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hentai01

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  1. Can you be more specific? We are talking about this thread?
  2. Hello! Im having this crash now, it's not that offen but im just posting here becouse i as searching and i saw something strange and i want to share that info and to know if it's normal or not. Core was generated by `./mangos-worldd -c ../etc/mangosd.conf'. Program terminated with signal 6, Aborted. [New process 30981] [New process 30985] [New process 30984] [New process 30983] [New process 30982] [New process 30552] [New process 30550] [New process 30548] [New process 30546] #0 0x000000355e830265 in raise () from /lib64/libc.so.6 #0 0x000000355e830265 in raise () from /lib64/libc.so.6 No symbol table info available. #1 0x000000355e831d10 in abort () from /lib64/libc.so.6 No symbol table info available. #2 0x000000355e8296e6 in __assert_fail () from /lib64/libc.so.6 No symbol table info available. #3 0x000000000051aa0f in Object::GetUInt32Value (this=0x3c6c8f00, index=3) at ../../../src/game/Object.h:144 st = {static SYMBUFSIZ = 4096, buf_ = "./mangos-worldd(_ZN5Spell9CheckCastEb+0x1c76) [0x74c646]\\n./mangos-worldd(_ZN5Spell4castEb+0x4de) [0x7522de]\\n./mangos-worldd(_ZN5Spell6updateEj+0xe0) [0x753470]\\n./mangos-worldd(_ZN10SpellEvent7ExecuteE"..., buflen_ = 758, static UNSUPPORTED = 0x2ab15d444aa0 "<stack traces unsupported platform>", static UNABLE_TO_GET_TRACE = 0x2ab15d444ad0 "<unable to get trace>"} #4 0x0000000000745c07 in Spell::CheckItems (this=0x2aab1a383760) at ../../../src/game/Object.h:116 proto = <value optimized out> p_caster = <value optimized out> #5 0x000000000074c646 in Spell::CheckCast (this=0x2aab1a383760, strict=false) at ../../../src/game/Spell.cpp:4271 castResult = <value optimized out> zone = 130 area = 240 locRes = SPELL_FAILED_SUCCESS #6 0x00000000007522de in Spell::cast (this=0x2aab1a383760, skipCheck=false) at ../../../src/game/Spell.cpp:2548 castResult = SPELL_FAILED_SUCCESS #7 0x0000000000753470 in Spell::update (this=0x2aab1a383760, difftime=14893) at ../../../src/game/Spell.cpp:2911 No locals. #8 0x0000000000753950 in SpellEvent::Execute (this=0x2aaaf9d0f590, e_time=403966, p_time=6) at ../../../src/game/Spell.cpp:6136 No locals. #9 0x00000000008a94b4 in EventProcessor::Update (this=0x2aaaf67e5e90, p_time=14893) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x2aaaf9d0f590 #10 0x00000000007bfb6f in Unit::Update (this=0x2aaaf67e5da0, p_time=14893) at ../../../src/game/Unit.cpp:292 No locals. #11 0x0000000000702285 in Player::Update (this=0x2aaaf67e5da0, p_time=14893) at ../../../src/game/Player.cpp:1124 now = <value optimized out> pet = <value optimized out> #12 0x00000000006332d3 in Map::Update (this=0x1e051960, t_diff=@0x43ac2fcc) at ../../../src/game/Map.cpp:593 plr = (class Player *) 0x7752 updater = {i_timeDiff = 3345504752} __FUNCTION__ = "Update" __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #13 0x0000000000645166 in MapManager::Update (this=0x1e051280, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0x1de9d310, _M_ht = 0x1e051308} #14 0x00000000007d8be2 in World::Update (this=0x2aaaac017080, diff=14893) at ../../../src/game/World.cpp:1411 No locals. #15 0x000000000050c11d in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 14893 realCurrTime = 3224079251 realPrevTime = <value optimized out> prevSleepTime = 0 #16 0x000000000088d9a5 in ACE_Based::Thread::ThreadTask (param=0x7752) at ../../../src/shared/Threading.cpp:187 _task = (class ACE_Based::Runnable *) 0x1a7f5770 #17 0x000000355f406617 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #18 0x000000355e8d3c2d in clone () from /lib64/libc.so.6 No symbol table info available. So i search the file Object.H and on line @136 has a duplicate is that normal? const int32& GetInt32Value( uint16 index ) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); return m_int32Values[ index ]; } const uint32& GetUInt32Value( uint16 index ) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); return m_uint32Values[ index ]; } Thanks! Mangos Revision 9652 YTDB 541 Sd2 1660
  3. Hi, i have reverted the [ 9606 ] as Alex said and im with that "crash" now and is not very offen. Core was generated by `./mangos-worldd -c ../etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. [New process 5404] [New process 5406] [New process 5405] [New process 5403] [New process 5402] [New process 5349] [New process 5347] [New process 5345] [New process 5343] #0 FreezeDetectorRunnable::run (this=0x2aaab7eb2ae0) at ../../../src/mangosd/Master.cpp:104 104 *((uint32 volatile*)NULL) = 0; // bang crash #0 FreezeDetectorRunnable::run (this=0x2aaab7eb2ae0) at ../../../src/mangosd/Master.cpp:104 curtime = <value optimized out> #1 0x000000000088d515 in ACE_Based::Thread::ThreadTask (param=0x355eb51860) at ../../../src/shared/Threading.cpp:187 _task = (class ACE_Based::Runnable *) 0x2aaab7eb2ae0 #2 0x000000355f406617 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #3 0x000000355e8d3c2d in clone () from /lib64/libc.so.6 No symbol table info available. Mangos Revision 9652 YTDB 541 Sd2 1660 I dont now if that is the crash that you are talking about but is just a info of someone that have made the revert.
  4. Mangos 9652 YTDB 541 Sd2: 1660 mods: Dual spec, Druid feral colors Core was generated by `./mangos-worldd -c ../etc/mangosd.conf'. Program terminated with signal 6, Aborted. [New process 31890] [New process 31894] [New process 31893] [New process 31892] [New process 31891] [New process 31517] [New process 31515] [New process 31513] [New process 31511] #0 0x000000355e830265 in raise () from /lib64/libc.so.6 #0 0x000000355e830265 in raise () from /lib64/libc.so.6 No symbol table info available. #1 0x000000355e831d10 in abort () from /lib64/libc.so.6 No symbol table info available. #2 0x000000355e8296e6 in __assert_fail () from /lib64/libc.so.6 No symbol table info available. #3 0x0000000000729d60 in Aura::UnregisterSingleCastAura ( this=<value optimized out>) at ../../../src/game/SpellAuras.cpp:8195 caster = <value optimized out> __FUNCTION__ = "UnregisterSingleCastAura" __PRETTY_FUNCTION__ = "void Aura::UnregisterSingleCastAura()" #4 0x000000000079cfcf in Unit::RemoveAura (this=0x14720e10, i=@0x7c92, mode=6) at ../../../src/game/Unit.cpp:4442 Aur = (class Aura *) 0x2aaac6846b50 AurSpellInfo = (const SpellEntry *) 0x2aaab013ee10 statue = <value optimized out> #5 0x000000000079dc06 in Unit::RemoveAura (this=0x14720e10, aura=0x2aaac6846b50, mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:4430 i = {_M_node = 0x2aaae36be8c0} #6 0x00000000007ad916 in Unit::RemoveNotOwnSingleTargetAuras ( this=0x148991c0, newPhase=0) at ../../../src/game/Unit.cpp:4413 aura = (class Aura *) 0x2aaac6846b50 scAuras = ( std::list<Aura*,std::allocator<Aura*> > &) @0x14899490: {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x14899490, _M_prev = 0x14899490}}}, <No data fields>} #7 0x00000000007ada59 in Unit::RemoveFromWorld (this=0x7b17) at ../../../src/game/Unit.cpp:11913 No locals. #8 0x0000000000559464 in Creature::RemoveFromWorld (this=0x148991c0) at ../../../src/game/Creature.cpp:163 No locals. #9 0x0000000000662ac5 in ObjectGridUnloader::Visit<Creature> ( this=<value optimized out>, m=@0x143e31b0) at ../../../src/game/ObjectGridLoader.cpp:263 No locals. #10 0x0000000000662dfd in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0x7b17, c=@0x7c92) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:53 No locals. #11 0x0000000000625663 in Map::UnloadGrid (this=0x2aaac3e61760, x=@0x4397df6c, y=@0x4397df68, pForce=<value optimized out>) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x143e1380} grid = <value optimized out> gx = <value optimized out> gy = <value optimized out> __FUNCTION__ = "UnloadGrid" __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #12 0x0000000000829029 in RemovalState::Update (this=<value optimized out>, m=@0x2aaac3e61760, grid=@0x143e1380, info=<value optimized out>, x=@0x4397df6c, y=@0x4397df68, t_diff=@0x4397dfcc) at ../../../src/game/GridStates.cpp:65 No locals. #13 0x0000000000633ff1 in Map::Update (this=0x2aaac3e61760, t_diff=@0x4397dfcc) at ../../../src/game/Map.cpp:710 grid = (NGridType *) 0x6 updater = {i_timeDiff = 103} __FUNCTION__ = "Update" __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #14 0x0000000000645166 in MapManager::Update (this=0x2aaab72d6e20, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0x2aaac36a96b0, _M_ht = 0x2aaab72d6ea8} #15 0x00000000007d8c32 in World::Update (this=0xc3cefb0, diff=32) at ../../../src/game/World.cpp:1411 No locals. #16 0x000000000050c11d in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 32 realCurrTime = 3168195304 realPrevTime = <value optimized out> prevSleepTime = 26 #17 0x000000000088d9f5 in ACE_Based::Thread::ThreadTask (param=0x7b17) at ../../../src/shared/Threading.cpp:187 _task = (class ACE_Based::Runnable *) 0x2aaab9494980 #18 0x000000355f406617 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #19 0x000000355e8d3c2d in clone () from /lib64/libc.so.6 No symbol table info available.
  5. Hi! I have searched a lot and i cant find anything about this problem. The problem is it should start form 0 and not 1500, i have tryied to change it manually but i got lost and have a lot of those formules and calculations... So if you have the solution, can share? Have a patch? Or can just tell me what do to make it right i will thank you for the rest of my life! I have changed but not tested yet: if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6) { if (m_stats.rating < 1000) newmember.personal_rating = 0; else newmember.personal_rating = 1000; } else { newmember.personal_rating = 1500; } TO if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6) { if (m_stats.rating < 1000) newmember.personal_rating = 0; else newmember.personal_rating = 0; } else { newmember.personal_rating = 0; } AND if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6) m_stats.rating = 0; else m_stats.rating = 1500; m_stats.wins_week = 0; m_stats.wins_season = 0; TO if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6) m_stats.rating = 0; else m_stats.rating = 0; m_stats.wins_week = 0; m_stats.wins_season = 0; Doing this will be correct or will be a bad thing to do ? x)
  6. The arena points rating and personal rating dont should start at 0? Some one have a patch to make that change or tell me how to do it?
  7. Its working now? Im using : [9359] sd2 1573 YTDB 534 I got all those issues, summon stone dont work, dalaran portals ...
  8. I dont understand what you mean... =/ Can explain better?
  9. Update your rev this crash was solved on some rev until [9337] "004AC151 00000000 Group::CountTheRoll+31 004AC119 00000000 Group::EndRoll+69"
  10. Im going to revert to 9337 now, i got crashes on the lasted rev 400+ testers and crashes 1hr~2hr offen.
  11. I have no idea how to fix it but im thinking about to revert to the rev 9327 in this rev the user mms said the counttheroll crash was really fixed. Btw is just a shot in the dark the real problem to do this is i did many upgrades on DB to handle the lasted rev and if a use the backup probably will have a big roll back to the testers i think so nobody likes that =/ I looked to those "querys" updates on mangos characters and i think it maybe... will not have a problem with that if a revert to the rev 9327 and make the characters with this rev becouse the changes look like dual talent stuff and it still not being used already. Im just having this terrible idea becouse the counttheroll crash taked a long time to get fix and im still not sleeping well after that x) More ideas? Just tell!
  12. Mangos: 9359 YTDB: 534 Sd2: 1573 No patches Clean only Core was generated by `./mangos-worldd -c ../etc/mangosd.conf'. Program terminated with signal 6, Aborted. [New process 11586] [New process 11592] [New process 11591] [New process 11589] [New process 11588] [New process 11587] [New process 11570] [New process 11568] [New process 11566] [New process 11564] #0 0x000000355e830265 in raise () from /lib64/libc.so.6 #0 0x000000355e830265 in raise () from /lib64/libc.so.6 No symbol table info available. #1 0x000000355e831d10 in abort () from /lib64/libc.so.6 No symbol table info available. #2 0x000000355e8296e6 in __assert_fail () from /lib64/libc.so.6 No symbol table info available. #3 0x0000000000725ae7 in Aura::UnregisterSingleCastAura (this=<value optimized out>) at ../../../src/game/SpellAuras.cpp:7852 caster = <value optimized out> __PRETTY_FUNCTION__ = "void Aura::UnregisterSingleCastAura()" #4 0x0000000000796def in Unit::RemoveAura (this=0x2aaac3d36b50, i=@0x2d42, mode=6) at ../../../src/game/Unit.cpp:4373 Aur = (class Aura *) 0x2aaac76df7f0 AurSpellInfo = (const SpellEntry *) 0x2aaab065ca40 statue = <value optimized out> #5 0x0000000000797a26 in Unit::RemoveAura (this=0x2aaac3d36b50, aura=0x2aaac76df7f0, mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:4361 i = {_M_node = 0x2aaac46723a0} #6 0x00000000007a5a26 in Unit::RemoveNotOwnSingleTargetAuras (this=0x2aaac4c3e750, newPhase=0) at ../../../src/game/Unit.cpp:4344 aura = (class Aura *) 0x2aaac76df7f0 scAuras = (std::list<Aura*,std::allocator<Aura*> > &) @0x2aaac4c3ea48: {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x2aaac4c3ea48, _M_prev = 0x2aaac4c3ea48}}}, <No data fields>} #7 0x00000000007a5ad9 in Unit::RemoveFromWorld (this=0x2d2c) at ../../../src/game/Unit.cpp:11765 No locals. #8 0x000000000054b374 in Creature::RemoveFromWorld (this=0x2aaac4c3e750) at ../../../src/game/Creature.cpp:162 No locals. #9 0x0000000000664795 in ObjectGridUnloader::Visit<Creature> (this=<value optimized out>, m=@0x2aaab50ab9c0) at ../../../src/game/ObjectGridLoader.cpp:263 No locals. #10 0x0000000000664acd in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0x2d2c, c=@0x2d42) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:53 No locals. #11 0x00000000006259ae in Map::UnloadGrid (this=0x2471b360, x=@0x43360f6c, y=@0x43360f68, pForce=<value optimized out>) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x2aaab50a85b0} grid = <value optimized out> gx = <value optimized out> gy = <value optimized out> __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #12 0x000000000081fdd9 in RemovalState::Update (this=<value optimized out>, m=@0x2471b360, grid=@0x2aaab50a85b0, info=<value optimized out>, x=@0x43360f6c, y=@0x43360f68, t_diff=@0x43360fcc) at ../../../src/game/GridStates.cpp:65 No locals. #13 0x000000000063847a in Map::Update (this=0x2471b360, t_diff=@0x43360fcc) at ../../../src/game/Map.cpp:712 grid = (NGridType *) 0x6 updater = {i_timeDiff = 105} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #14 0x0000000000648957 in MapManager::Update (this=0x246adde0, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:265 iter = {_M_cur = 0x246a9770, _M_ht = 0x246ade68} #15 0x00000000007cf0c2 in World::Update (this=0x1d70d230, diff=21) at ../../../src/game/World.cpp:1659 No locals. #16 0x000000000050464d in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 21 realCurrTime = 3271641177 realPrevTime = <value optimized out> prevSleepTime = 12 #17 0x0000000000881465 in ACE_Based::Thread::ThreadTask (param=0x2d2c) at ../../../src/shared/Threading.cpp:183 _task = (class ACE_Based::Runnable *) 0x21f81ff0 #18 0x000000355f406617 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #19 0x000000355e8d3c2d in clone () from /lib64/libc.so.6 No symbol table info available. I just can't belive that im the only one with this crash, it crashes 30~40 minutes. It's a clean verson no patches no custom stuff. Can some one just point to a direction the things are a little dark around here =/
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