#3 0x083cfdd4 in Bag::StoreItem (this=0x116e4760, slot=49 '1', pItem=0x9d9d3a20) at ../../../src/game/Bag.cpp:150
__PRETTY_FUNCTION__ = "void Bag::StoreItem(uint8, Item*, bool)"
#4 0x082ea145 in Player::_StoreItem (this=0x116cc6c0, pos=<value optimized out>, pItem=0x9d9d3a20, count=1, clone=false, update=false) at ../../../src/game/Player.cpp:10212
bag = 21 '\\025'
slot = 49 '1'
pItem2 = <value optimized out>
#5 0x082ea3c4 in Player::StoreItem (this=0x116cc6c0, dest=@0xb3cea17c, pItem=0x9d9d3a20, update=true) at ../../../src/game/Player.cpp:10150
pos = 0
count = <value optimized out>
lastItem = (class Item *) 0x1
entry = 35101
#6 0x082f59a9 in Player::BuyItemFromVendor (this=0x116cc6c0, vendorguid=17379391384406025879, item=35101, count=1 '\\001', bagguid=4611686018447127033, slot=49 '1')
at ../../../src/game/Player.cpp:17216
it = <value optimized out>
dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
_M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x9ff063c8,
_M_finish = 0x9ff063d0, _M_end_of_storage = 0x9ff063d0}}, <No data fields>}
pCreature = (class Creature *) 0xaccda260
vItems = <value optimized out>
vendor_slot = 129
crItem = (const VendorItem *) 0xcde0230
price = <value optimized out>
#7 0x081cb781 in WorldSession::HandleBuyItemInSlotOpcode (this=0xa0250518, recv_data=@0xa61431f8) at ../../../src/game/ItemHandler.cpp:675
vendorguid = 17379391384406025879
Those Bag::StoreItem crashes are already fixed in [8048].
#0 0x08139795 in BattleGround::EndBattleGround (this=0x151445d8, winner=469) at ../../../src/game/BattleGround.cpp:702
702 plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, winner_arena_team->GetMember(plr->GetGUID())->personal_rating);
Fixed in [8006].