When a player enters an instance, the script associated with that instance is executed..
if that player then leaves the instance, the script continues to run.
This is what i have gathered so far from some tests, i would like to know if :
1) Is there some kind of auto timeout for instance scripts if no players are inside
2) Is there a way of disposing of that instance when there are no players inside
Also do scriptedAI scripts continue to run when there are no players inside of the same instance
the problem is im currently using the Update method in scriptedInstance to control some events (talking, moving, spawning mobs)
and im concerned about it causing unnecessary processor usage if the script is running when there are no players in that instance.