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gigelf

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  1. Ok, finally it doesn't work at all. I copied db from my production server to my test server, that's why I had 20000 items in db and only 4000 then 3000 in game (expired items). Config file was wrong, i kept old one: Old: AuctionHouseBot.EnableSeller = 1 AuctionHouseBot.EnableBuyer = 0 AuctionHouseBot.Account = 5 AuctionHouseBot.GUID = 4511 AuctionHouseBot.VendorItems = 0 AuctionHouseBot.LootItems = 1 AuctionHouseBot.OtherItems = 0 AuctionHouseBot.No_Bind = 1 AuctionHouseBot.Bind_When_Picked_Up = 0 AuctionHouseBot.Bind_When_Equipped = 1 AuctionHouseBot.Bind_When_Use = 1 AuctionHouseBot.Bind_Quest_Item = 0 AuctionHouseBot.ItemsPerCycle = 200 AuctionHouseBot.UseBuyPriceForSeller = 0 AuctionHouseBot.UseBuyPriceForBuyer = 0 New: AuctionHouseBot.Seller.Enabled = 1 AuctionHouseBot.Buyer.Enabled = 0 AuctionHouseBot.Account = 5 AuctionHouseBot.Character = 4511 AuctionHouseBot.Items.Vendor = 0 AuctionHouseBot.Items.Loot = 1 AuctionHouseBot.Items.Misc = 0 AuctionHouseBot.Bind.No = 1 AuctionHouseBot.Bind.Pickup = 0 AuctionHouseBot.Bind.Equip = 1 AuctionHouseBot.Bind.Use = 1 AuctionHouseBot.Bind.Quest = 0 AuctionHouseBot.ItemsPerCycle = 200 AuctionHouseBot.BuyPrice.Seller = 0 AuctionHouseBot.BuyPrice.Buyer = 0 I activated debug mode with: AuctionHouseBot.DEBUG = 1 Game loads config from DB but nothing happens. auctionhouse table is empty. Output log: 09:58:09 Initialize AuctionHouseBot... minItems = 20000 maxItems = 20000 minTime = 8 maxTime = 24 percentGreyTradeGoods = 0 percentWhiteTradeGoods = 27 percentGreenTradeGoods = 12 percentBlueTradeGoods = 10 percentPurpleTradeGoods = 1 percentOrangeTradeGoods = 0 percentYellowTradeGoods = 0 percentGreyItems = 0 percentWhiteItems = 10 percentGreenItems = 30 percentBlueItems = 8 percentPurpleItems = 2 percentOrangeItems = 0 percentYellowItems = 0 minPriceGrey = 100 maxPriceGrey = 150 minPriceWhite = 150 maxPriceWhite = 250 minPriceGreen = 800 maxPriceGreen = 1400 minPriceBlue = 1250 maxPriceBlue = 1750 minPricePurple = 2250 maxPricePurple = 4550 minPriceOrange = 3250 maxPriceOrange = 5550 minPriceYellow = 5250 maxPriceYellow = 6550 minBidPriceGrey = 70 maxBidPriceGrey = 100 minBidPriceWhite = 70 maxBidPriceWhite = 100 minBidPriceGreen = 80 maxBidPriceGreen = 100 minBidPriceBlue = 75 maxBidPriceBlue = 75 minBidPricePurple = 80 maxBidPricePurple = 100 minBidPriceOrange = 80 maxBidPriceOrange = 100 minBidPriceYellow = 80 maxBidPriceYellow = 100 maxStackGrey = 0 maxStackWhite = 0 maxStackGreen = 3 maxStackBlue = 2 maxStackPurple = 1 maxStackOrange = 1 maxStackYellow = 1 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 09:58:09 ========AuctionHouseBot======== 09:58:09 loaded 5 grey trade goods 09:58:09 loaded 256 white trade goods 09:58:09 loaded 28 green trade goods 09:58:09 loaded 8 blue trade goods 09:58:09 loaded 2 purple trade goods 09:58:09 loaded 0 orange trade goods 09:58:09 loaded 0 yellow trade goods 09:58:09 loaded 1004 grey items 09:58:09 loaded 533 white items 09:58:09 loaded 3047 green items 09:58:09 loaded 907 blue items 09:58:09 loaded 89 purple items 09:58:09 loaded 0 orange items 09:58:09 loaded 0 yellow items 09:58:09 AuctionHouseBot> [AHBot-x001] is now loaded 09:58:09 AuctionHouseBot> updated by Xeross (Original by Naicisum, ChrisK, Paradox) 09:58:09 AuctionHouseBot> Includes AHBuyer by Kerbe and Paradox 09:58:09 WORLD: World initialized I don't understand why nothing appears
  2. Have also something strange. In config file I asked for 20000 items. They are loaded in database but nothing at the auctionhouse (in Stormwind). I then checked database, I saw that the auctioneerguid where the auction items were added is the 23442. I spawned to him (he is in Gadgetzan) and I saw that he has 4000 of them. Still missing 16000 and I don't know why they don't show in Stormwind. I just checked again in Gadgetzan, now there are only 3192 there and still 20000 in DB.
  3. I have a problem that I can't solve. The vehicles spawn in the world can't be mount. Green arrow appears but nothing happens. But when I make a .npc add vehicleID, this one works. From what can it be?
  4. I have no problem with .sysmsg a <text>. Just tried again, and announce message appears. I also just tried .sysmsg n <text> and works too. Do you type it correctly? U must not forget to type the "a" or "n" between command and text.
  5. Never tested the 310 branch but would be nice to know if it works. At least if it does not work, we can already look why and fix it in a special branch.
  6. Fixed. I also added build with VC10
  7. I just tried it, It connects instantly to IRC, messages appears instantly on both side. Tried a few commands: login, announce, online, info, who -> they works
  8. Branch updated. We can now build it. I launched server, mangchat connects to IRC but didn't test further, not at home. So don't know if everything works ok.
  9. OK, thanks to tase and Daimon22, almost everything compiles fine. Still something to change in Master.cpp: irc.setPriority ((ZThread::Priority )2); I tried different things, nothing worked.
  10. Doesn't work anymore with latest rev because zthread was removed. Dunno how to repair that. I found these refenrences about zthread: IRCClient.h class IRCClient : public ZThread::Runnable { public: // IRCClient Constructor IRCClient(); // IRCClient Destructor ~IRCClient(); // ZThread Entry void run(); IRCClient.cpp ZThread::Thread::sleep(500); IRCCmde.cpp ZThread::Thread script(new mcs_OnlinePlayers(CD)); MCS_OnlinePlayers.cpp ZThread::Thread::sleep(1000); MCS_OnlinePlayers.h class mcs_OnlinePlayers : public ZThread::Runnable If someone has the solution, I will add it to the repo. edit: found for sleep, has to be replaced by ACE_OS::sleep
  11. I made a git branch working with rev 7809 git pull git://github.com/Gigelf/mangos.git mangchat
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