Jump to content

Grz3s

Members
  • Posts

    18
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by Grz3s

  1. mangos: 11938 UDB: 404 SD2: 2478 ACID: 3.0.9c compiled without problems... no crashes (newest ver.) 1st day - Tested on old scripts - no unexpected errors (only gossips, but as u said before ... they must be checked manualy) 2nd day - creating new scripts ..(chcecked most commands .. for source and buddy) -- see no problems - checked 2 new options (wasnt able to to that in old script sys.) cast spell on target/buddy - work fine force buddy to move with command 3 - work fine So .. +1 from me Regards Grz3s - UDB Fixer
  2. Removing this table ..you will remove loots of gossips that they're still missing (IDs) in new gossip system and probably We will never get them ..becouse of cata changes....
  3. [mangos] Revision 11800 [sD2] 2290 [uDB] 402 [ACID] 3.0.8 Hi Just tested your patch on newest mangos... I added it manualy (ctrl+C ...ctrl+v). <--- compiled without any problems... After tests.... - bug with "StopCombat" disappeared .... Finally we can attack npc's pet. - Npc will attack us ...when we'll atack his pet. - had no console errors at all. ( no crash etc) When we kill npc... pet disappears (not sure if this is blizzlike) but .... thats not problem at all And again question to devs... can you look at this patch..(for me works really well) +1 to master from me. faramir118 - Thank you very much for your hard work. EDIT: for mangos: Rev.11800 http://paste2.org/p/1669107
  4. shame that ..this was forgotten ..... I was working of many quests, that this was needed.. Could be useful for UDB
  5. hmm how this could happened??? ..these mobs should have theirs wp's .. but somehow, someone changed movementType and set 0? this should fix that problem UPDATE creature SET MovementType=2, spawndist =0 WHERE guid IN (326,1012,3557,3574,3595,3596,4360,4361,4364,4377,4378,4522,5459,31772,37642,37647,37669,37671,37676,37677,37682,37691,37692,37693,37694,37695,37696,37697,37698,37699,37700,38347,39540,46818,51475,52070,52074,57656,58702,77361,77730,79750,84633,84716,85044,86177,86278,95560,115275,115276,127781,133611,135170,135210,135227,135228,135241,135253,135263,135265,135306,135338,135364,135445,135453,135473,135517,135530,135712,135729,135775,135805);
  6. just 2 say thank you. on win xp ... have no problems at all with compile and u can see that it works! We are waiting fo' yours next patches regards
  7. You are wrong m8. Today i had few times ..death mob without loot with loot animation. also few days ago I made avi ... please check post nr#23
  8. This should show you how it really is. http://www.youtube.com/watch?v=GmgEv9ZOaWU Film has been made yesterday on "blizz eu Xavius (pvp)" serv. Easy to find ... "elvynn forest - The Maclure vineyards" mob - stonetusk boar..(30% of them ...drop empty loot)
  9. im not sure if codesyle is ok, but your patch works very well. Thank you very much. +1 to master
  10. so that means ..that we will never meet npc/creature (with long waypoint) somewhere.... on his long patch, but always close to his spawnpoint. p.s. pro.digy can u show how u done it?
  11. there is thread on SD2 forum: http://www.scriptdev2.com/project.php?issueid=220 <==== starts from post nr 8. 1. ZPS. I think, this must be added to ALL escort quests. And some bosses (which can go far away from players). 2.NTsc Yes it probably should be added to those though I'm sure the MaNGOS developers wouldn't be to happy about that. There are a lot of creatures with long way points and since they are set as an active mover they will be updated at all times which means that a lot of creatures will be updated even when not visible (extra CPU load). 3.DasBlub
  12. hmm strange.. but all humans doing exactly that like in your patch... they using "run" when they flee and comming back. example: http://www.youtube.com/watch?v=eI0unCjqSjE EDIT: ok i've been checking on offi per few hours....and now im sure how does it looks like. creatures doing like u said (same for both -flee , -return) walk faster than normal. only humans runing like in your patch, but they return with run option as well . Regards.
  13. 3.0.9 on rev7511. everything is fine. (problem with 2.4.3?). Neo are u sure that they should run? koz i've checked on offi* few: (example: entry 2949 , 2951 , 2950 etc.) .. and all of them just walking (faster than normal walk , but still they walking when looking for help , and the same when they comming back with someone ,the same walk (little faster than normal). please look on this avi: http://www.youtube.com/watch?v=P__jlYDuuDw But still i thing that your patch is awesome ... (no errors at all).
  14. Revision 7511 SD2 928 patching without any problems. (serv 8h up time now with this patch). This is awesome... thx Neo.
  15. does this path fix problem with creatures with waypoints? I mean - on mango that look's like creature stops in every wp and start moving again to reach next one ... i know that is like ~0.2sec...but on offi u can't see the same gaps betwen those wp's(creature walk's/run all the time).
  16. bump. the same problem when you have creature with waypoints ( set to run all the time). For example fight with him, and run away ..creature will come back to first point and change his run mode to walk mode (the only way to keep him running is just kill him -will resp with run mode ). Hope that someone will fix that : .
  17. in Revision 6966 Gnomes got wrong XYZ in starting point (it must be just someones who been working on this table...a small mistake ) now is.. ... (7,1,0,1,-6240,331,383), (7,4,0,1,-6340,331,383), (7,6,609,4298,2355.05,-5661.7, 426.026), (7,8,0,1,-6340,331,383), (7,9,0,1,-6340,331,383), ... should be: ... (7,1,0,1,-6240,331,383), (7,4,0,1,-6[b][color=blue]2[/color][/b]40,331,383), (7,6,609,4298,2355.05,-5661.7, 426.026), (7,8,0,1,-6[color=blue][b]2[/b][/color]40,331,383), (7,9,0,1,-6[color=blue][b]2[/b][/color]40,331,383), ... quick fix: UPDATE `playercreateinfo` SET position_x = '-6240' WHERE position_x = '-6340';
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use