Jump to content

Flemzard

Members
  • Posts

    30
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by Flemzard

  1. Confirmed in 0.12 too due to this (for 0.12) http://github.com/mangos/mangos/commit/43694467bea190b0e5d7690381fb34b4b14c9bb2
  2. Flemzard

    [BUG]Vanish

    I've follow your reflexion ifilgud, and yes it's works here my patch for 0.12 -> https://gist.github.com/10ccec53138076439c97
  3. 500 players did the test for me. it's on my server since around 3weeks and good return
  4. I already use this but adapted for 0.12 and for now seem to work fine
  5. You should write this Unit *GetMisdirectionTarget() { return ( m_misdirectionTargetGUID && IsInWorld() ) ? GetMap()->GetUnit(m_misdirectionTargetGUID) : NULL; } and add a new include #include "Map.h"
  6. I've rewrite it again. Now heal calculation work fine and libram too https://gist.github.com/b7fb164ce567ee47b5d7 (First link updated)
  7. Flemzard

    [BUG]Vanish

    I can confirm in 0.12 too Vanish really work out of combat only EDIT: Maybe due to this commit http://github.com/mangos/mangos/commit/e27be3cbf91d74f1806a99460bbf039b8892d6fc ?
  8. OMG Sorry for the mistake I didn't see this <.< Diff edited
  9. With the trash it's okay because IsEncounterInProgress() is more often use with boss and not trash (or maybe it's a special case) And yes you're right I've fix this, now it's check is only apply for raid. https://gist.github.com/68b1d946384fcd1ce152 (First link updated) I've have also add a forgotten player->isGameMaster()
  10. What bug does the patch fix? What features does the patch add? The patch fix the item http://www.wowhead.com/item=23006 (Wowhead corrupted it's +83 to Flash of light in game) For which repository revision was the patch created? S00108 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. No Who has been writing this patch? Please include either forum user names or email addresses. Me https://gist.github.com/b7fb164ce567ee47b5d7
  11. What bug does the patch fix? What features does the patch add? The patch adds a not implemented optcode yet in 0.12 branch, backported from master For which repository revision was the patch created? S00096 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. No Who has been writing this patch? Please include either forum user names or email addresses. I don't who really, but I've do the backport https://gist.github.com/4f79d124a54adc5c872b
  12. Yep it's a very hacky solution ^^ thx But still the problem of http://www.wowhead.com/spell=37116
  13. I confirm my idea it's this the problem I 've remove the Remove() function and now i'm at 3days uptime I will try this but i'm waiting for a crash so this isn't apply a the moment
  14. Bump ! This bug still exist and http://www.wowhead.com/spell=33600 too
  15. I think I found the problem, and for this crash it's come from possess spell (Since s0074) in fact I think we have a problem when the core try to delete a creature in other map that the owner. For the moment I've comment the condition for remove pet and only do the movefollow and seem to work Further I think we can add pet->GetMap() == caster->GetMap() in the condition to remove
  16. i've remark that when the server crash, i've got 4/5 chain crash and often i've the same value in "this" var Map::Remove<Creature> (this=0x33d0000, obj=0x7fb2bad3e080, remove=true) at ../../../src/game/Map.cpp:796 Map::Remove<Creature> (this=0x33d0000, obj=0x7fa844312080, remove=true) at ../../../src/game/Map.cpp:796 Map::Remove<Creature> (this=0x33d0000, obj=0x7fecb4282080, remove=true) at ../../../src/game/Map.cpp:796
  17. Yep i'm agree with you, I don't see the problem it's why I post here x) I continue to search but i think i will found nothing
  18. No, but in raid time maybe more often, yesterday I've got 12 crashs and 9 betwenn 8:00pm and 0:00
  19. I've retake a look but I found nothing And the server crash more and more often 3/day approximately
  20. Flemzard

    Snake Trap

    MaNGOS have already do the summon part, now the script poison etc it's SD2 part. Maybe little modification to do with attackpower but it's nothing Use the script post by Milk13, and it's will work fine
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use