7690381fb34b4b14c9bb2 -
[patch]Tricks of the Trade, Misdirection
Flemzard replied to Auntie Mangos's topic in ... acceptedOld
I said to "prevent" crash, just for safe -
I've follow your reflexion ifilgud, and yes it's works here my patch for 0.12 -> https://gist.github.com/10ccec53138076439c97
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[patch]Tricks of the Trade, Misdirection
Flemzard replied to Auntie Mangos's topic in ... acceptedOld
500 players did the test for me. it's on my server since around 3weeks and good return -
[patch]Tricks of the Trade, Misdirection
Flemzard replied to Auntie Mangos's topic in ... acceptedOld
I already use this but adapted for 0.12 and for now seem to work fine -
[patch]Tricks of the Trade, Misdirection
Flemzard replied to Auntie Mangos's topic in ... acceptedOld
You should write this Unit *GetMisdirectionTarget() { return ( m_misdirectionTargetGUID && IsInWorld() ) ? GetMap()->GetUnit(m_misdirectionTargetGUID) : NULL; } and add a new include #include "Map.h" -
I've rewrite it again. Now heal calculation work fine and libram too https://gist.github.com/b7fb164ce567ee47b5d7 (First link updated)
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I can confirm in 0.12 too Vanish really work out of combat only EDIT: Maybe due to this commit http://github.com/mangos/mangos/commit/e27be3cbf91d74f1806a99460bbf039b8892d6fc ?
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OMG Sorry for the mistake I didn't see this <.< Diff edited
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[0.12] Don't allow enter in a instance in combat
Flemzard replied to Auntie Mangos's topic in ... rejectedOld
With the trash it's okay because IsEncounterInProgress() is more often use with boss and not trash (or maybe it's a special case) And yes you're right I've fix this, now it's check is only apply for raid. https://gist.github.com/68b1d946384fcd1ce152 (First link updated) I've have also add a forgotten player->isGameMaster() -
What bug does the patch fix? What features does the patch add? The patch fix the item http://www.wowhead.com/item=23006 (Wowhead corrupted it's +83 to Flash of light in game) For which repository revision was the patch created? S00108 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. No Who has been writing this patch? Please include either forum user names or email addresses. Me https://gist.github.com/b7fb164ce567ee47b5d7
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What bug does the patch fix? What features does the patch add? The patch adds a not implemented optcode yet in 0.12 branch, backported from master For which repository revision was the patch created? S00096 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. No Who has been writing this patch? Please include either forum user names or email addresses. I don't who really, but I've do the backport https://gist.github.com/4f79d124a54adc5c872b
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[0.12] Faerie Fire (feral) learn problem
Flemzard replied to Auntie Mangos's topic in OldBug reports
Yep it's a very hacky solution ^^ thx But still the problem of http://www.wowhead.com/spell=37116 -
I confirm my idea it's this the problem I 've remove the Remove() function and now i'm at 3days uptime I will try this but i'm waiting for a crash so this isn't apply a the moment
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Many Crash on mangos-0.12 - Linux Debian x64
Flemzard replied to Auntie Mangos's topic in OldBug reports
You're welcome -
[BUG] Primal Fury Rank1 GIVES you 1 talentpoint instead of consuming
Flemzard replied to a topic in OldBug reports
Bump ! This bug still exist and http://www.wowhead.com/spell=33600 too -
Many Crash on mangos-0.12 - Linux Debian x64
Flemzard replied to Auntie Mangos's topic in OldBug reports
This crash was been fix with this (in map.cpp) -
I think I found the problem, and for this crash it's come from possess spell (Since s0074) in fact I think we have a problem when the core try to delete a creature in other map that the owner. For the moment I've comment the condition for remove pet and only do the movefollow and seem to work Further I think we can add pet->GetMap() == caster->GetMap() in the condition to remove
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i've remark that when the server crash, i've got 4/5 chain crash and often i've the same value in "this" var Map::Remove<Creature> (this=0x33d0000, obj=0x7fb2bad3e080, remove=true) at ../../../src/game/Map.cpp:796 Map::Remove<Creature> (this=0x33d0000, obj=0x7fa844312080, remove=true) at ../../../src/game/Map.cpp:796 Map::Remove<Creature> (this=0x33d0000, obj=0x7fecb4282080, remove=true) at ../../../src/game/Map.cpp:796
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Yep i'm agree with you, I don't see the problem it's why I post here x) I continue to search but i think i will found nothing
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No, but in raid time maybe more often, yesterday I've got 12 crashs and 9 betwenn 8:00pm and 0:00
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I've retake a look but I found nothing And the server crash more and more often 3/day approximately
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MaNGOS have already do the summon part, now the script poison etc it's SD2 part. Maybe little modification to do with attackpower but it's nothing Use the script post by Milk13, and it's will work fine
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