if85myh
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Everything posted by if85myh
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I have solved this issue by stoping the server and applyed this sqls to characters database:: DROP TABLE IF EXISTS `character_instance`; CREATE TABLE `character_instance` ( `guid` int(11) unsigned NOT NULL default '0', `instance` int(11) unsigned NOT NULL default '0', `permanent` tinyint(1) unsigned NOT NULL default '0', PRIMARY KEY (`guid`,`instance`), KEY `instance` (`instance`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; -- -- Dumping data for table `character_instance` -- LOCK TABLES `character_instance` WRITE; /*!40000 ALTER TABLE `character_instance` DISABLE KEYS */; /*!40000 ALTER TABLE `character_instance` ENABLE KEYS */; UNLOCK TABLES; DROP TABLE IF EXISTS `instance_reset`; CREATE TABLE `instance_reset` ( `mapid` int(11) unsigned NOT NULL default '0', `difficulty` tinyint(1) unsigned NOT NULL default '0', `resettime` bigint(40) NOT NULL default '0', PRIMARY KEY (`mapid`,`difficulty`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; -- -- Dumping data for table `instance_reset` -- LOCK TABLES `instance_reset` WRITE; /*!40000 ALTER TABLE `instance_reset` DISABLE KEYS */; /*!40000 ALTER TABLE `instance_reset` ENABLE KEYS */; UNLOCK TABLES;
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Any fix for this bug?
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Revision 9171 - 2f33f5ad993ecb80df16ef973dbcbc1c62d8d700) for Linux_x32 (little-endian) Slackware linux
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.o -MD -MP -MF .deps/CombatHandler.Tpo -c -o CombatHandler.o ../../../src/game/CombatHandler.cpp ../../../src/game/ChatHandler.cpp: In member function âvoid WorldSession::HandleTextEmoteOpcode(WorldPacket&)â: ../../../src/game/ChatHandler.cpp:584: error: â>>â should be â> >â within a nested template argument list make[3]: *** [ChatHandler.o] Error 1 make[3]: *** Waiting for unfinished jobs.... mv -f .deps/CombatHandler.Tpo .deps/CombatHandler.Po mv -f .deps/Chat.Tpo .deps/Chat.Po make[3]: Leaving directory `/root/evo-X/objdir/src/game' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/root/evo-X/objdir/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/root/evo-X/objdir' make: *** [all] Error 2 Fix by replacing the line 584 in src/game/ChatHandler.cpp: TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder>>, WorldTypeMapContainer> message(emote_worker); with: TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > >, WorldTypeMapContainer> message(emote_worker);
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Does this mean that 3.1.3 is now supported?
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I personally stopped compiling my own server and use the repacks of KarateJIb because it seems much better
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They aren't scripted yet, maybe this will help you http://udbforums.org/index.php?topic=12343.0
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Hey, just wondering what patches you use on mangos to make it good and closer to blizz servers. What patches you are using to prevent problems such as cheats, exploits, or to solve some major bugs, patches that still have not been accepted by the mangos team. Thanks!
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Why the restriction to have minimum 1 player with level of 55 is not activated to create a Death Knight character on current mangos version or how can it be activated?
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