Graftal
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I missed that, it says that to me too. If you do a .save the logs says: ::_SaveInventory - the bag(255) and slot(255) values for the item with guid 9070 are incorrect, the player doesn't have an item at that position! Is this a DB or patch problem you think? My flags seem correct to me.. Also, it shouldn't be a cache problem because mangos itself complaints. On a last note, when you logout/login you lose the enchant on the item and re-gain the scroll.
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Yep, i just tested and it seems to work fine. It may need more info when displaying errors maybe, but that's secondary. Good job
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Apart from it being hacky, are there any other problems with this? Or it works as itended, just needs better rewriting?
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A little change to let the patch apply on newer mangos: diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp index 8de2644..23d431a 100644 --- a/src/game/PetAI.cpp +++ b/src/game/PetAI.cpp @@ -162,7 +162,7 @@ void PetAI::UpdateAI(const uint32 diff) return; } // not required to be stopped case - else if (m_creature->isAttackReady() && m_creature->canReachWithAttack(m_creature->getVictim())) + else if (m_creature->isAttackReady() && m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { m_creature->AttackerStateUpdate(m_creature->getVictim()); @@ -335,6 +335,6 @@ void PetAI::AttackedBy(Unit *attacker) { //when attacked, fight back in case 1)no victim already AND 2)not set to passive AND 3)not set to stay, unless can it can reach attacker with melee attack anyway if(!m_creature->getVictim() && m_creature->GetCharmInfo() && !m_creature->GetCharmInfo()->HasReactState(REACT_PASSIVE) && - (!m_creature->GetCharmInfo()->HasCommandState(COMMAND_STAY) || m_creature->canReachWithAttack(attacker))) + (!m_creature->GetCharmInfo()->HasCommandState(COMMAND_STAY) || m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))) AttackStart(attacker); } Great job pasdVn, still the best
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Nice catch! Thank you for the patch
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So what do we do? Anyone found out a fix for this? Thanks
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Do we have other feedback? Did others test this too? Thank you
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Change SpellVisual with SpellVisual[0] and it compiles well.
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The patch is the pastebin link that is expired now Waiting for pasdvn to post it again
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Just tried the fix, and it works perfectly! That's very nice! Awesome job kozelo Thanks
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Can you please upload it on another paste-like site? Everything posted on pastebin expires too soon And yes, it's expired again Thank you!
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Yep, expired, i kinda start to hate pastebin
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[sql fix][8247] Death Knight Spells Receiving Spell Power
Graftal replied to a topic in ... acceptedOld
Sweet, please devs test Thank you -
[bug][7460] Druid talent - Survival of the Fittest
Graftal replied to Auntie Mangos's topic in OldBug reports
This bug still persists and "just" needs a dummy effect implemented, can anyone take a look at it please? Thanks -
[Feature][7682] support ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
Graftal replied to a topic in ... acceptedOld
Great, thank you!
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