ifilgud
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Hi! I've tested the patch with revision 11392 and it doesn't apply. In many files it asks for "Reversed (or previously applied) patch detected! Assume -R? [n]" and many other hunks just fails. I saw some changes in "git log" about static vehicle spawns, but I don't know if it is related to this patch (I think it isn't). If you want, I can paste the result of a --dry-run patching.
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Hi! I have updated to the code to latest with 'git pull' (last commit: a8d1da629087b07705ce3c6b3ea3199c9fde2b5a) and I'm getting this error: [ 23%] Building CXX object src/game/CMakeFiles/game.dir/Level2.cpp.o In file included from /home/beto/mangos/fuente/src/game/Opcodes.h:32:0, from /home/beto/mangos/fuente/src/game/Unit.h:24, from /home/beto/mangos/fuente/src/game/Creature.h:23, from /home/beto/mangos/fuente/src/game/ObjectMgr.h:26, from /home/beto/mangos/fuente/src/game/Level2.cpp:22: /home/beto/mangos/fuente/src/game/WorldSession.h:51:6: error: use of enum 'LfgType' without previous declaration In file included from /home/beto/mangos/fuente/src/game/Opcodes.h:32:0, from /home/beto/mangos/fuente/src/game/Unit.h:24, from /home/beto/mangos/fuente/src/game/Creature.h:23, from /home/beto/mangos/fuente/src/game/ObjectMgr.h:26, from /home/beto/mangos/fuente/src/game/Level2.cpp:22: /home/beto/mangos/fuente/src/game/WorldSession.h:235:35: error: 'LfgType2' has not been declared LfgType is declared in Player.h but the reference in WorldSession.h is not working. I don't know how to solve the bug so I'm writing the post here without giving a solution, sorry. I did 'git reset --hard' before compiling so it's not caused by custom patches. Thanks in advance!
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New build system used by MaNGOS Master/One/Zero
ifilgud replied to a topic in OldAnnouncements & news
I have the same questions as Vapula because I compiled with: cmake .. -DDEBUG=1 -DPREFIX=/home/user/mangos/ -DSYSCONFDIR=/home/user/mangos/etc/ -DDATADIR=/home/user/mangos/data/ And the .conf files are not setting data folder, it's set to "." instead of /home/user/mangos/data/ sysconf folder is the right one, but maybe because of the default settting is "prefix/etc" -
I will test it right now
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Haha, nice reason xDD
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Another bump Any new info? The talent is still not working (wont let you use Execute if target's health es > 20%).
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I've deleted the content of the post because it wasn't right
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The reason might be what Ankso commented, maybe every proc disables stealth, negative or positive procs I'm still searching inside the code
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Hi! I've been trying to find the exact code that removes Stealth when you are healed but still no results. I'm searching for "RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);" but is there any other way to get you out of stealth? PS: I don't know why the literal SPELL_AURA_MOD_STEALTH is showing an space at the end, but I'm pasting it as one word
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I made exactly that change in my server as a temporary fix until the MaNGOS team applies the final solution
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Can a triggered Spell be casted while in combat without being previously checked by the client? If it cant, the commit can be changed so the IF in Spell.cpp (checkCast function) may also include m_triggeredSpell, solving the problem
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I'm searching for the possible reason, and I think it is caused by the commit Flemzard said. Spell effect 18461 casts spell 1784 which can't be cast on combat so the cast fails. Maybe a special case is needed for spell 1784 or maybe that spell should be casted after getting you out of combat.
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Oki, so many spells are handled in a generic way using data from dbc and there are no specific cases for them, that's what I needed to know Thanks
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