Hundekuchen
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[Mangos One] no acid script if creature is temporary spawned
Hundekuchen replied to a topic in OldBug reports
thank you very much -
[Mangos One] no acid script if creature is temporary spawned
Hundekuchen replied to a topic in OldBug reports
mkay, in creature_template_scripts are entrys for , confusing^^And where can I write totem scripts? only in SD2 ? -
mangos: s0733 little fix to prevents that both spells overwrite each other diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index c48e40c..7cd2325 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1686,6 +1686,11 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons (spellInfo_2->Id == 8326 && spellInfo_1->Id == 20584)) return false; + //Blood Fury and Rage of the Unraveller + if ((spellInfo_1->Id == 33649 && spellInfo_2->Id == 20572) || + (spellInfo_2->Id == 33649 && spellInfo_1->Id == 20572)) + return false; + break; } case SPELLFAMILY_MAGE:
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mkay, some videos on Youtube show over 16 debuffs. at 4minutes you can see 30 Debuffs on target. The video is form 22.07.07. Therefore I can not understand why it should be client-side, because in 2007 the client was the same as today, or not? sorry that i get on your nerves
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but wowwikki (2007 TBC) says: "A single target can have at most 40 debuffs at one time, which includes damage over time effects, crowd control, drain effects and a few miscellaneous abilities. [1]" http://www.wowwiki.com/index.php?title=Debuff&oldid=941180 And because of that i thought that the problem is server side. Maybe my considerations are wrong, but i hoped that the bug is not client side.
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does it mean that noone can fix it?
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if a raid group fight against a boss I can't see every debuff on target, the maximum is 16 MAX_AURAS - MAX_POSITIVE_AURAS = 16, but if I change MAX_AURAS to 80 nothing happened. best regards
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do you have now an idea how to fix it, or someone else?
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[11367]Check SPELL_ATTR_EX == 8 when checking school immunity
Hundekuchen replied to Auntie Mangos's topic in ... acceptedOld
thank you! -
The Spell does not have a model, anyone any idea how to fix it? http://www.wowhead.com/spell=38366 best regards
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it should not added.
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yes exactly, the easiest way to imitat the bug is: you take 1 priest and 1 paladin... the priest attack a mob and cast psychic scream, than the pala cast righteous defense, and than the mob is buggy.
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If someone is over the threat of creatures victim during the creature is in fear. the creature only runs behind the new victim and do nothing more after fear. best regards
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bumb, can someone test the new version
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