Forusim
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Posts posted by Forusim
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Actually some mind-control spells work already.
For example http://www.wowhead.com/spell=55479 used for http://www.wowhead.com/npc=16061 encounter . The only problem is that you get mindcontrol of both recruits, but can actually control 1 of them at the same time. This makes it impossible to control both recruits with 2 players, because they will interrupt each other.
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Use 0 seconds to get object permanent as hot fix...
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Wooops
Thanks dude!
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Has someone a scripted NPC for this feature?
Thanks!
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@ racs: You will not be able to see much then. Only with core patches with Tool makes sense.
@ Shadez: The German translation for the "earned on xx-xx-xxxx" (armoy/achievement-firsts.xml) is wrong. It should be "verdient am" instead of "verdient auf".
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Works as intended.
Ready for master?!
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Thanks Most_Mangos i will test this.
hershaw121: I havent this Glyph, because it makes no sense with sub spec.
Edit: Talent not working =/
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Ok well the similar descriptions for 2 different things confused me.
Thanks
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# LogFilter_AchievementUpdates # LogFilter_CreatureMoves # LogFilter_TransportMoves # LogFilter_VisibilityChanges # LogFilter_Weather # LogFilter_DbStrictedCheck # Log filters ([color="Red"]active by default[/color]) [color="Red"]# Default: 1 - not include with any log level # 0 - include in log if log level permit[/color] # # LogFilter_PeriodicAffects # LogFilter_PlayerMoves # LogFilter_SQLText # LogFilter_AIAndMovegens # LogFilter_PlayerStats # LogFilter_Damage # LogFilter_Combat # LogFilter_SpellCast # Log filters ([color="Red"]disabled by default, mostly debug only output affected cases[/color]) [color="Red"]# Default: 0 - include in log if log level permit # 1 - not include with any log level[/color]
LogFilter_AchievementUpdates = 1 LogFilter_CreatureMoves = 1 LogFilter_TransportMoves = 1 LogFilter_VisibilityChanges = 1 LogFilter_Weather = 1 LogFilter_DbStrictedCheck = 1 LogFilter_PeriodicAffects = 0 LogFilter_PlayerMoves = 0 LogFilter_SQLText = 0 LogFilter_AIAndMovegens = 0 LogFilter_PlayerStats = 0 LogFilter_Damage = 0 LogFilter_Combat = 0 LogFilter_SpellCast = 0
The red marked description looks twisted. I havent changed the default values.
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Does this work as intended?
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Trying to compile on 10357 gives these errors:
2>Kompilieren... 2>SpellAuras.cpp 2>..\\..\\src\\game\\SpellAuras.cpp(2631) : error C2065: 'm_target': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2631) : error C2227: Links von "->getClass" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2039: 'AuraMap': Ist kein Element von 'Unit' 2> d:\\development\\mangos testserver\\mangos\\mangos 10357\\src\\game\\Unit.h(1106): Siehe Deklaration von 'Unit' 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2065: 'AuraMap': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'auras' 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2065: 'auras': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2065: 'm_target': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2634) : error C2227: Links von "->GetAuras" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C3083: "AuraMap": Das Symbol links neben "::" muss ein Typ sein. 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2039: 'iterator': Ist kein Element von 'Unit' 2> d:\\development\\mangos testserver\\mangos\\mangos 10357\\src\\game\\Unit.h(1106): Siehe Deklaration von 'Unit' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'iterator': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'itr' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'itr': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'auras': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2228: Links von ".begin" muss sich eine Klasse/Struktur/Union befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'itr': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'auras': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2228: Links von ".end" muss sich eine Klasse/Struktur/Union befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2146: Syntaxfehler: Fehlendes ')' vor Bezeichner 'itr' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2059: Syntaxfehler: ';' 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2065: 'itr': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2635) : error C2059: Syntaxfehler: ')' 2>..\\..\\src\\game\\SpellAuras.cpp(2636) : error C2143: Syntaxfehler: Es fehlt ';' vor '{' 2>..\\..\\src\\game\\SpellAuras.cpp(2637) : error C2065: 'itr': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2637) : error C2227: Links von "->second" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2637) : error C2227: Links von "->GetSpellProto" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2>..\\..\\src\\game\\SpellAuras.cpp(2642) : error C2065: 'm_target': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2642) : error C2227: Links von "->getVictim" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type'' 2>..\\..\\src\\game\\SpellAuras.cpp(2643) : error C2065: 'm_target': nichtdeklarierter Bezeichner 2>..\\..\\src\\game\\SpellAuras.cpp(2643) : error C2227: Links von "->CastSpell" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden. 2> Typ ist ''unknown-type''
Any idea how to fix?
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Yep in raids after relog log last only for some minutes and then gets buggy again...
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Hello!
Great project so far.
Is there a chance to avoid the corepatch and use the existing character_stats table?
Thanks!
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As far i can remember combat log does not work properly since 3.0.3.
After a while it just stops.
I noticed that always when i see warlocks pet with a name unknown, my log stops working.
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Work on Mangos 10148 and UDB 391 and SD2 1736.
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Always prepare Testserver before updating Liveserver works quiet good for us
Rev 10148 works quiet good, before all the big changes in spellsystem.
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Please update to latest rev, it got broken due the changes in Unit.cpp
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SQL DBC
F*ck blizz!
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Rogues need some love..
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Ok it sometimes give extra point without a crit and when i am alone.
On crit it gives 80% 2CP extra, on noncrit 10% 1CP extra.
I think its a good balance for pvp rogue, which dmg is still to low.
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Would you please do a patch file? Thank you!
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Using your patch you sometimes get 2 extra cp after a crit.
I am not sure how this can happen, because i have no poisons etc and sometimes get 1 extra and sometimes get 2 extra cp after crit with ability.
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Spell_proc_event table is maintained by mangos right?
Please devs review.
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Mangos Version: 10072
Custom Patches: Broadcaster
SD2 Version: 1714
Database Name and Version : UDB 391
How it SHOULD work: Once a minute Cheat Death gives you a chance to survive a deadly hit and will reduce all dmg taken for 3 seconds.
How it DOES work: If you die after a Procc of Cheat Death, this will not proccing again, until you relog. If you survive after Procc of Cheat Death everything is fine.
Here is the code, i cant find the source of the bug:
Unit.ccp case SPELLFAMILY_ROGUE: { // Cheat Death (make less prio with Guardian Spirit case) if (!preventDeathSpell && spellProto->SpellIconID == 2109 && GetTypeId()==TYPEID_PLAYER && // Only players !((Player*)this)->HasSpellCooldown(31231) && // Only if no cooldown roll_chance_i((*i)->GetModifier()->m_amount)) // Only if roll { preventDeathSpell = (*i)->GetSpellProto(); continue; } break;
Unit.ccp // Cheat Death case SPELLFAMILY_ROGUE: { // Cheat Death if (preventDeathSpell->SpellIconID == 2109) { CastSpell(this,31231,true); ((Player*)this)->AddSpellCooldown(31231,0,time(NULL)+60); // with health > 10% lost health until health==10%, in other case no losses uint32 health10 = GetMaxHealth()/10; RemainingDamage = GetHealth() > health10 ? GetHealth() - health10 : 0; } break; }
Maybe you have an idea. Thanks!
[Request] Grant money on Player vs Player kill.
in OldCore modifications
Posted
I see an abuse problem...