Gorlum
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[PATCH][7174] Save GM Visibility status between login
Gorlum replied to Auntie Mangos's topic in ... acceptedOld
Saves/Sets GM visibility mode on login/logout mangos.conf GM.Visible GM visibility at login Default: 2 (last save state) 0 (invisible) 1 (visible) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index f0b05b4..e68a786 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -14569,6 +14569,17 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) break; } + switch(sWorld.getConfig(CONFIG_GM_VISIBLE_STATE)) + { + default: + case 0: SetGMVisible(false); break; // invisible + case 1: break; // visible + case 2: // save state + if(extraflags & PLAYER_EXTRA_GM_INVISIBLE) + SetGMVisible(false); + break; + } + switch(sWorld.getConfig(CONFIG_GM_ACCEPT_TICKETS)) { default: diff --git a/src/game/World.cpp b/src/game/World.cpp index ea59448..fe902cf 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -810,6 +810,7 @@ void World::LoadConfigSettings(bool reload) } m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2); + m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2); m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2); m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2); m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2); diff --git a/src/game/World.h b/src/game/World.h index 27f81d8..7cc31dd 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -122,6 +122,7 @@ enum WorldConfigs CONFIG_MAX_PRIMARY_TRADE_SKILL, CONFIG_MIN_PETITION_SIGNS, CONFIG_GM_LOGIN_STATE, + CONFIG_GM_VISIBLE_STATE, CONFIG_GM_ACCEPT_TICKETS, CONFIG_GM_CHAT, CONFIG_GM_WISPERING_TO, diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index 4f42a18..cc0aa13 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -833,6 +833,12 @@ Channel.SilentlyGMJoin = 0 # 0 (disable) # 1 (enable) # +# GM.Visible +# GM visibility at login +# Default: 2 (last save state) +# 0 (invisible) +# 1 (visible) +# # GM.AcceptTickets # Is GM accepting tickets from player by default or not. # Default: 2 (last save state) @@ -883,6 +889,7 @@ Channel.SilentlyGMJoin = 0 ################################################################################################################### GM.LoginState = 2 +GM.Visible = 2 GM.AcceptTickets = 2 GM.Chat = 2 GM.WhisperingTo = 2
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