Forusim
-
Posts
190 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by Forusim
-
-
Glyph of Horn of Winter is already working.
-
Mangos Version: 10784
Custom Patches: none
SD2 Version: 1884
Database Name and Version : UDB 394
How it SHOULD work:
How it DOES work:
Only convert part is working, if you have bloodrune available and not on cd.
I have investigated the problem and found that dbc entry for this spell has wrong effectmiscvalue.
As of this enum:
enum RuneType
{
RUNE_BLOOD = 0,
RUNE_UNHOLY = 1,
RUNE_FROST = 2,
RUNE_DEATH = 3,
NUM_RUNE_TYPES = 4
};
effectmiscvalue should be 0, but there is a 3.
So there are different ways of solving problems like this:
- correct dbc values = not supported by mangos
- hack the values in Spell::EffectActivateRune
- implement sql based spell.dbc which override dbc values by these in the database
If you see a better solution, please let me know.
-
Blue guys took crack again, creating this spell.
ProcChance is 100% in DBC files and not the expected 7%, 15%.
Proc Chance for this aura is stored for some reason in Basepoints.
-
Mh sorry for confusion.
As i recently updated my armory, i could not access to char sheets, also.
I browsed in the armory git commit notes and i can remember that somewhere the char feed had to be deleted.
-
There was a revision, which deletes all char data feed.
So you have to login and logout with every char again...
-
Pastebin expired as usual, could some1 pls post working code?
Thank you!
-
Finally i found what crash server: http://www.wowhead.com/spell=126
I use a spell disable patch to disable it and testing 3 days and no more corrupted mover crash, when normally with 2000+ player, 3-4 crashes day with this crash...
At the moment im testing how and where Eye of Kilrogg crash server...
Best regards
Are u running linux server?
I have no crash on windows server, but some warnings.
-
New question :
- When player is teleported when group is formed, if he use get/out he will be teleported at this original location. But what happen if he use normal entrence of instence to get out?
He will be teleported to the original location, not the dungeon entrance.
Yep it should work similar to battleground join ports.
-
I am missing a check whether target is a boss mob.
I read that you are not able to grab them.
-
So i can implement this fix without hesitation and w8 for proper jump animation fix?
-
Will this teleport enemy to DK or will the emeny fly in a arc through the air?
-
4.0.1 is only for experienced people.
Don´t waste your time, if you have no deep insight into mangos code.
-
There is a talent which increase the healing, isn´t there?
-
Timestamp in arena statistics is not right.
It is always shown as 01/01/1970
-
Would you be so kind post direct commit link to this fix?
Thank you!
-
Laise would you please restore functionally of these talents?
Thank you!
-
Would you please post code in your post, pastebin just sux...
Thank you!
-
Hello,
spell procs for this DK talent:
replace into spell_chain(spell_id, prev_spell, first_spell, rank, req_spell) VALUES (49200, 0, 49200, 1, 0), (50151, 49200, 49200, 2, 0), (50152, 50151, 49200, 3, 0); replace into spell_proc_event(entry, SchoolMask, SpellFamilyName, SpellFamilyMaskA0, SpellFamilyMaskA1, SpellFamilyMaskA2, SpellFamilyMaskB0, SpellFamilyMaskB1, SpellFamilyMaskB2, SpellFamilyMaskC0, SpellFamilyMaskC1, SpellFamilyMaskC2, procFlags, procEx, ppmRate, CustomChance, Cooldown) VALUES (49200, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1048576, 0, 0, 0, 0);
Regards
-
It would be helpfull if you would provide mangos rev and error code.
-
Any updates for this patch?
-
Any news about this ability?
-
Bump, have someone at least a fix for Rune Strike?
It´s just the same as warriors revenge, but won´t activate on parry, etc ...
-
-
Usuallly it should be like this: internal cd = procperiod * 3
Maybe it could be somehow set default related to this formula.
[Patch] Exclusive Resistance Auras and Aura Stacking in General
in ... under reviewOld
Posted
Yep dmg is very high in 25 mode.
I had to increase all mob hp by 1.5x, otherwise they are just freeloot.