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Gohtraw

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  1. This should work - It's been done just like that with all the other stats (for example hit rating:) case ITEM_MOD_HIT_RATING: ApplyRatingMod(CR_HIT_MELEE, int32(val), apply); ApplyRatingMod(CR_HIT_RANGED, int32(val), apply); ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
  2. Hehe, somehow this patch made campfires, braziers and other things like that stun me from time to time (playing an SV hunter) - still a very small price to pay for the talent thank you.
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