Jump to content

Hw2

Members
  • Posts

    5
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by Hw2

  1. thanks freghar, i hope you'll bring it to life again
  2. Take a look in ... void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID) and void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
  3. Nice ! however, you should clean your patch : this.. @@ -338,7 +338,7 @@ m_restTime = 0; m_deathTimer = 0; m_deathExpireTime = 0; - + m_swingErrorMsg = 0; m_DetectInvTimer = 1000; @@ -1051,8 +1051,9 @@ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); } } - } + } + if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) { if(roll_chance_i(3) && GetTimeInnEnter() > 0) //freeze update and this... void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply) @@ -16554,13 +16572,11 @@ { if(BattleGround *bg = GetBattleGround()) { - bool need_debuf = bg->isBattleGround() && (bg->GetStatus() == STATUS_IN_PROGRESS) && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER); + if(bg->isBattleGround() && (bg->GetStatus() == STATUS_IN_PROGRESS) && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER)) + CastSpell(this, 26013, true); // Deserter bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); - - // call after remove to be sure that player resurrected for correct cast - if(need_debuf) - CastSpell(this, 26013, true); // Deserter + m_bgAfkReporter.clear(); } } ...are useless , right?
  4. i'm just searching a way to do it with mangos core, not with SD2... however i had a look core functions, and seems that is possible check only hostile targets. i repeat: i'm searching a method to react a creature (friendly) with player while he walk around it. with scriptdev i can use MoveInLineOfSight....but with the core i think that i should create a function that resemble the virtual MoveInLineOfSight, is it right?
  5. Just a simple question.... is it possible to select a friendly unit/player that walk near another one? i'm trying a method to react a creature with player while he walk around it. plz help me.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use