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hunuza

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Everything posted by hunuza

  1. Other additions: qsa, pasdVn? Btw: Welcome Zor
  2. Probably it means that we interpret its content wrong...
  3. With all these exceptions we maybe should check whether we can find a better flag to check whether you need to be behind to cast a spell...
  4. You might input some check like: uint32 zone, area; unitTarget->GetZoneAndAreaId(zone, area); if(skill > 150 && !((Player*)unitTarget)->IsKnowHowFlyIn(unitTarget->GetMapId(),zone)) skill = 150;
  5. Seems like somebody is using hacks?
  6. Most freezes can be avoided with "DetectPosCollision = 0" in mangosd.conf
  7. Discussions about that topic are not allowed here.
  8. These messages are in now way generated by MaNGOS. Even if you succeed in changing the address you would still provide the data by a simple web server and not by MaNGOS.
  9. Betaman2k: you need to post crash dumps, not MaNGOS logs...
  10. DiSlord hasn't been around lately, so this might take a while.
  11. I think they also provide a bunch of software that is not licensed under GPLv2. As far as I know you can only install the GPLv2 parts of the software without that serial. The problem is the following: if you do not accept GPL you have no right to modify or distribute the GPL software. §9 of GPLv2: §5 of GPLv2:
  12. Neither bugs that make a class stronger nor weaker are intended by us. The truth is that class balance has a rather low priority for us. Actually, we just try to fix as many bugs as possible and do not count like "Oh... we fixed 3 mage bugs yesterday, so we now can no longer fix mage bugs for the rest of the week."...
  13. Charging money for it is not illegal, that's true. But the restrictions (only usable on one server etc) described by NickoNiklas definitely are. They cannot even forbid you to sell the software you bought again (because it is free). And I highly doubt that they provide source codes... I don't know whether they do it but they also need to indicate that their software is licensed under the GPL and that every user has rights obtained by the GPL...
  14. It would be nice if you could split into the following patches: - SommonProperties.dbc part - pet bonuses - AI part This would make patch reviewing a lot easier.
  15. With new coefficient applied in 3.2.2 branch. Thank you.
  16. Patch: http://pastebin.ca/1571623 The new tables were not the reason why Vladimir did not like the dual spec patch. The problem with that dual spec patch was that it is less flexible than the solution Vladimir favored. If you want to add for example a third spec you would have to add an additional table again etc. Another problem with the new table solution was consistency. Whenever you change one table's structure you would have to change it for the other tables as well... Anyway, Vladimir likes this patch and even supported me with writing the update query etc.
  17. I don't think that there is something like a documentation to this. It would anyway probably be pretty fast outdated. So the only resource to get information on the protocol is the MaNGOS source code.
  18. Flag seems to be correct, as Huddle also has it set and should not be autocastable.
  19. Hi, this is the second step to get rid of the data blob. The player skills are now stored in a new table called character_skills. Here is the patch: http://pastebin.ca/1517785 Thanks to vladimir for the update query. Please test and report your results. Attention: The update query can take quite a while to execute with big databases.
  20. Depends on whether those auras should proc while being disarmed or not.
  21. I tried in pvp and I did not miss. Maybe you use some other patches?
  22. Hmm I just tested it myself and it worked fine for me o.o"
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